Created
January 13, 2020 13:28
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A demonstration of how to use the all new XRSubsystem with Unity 2019.3+
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using UnityEngine; | |
using UnityEngine.XR; | |
using UnityEngine.XR.Management; | |
public class XRSubSystemTest : MonoBehaviour | |
{ | |
public void Start() | |
{ | |
var xrSettings = XRGeneralSettings.Instance; | |
if (xrSettings == null) | |
{ | |
Debug.Log($"XRGeneralSettings is null."); | |
return; | |
} | |
var xrManager = xrSettings.Manager; | |
if (xrManager == null) | |
{ | |
Debug.Log($"XRManagerSettings is null."); | |
return; | |
} | |
var xrLoader = xrManager.activeLoader; | |
if (xrLoader == null) | |
{ | |
Debug.Log($"XRLoader is null."); | |
return; | |
} | |
Debug.Log($"Loaded XR Device: {xrLoader.name}"); | |
var xrDisplay = xrLoader.GetLoadedSubsystem<XRDisplaySubsystem>(); | |
Debug.Log($"XRDisplay: {xrDisplay != null}"); | |
if (xrDisplay != null) | |
{ | |
if (xrDisplay.TryGetDisplayRefreshRate(out float refreshRate)) | |
{ | |
Debug.Log($"Refresh Rate: {refreshRate}hz"); | |
} | |
} | |
var xrInput = xrLoader.GetLoadedSubsystem<XRInputSubsystem>(); | |
Debug.Log($"XRInput: {xrInput != null}"); | |
if (xrInput != null) | |
{ | |
xrInput.TrySetTrackingOriginMode(TrackingOriginModeFlags.Device); | |
xrInput.TryRecenter(); | |
} | |
var xrMesh = xrLoader.GetLoadedSubsystem<XRMeshSubsystem>(); | |
Debug.Log($"XRMesh: {xrMesh != null}"); | |
} | |
} |
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