Created
November 16, 2012 18:09
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exp
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/* | |
============================================================================== | |
EXPERIENCE SYSTEM A - POINTS PER KILL | |
============================================================================== | |
*/ | |
float XP_ARMY = 5; | |
float XP_ENFORCER = 10; | |
float XP_DOG = 10; | |
float XP_KNIGHT = 15; | |
float XP_OGRE = 20; | |
float XP_HKNIGHT = 30; | |
float XP_FIEND = 50; | |
float XP_WIZARD = 40; | |
float XP_SHAMBLER = 100; | |
float XP_TARBABY = 40; | |
float XP_VORE = 90; | |
float XP_ZOMBIE = 15; | |
string(string src, float len) strpadl = | |
{ | |
if ( strlen(src) >= len ) | |
{ | |
return src; | |
} | |
else | |
{ | |
local string result = src; | |
do | |
{ | |
result = " "; | |
//result = strcat(" ", result); | |
} while ( TRUE ) | |
} | |
}; | |
void(entity to, entity from) AddExp = { | |
if ( to.classname != "player" ) | |
return; | |
if ( !from.flags & FL_MONSTER ) | |
return; | |
// TODO: chech for level and stuff | |
to.exp = to.exp + from.exp; | |
/* | |
if (to.classname == "player") | |
{ | |
sprint(to, "You now have "); | |
sprint(to, tally); | |
sprint(to, " Experience Points\n"); | |
} | |
*/ | |
}; | |
void(entity self) MenuStats = { | |
//string xp, str, dex, intel, vit, fres, cres, lres, pres, phres, stats, level; | |
local string message; | |
message = self.netname; | |
centerprint(self, strcat("you:", message)); | |
//centerprint(self, "You now have ^2",tally ,"^7 Experience Points\n", "asdf\n","asdfasdf"); | |
}; |
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