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using UnityEngine; | |
using UnityEditor; | |
using UnityNetworking; | |
public class LanternsClient : MonoBehaviour | |
{ | |
private NetworkClient client; | |
#region Initialization | |
void Initialize() | |
{ | |
} | |
void Deinitialize() | |
{ | |
} | |
#endregion | |
#region Message handlers | |
#region FamilyList handlers | |
void OnFamilyListReceived(NetworkMessage nmsg) | |
{ | |
} | |
void OnFamilyEntryAdded(NetworkMessage nmsg) | |
{ | |
} | |
void OnFamilyEntryRemoved(NetworkMessage nmsg) | |
{ | |
} | |
#endregion | |
#region Lanterns handlers | |
void OnLanterSpecificationReceived(NetworkMessage netMsg) | |
{ | |
} | |
void OnLanternThumbnailReceived(NetworkMessage netMsg) | |
{ | |
} | |
void OnLanternsStatusReceived(NetworkMessage netMsg) | |
{ | |
} | |
void OnLanternLaunched(NetworkMessage netMsg) | |
{ | |
} | |
#endregion | |
#endregion | |
} |
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