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June 19, 2017 12:26
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Custom AKFFTTap. Improved the FFT resolution by increasing hte bufferSize.
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import Foundation | |
import AudioKit | |
/// FFT Calculation for any node | |
@objc open class CustomAKFFTTap: NSObject, EZAudioFFTDelegate { | |
internal let bufferSize: UInt32 = 512 //old: 1024 | |
internal var fft: EZAudioFFT? | |
/// Array of FFT data | |
open var fftData = [Double](zeros: 256) //old: 512 | |
/// Initialze the FFT calculation on a given node | |
/// | |
/// - parameter input: Node on whose output the FFT will be computed | |
/// | |
public init(_ input: AKNode) { | |
super.init() | |
fft = EZAudioFFT(maximumBufferSize: vDSP_Length(bufferSize), sampleRate: Float(AKSettings.sampleRate), delegate: self) | |
input.avAudioNode.installTap(onBus: 0, bufferSize: bufferSize, format: AudioKit.format) { [weak self] (buffer, time) -> Void in | |
guard let strongSelf = self else { return } | |
buffer.frameLength = strongSelf.bufferSize | |
let offset = Int(buffer.frameCapacity - buffer.frameLength) | |
let tail = buffer.floatChannelData?[0] | |
strongSelf.fft!.computeFFT(withBuffer: &tail![offset], | |
withBufferSize: strongSelf.bufferSize) | |
} | |
} | |
/// Callback function for FFT computation | |
@objc open func fft(_ fft: EZAudioFFT!, updatedWithFFTData fftData: UnsafeMutablePointer<Float>, bufferSize: vDSP_Length) { | |
DispatchQueue.main.async { () -> Void in | |
for i in 0..<256 { //old: 512 | |
self.fftData[i] = Double(fftData[i]) | |
} | |
} | |
} | |
} |
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