Network emulation
- http://info.iet.unipi.it/~luigi/dummynet/ -
- http://www.linuxfoundation.org/collaborate/workgroups/networking/netem
Articles
- http://fabiensanglard.net/quake3/network.php
- http://www.mine-control.com/zack/timesync/timesync.html
- https://developer.valvesoftware.com/wiki/Source_Multiplayer_Networking
- http://gafferongames.com/networking-for-game-programmers/udp-vs-tcp/
- http://www.gabrielgambetta.com/fpm2.html
StackExchange
- http://gamedev.stackexchange.com/questions/70723/how-can-i-stop-the-player-from-drifting-due-to-local-input-prediction-when-they
- http://gamedev.stackexchange.com/questions/64121/sending-state-diffs-deltas-and-unreliable-connections
- http://gamedev.stackexchange.com/questions/51522/event-driven-vs-state-synchronizing-networking-model
- http://gamedev.stackexchange.com/a/61140