Created
October 2, 2013 15:37
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attribute vec2 uv; | |
varying vec4 colorVarying; | |
varying vec2 uvVarying; | |
varying vec2 texcoord; | |
void main () { | |
texcoord = uv; | |
gl_Position = gl_ModelViewProjectionMatrix * gl_ModelViewMatrix * gl_Vertex; | |
} |
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