UnrealGDAL utilizes a python based cli tool to build thirdparty libraries with the Unreal toolchain and to include the build artifacts into the Unreal project build process. It is built around the conan C++ package manager.
There are several gotchas on the way to migrating the stack like: UE dependencies changing requiring conan recipe changes, conan upgrading to 2.0, ubuntu phasing out old autotools and so on...
As I understand, the original author of UnrealGDAL and the build-tools is quite busy, so I cloned relevant repositories and try to maintain something that is functioning for me.
However, maybe this can also be usefull to someone else, so here you go: