Created
November 22, 2012 10:03
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A simple mouseState written in JavaScript
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var mouseState = { | |
x: 0, | |
y: 0, | |
last: { x: 0, y: 0 }, | |
delta: { x: 0, y: 0 }, | |
click: false, | |
release: true, | |
drag: false, | |
updatePositions: function (event) { | |
this.last.x = this.x; | |
this.last.y = this.y; | |
this.x = event.offsetX; | |
this.y = event.offsetY; | |
}, | |
updateClickStates: function (event) { | |
if (event.type == "mousedown") { | |
this.click = true; | |
this.release = false; | |
} | |
else if (event.type == "mousemove") { | |
if (this.click) { | |
this.drag = true; | |
} | |
else { | |
this.drag = false; | |
} | |
} | |
else if (event.type == "mouseup") { | |
this.click = false; | |
this.release = true; | |
this.drag = false; | |
} | |
}, | |
updateDelta: function () { | |
this.delta.x = Math.floor(this.x - this.last.x); | |
this.delta.y = Math.floor(this.y - this.last.y); | |
}, | |
update: function (event) { | |
this.updatePositions(event); | |
this.updateClickStates(event); | |
this.updateDelta(); | |
}, | |
toString: function () { | |
var positions = "POSITIONS:\nx: " + this.x + " | y: " + this.y + "\nlast.x: " + this.last.x + " | last.y: " + this.last.y + "\ndelta.x: " + this.delta.x + " | delta.y: " + this.delta.y; | |
var buttons = "BUTTONS:\nclick: " + this.click + " | release: " + this.release + " | drag: " + this.drag; | |
return ("-------\n" + positions + "\n" + buttons + "\n-------\n"); | |
} | |
}; |
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