Created
April 4, 2020 03:50
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class TicTac { | |
constructor() { | |
this.mat = [ | |
[-1, -1, -1], | |
[-1, -1, -1], | |
[-1, -1, -1], | |
]; | |
} | |
move(i, j, m) { | |
m ? this.moveX([i, j]) : moveO([i, j]); | |
} | |
moveX([i, j]) { | |
this.mat[i][j] = 1; | |
} | |
moveO([i, j]) { | |
this.mat[i][j] = 0; | |
} | |
winner(move) { | |
const mat = this.mat; | |
for (let i = 0; i < TicTac.winningCombination.length; i++) { | |
const [[x11, x12], [x21, x22], [x31, x32]] = TicTac.winningCombination[i]; | |
if ( | |
move == mat[x11][x12] && | |
mat[x11][x12] == mat[x21][x22] && | |
mat[x11][x12] == mat[x31][x32] | |
) { | |
return move; | |
} | |
} | |
return -1; | |
} | |
} | |
TicTac.winningCombination = [ | |
[ | |
[0, 0], | |
[0, 1], | |
[0, 2], | |
], | |
[ | |
[1, 0], | |
[1, 1], | |
[1, 2], | |
], | |
[ | |
[2, 0], | |
[2, 1], | |
[2, 2], | |
], | |
[ | |
[0, 0], | |
[1, 0], | |
[2, 0], | |
], | |
[ | |
[0, 1], | |
[1, 1], | |
[2, 1], | |
], | |
[ | |
[0, 2], | |
[1, 2], | |
[2, 2], | |
], | |
[ | |
[0, 0], | |
[1, 1], | |
[2, 2], | |
], | |
[ | |
[2, 2], | |
[1, 1], | |
[0, 0], | |
], | |
]; | |
const ticTac = new TicTac(); | |
ticTac.moveO([0, 0]); | |
ticTac.moveX([1, 1]); | |
console.log(ticTac.mat); | |
let hasWinner = ticTac.winner(1); | |
console.log(hasWinner !== -1 ? (hasWinner ? "X Wins" : "O Wins") : "NO Winner"); | |
ticTac.moveO([0, 2]); | |
ticTac.moveX([1, 0]); | |
console.log(ticTac.mat); | |
ticTac.moveO([2, 1]); | |
ticTac.moveX([2, 2]); | |
console.log(ticTac.mat); | |
ticTac.moveO([0, 1]); | |
hasWinner = ticTac.winner(0); | |
console.log(hasWinner !== -1 ? (hasWinner ? "X Wins" : "O Wins") : "NO Winner"); |
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