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🎯
Focusing
Deepu Mukundan
deepumukundan
🎯
Focusing
I love gadgets and science fiction. I tweak stuff to perfection. I can't tolerate bad design, crappy UI, sub-par performance, low resolutions and tilted horizon
Playing SteamVR games on the Oculus Quest, without owning a PC
Setting up your Virtual Machine
We'll be creating a new Virtual Machine on Microsoft's cloud platform, Azure. The VM will have a beefy GPU just like a home computer so it can be used for playing games.
Go to [the Azure portal][azure] and sign up or log in.
If you are on a Free account, first go to Subscriptions and upgrade it to a Pay-as-you-go plan. Don't worry, you will get to keep any free credits you have. Azure's interface is a bit slow so this will take a minute.
⚠️ Make sure to not include any support plan because they will charge you monthly!
A composable pattern for pure state machines with effects (draft v3)
A composable pattern for pure state machines with effects
State machines are everywhere in interactive systems, but they're rarely defined clearly and explicitly. Given some big blob of code including implicit state machines, which transitions are possible and under what conditions? What effects take place on what transitions?
There are existing design patterns for state machines, but all the patterns I've seen complect side effects with the structure of the state machine itself. Instances of these patterns are difficult to test without mocking, and they end up with more dependencies. Worse, the classic patterns compose poorly: hierarchical state machines are typically not straightforward extensions. The functional programming world has solutions, but they don't transpose neatly enough to be broadly usable in mainstream languages.
Here I present a composable pattern for pure state machiness with effects,
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This is a guard that tracks down UIKit access on threads other than main. This snippet is taken from the commercial iOS PDF framework http://pspdfkit.com, but relicensed under MIT. Works because a lot of calls internally call setNeedsDisplay or setNeedsLayout. Won't catch everything, but it's very lightweight and usually does the job.You might n…
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