Created
December 30, 2022 10:26
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Compose UI - Outline Button with Lines
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val lineThickness = 4F | |
Modifier | |
.fillMaxWidth() | |
.border( | |
width = lineThickness.dp, | |
color = Color.Red, | |
shape = drawOutlineButtonLine(OutlineButtonLine.Top, lineThickness) | |
) | |
private fun drawOutlineButtonLine(outlineButtonLine: OutlineButtonLine, lineThickness: Float): Shape { | |
return GenericShape { size, _ -> | |
when (outlineButtonLine) { | |
OutlineButtonLine.Top -> { | |
// 1) Top-left corner | |
moveTo(0f, 0f) | |
// 2) Top-right corner | |
lineTo(size.width, 0f) | |
// 3) Top-right corner | |
lineTo(size.width, 0f + lineThickness) | |
// 4) Top-left corner | |
lineTo(0f, 0f + lineThickness) | |
} | |
OutlineButtonLine.Bottom -> { | |
// 1) Bottom-left corner | |
moveTo(0f, size.height) | |
// 2) Bottom-right corner | |
lineTo(size.width, size.height) | |
// 3) Top-right corner | |
lineTo(size.width, size.height - lineThickness) | |
// 4) Top-left corner | |
lineTo(0f, size.height - lineThickness) | |
} | |
} | |
} | |
} | |
enum class OutlineButtonLine { | |
Top, | |
Bottom | |
} |
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