Created
October 3, 2014 14:51
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A mobile VR compatible class to use with Babylon.js
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| var MobileVRCamera = (function() { | |
| var mobileVR = function(position, scene) { | |
| BABYLON.OculusCamera.call(this, "MobileVR Component", position, scene); | |
| this.vrEnabled = false; | |
| this.screenOrientation = 0; | |
| this.deviceOrientation = { | |
| alpha: 0, | |
| beta: 0, | |
| gamma: 0 | |
| }; | |
| this._onOrientationEvent = this._onOrientationEvent.bind(this); | |
| }; | |
| mobileVR.prototype = Object.create(BABYLON.OculusCamera.prototype); | |
| mobileVR.prototype.attachControl = function(element, noPreventDefault) { | |
| BABYLON.OculusCamera.prototype.attachControl.call(this, element, noPreventDefault); | |
| this._startVR(); | |
| }; | |
| mobileVR.prototype.detachControl = function(element) { | |
| BABYLON.OculusCamera.prototype.detachControl.call(this, element); | |
| this.vrEnabled = false; | |
| }; | |
| mobileVR.prototype._onOrientationEvent = function(event) { | |
| this.deviceOrientation.alpha = +event.alpha | 0; | |
| this.deviceOrientation.beta = +event.beta | 0; | |
| this.deviceOrientation.gamma = +event.gamma | 0; | |
| }; | |
| mobileVR.prototype._startVR = function() { | |
| var _this = this, | |
| alpha = 0, | |
| beta = 0, | |
| gamma = 0; | |
| var deg2Rad = function (degrees) { | |
| return degrees * Math.PI / 180.0; | |
| }; | |
| this.vrEnabled = true; | |
| (function loop() { | |
| if (_this.vrEnabled) { | |
| requestAnimationFrame(loop); | |
| } | |
| alpha = deg2Rad(_this.deviceOrientation.alpha); // Y | |
| beta = deg2Rad(_this.deviceOrientation.beta); // Z | |
| // Fix rotation. | |
| gamma = _this.deviceOrientation.gamma; // X | |
| if (gamma < 0) | |
| gamma = deg2Rad(90 + gamma); | |
| else { | |
| gamma = deg2Rad(270 - gamma); | |
| } | |
| _this.rotation.x = gamma; | |
| _this.rotation.y = -alpha; | |
| _this.rotation.z = beta; | |
| // Update the camera | |
| _this._update(); | |
| })(); | |
| }; | |
| return mobileVR; | |
| })(); |
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