Created
November 1, 2014 21:47
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<html> | |
<head> | |
<title>My first Three.js app</title> | |
<style> body { margin: 0; } canvas { width: 100%; height: 100% } </style> | |
<script src="js/three.min.js"></script> | |
<script src="js/TrackballControls.js"></script> | |
</head> | |
<body> | |
<script> | |
var scene = new THREE.Scene(); | |
var camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 0.1, 1000 ); | |
var renderer = new THREE.WebGLRenderer(); | |
renderer.setSize( window.innerWidth, window.innerHeight ); | |
document.body.appendChild( renderer.domElement ); | |
var geometry = new THREE.SphereGeometry( 2, 50, 50 ); | |
var texture = THREE.ImageUtils.loadTexture('earthx.jpg'); | |
var material = new THREE.MeshBasicMaterial( { wireframe: false, map: texture } ); | |
var cube = new THREE.Mesh( geometry, material ); | |
scene.add( cube ); | |
camera.position.z = 5; | |
var trackball = new THREE.TrackballControls(camera); | |
function render() { | |
requestAnimationFrame( render ); | |
cube.rotation.y += 0.01; | |
renderer.render( scene, camera ); | |
trackball.update(); | |
} | |
render(); | |
</script> | |
</body> | |
</html> |
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