Created
July 11, 2014 19:14
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import opengl | |
import glut | |
proc paint() {.cdecl.} = | |
glClearColor(0.3,0.3,0.3,0.0) | |
glClear(GL_COLOR_BUFFER_BIT or GL_DEPTH_BUFFER_BIT) | |
glShadeModel(GL_SMOOTH) | |
glLoadIdentity() | |
glTranslatef(-15.0, -15.0, 0.0) | |
glBegin(GL_TRIANGLES) | |
glColor3f(1.0, 0.0, 0.0) | |
glVertex2f(0.0, 0.0) | |
glColor3f(0.0, 1.0, 0.0) | |
glVertex2f(30.0, 0.0) | |
glColor3f(0.0, 0.0, 1.0) | |
glVertex2f(0.0, 30.0) | |
glEnd() | |
glFlush() | |
proc reshape(width, height) {.cdecl.} = | |
glViewport(0, 0, width, height) | |
glMatrixMode(GL_PROJECTION) | |
glLoadIdentity() | |
glOrtho(-30.0, 30.0, -30.0, 30.0, -30.0, 30.0) | |
glMatrixMode(GL_MODELVIEW) | |
glutInit() | |
glutInitWindowSize(640, 480) | |
discard glutCreateWindow("Triangle") | |
glutDisplayFunc(paint) | |
glutReshapeFunc(reshape) | |
glutMainLoop() |
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