Created
September 17, 2024 09:04
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#include "raylib.h" | |
#include <math.h> | |
const int WIDTH = 1800; | |
const int HEIGHT = 900; | |
const float MIN_ANGLE = 0.0f; | |
const float MAX_ANGLE = M_PI/1.5; | |
void DrawTree(float, float, float, float); | |
float da; | |
float a_off; | |
int main(void) { | |
InitWindow(WIDTH, HEIGHT, "Fractal tree"); | |
SetTargetFPS(60); | |
da = M_PI / 4; | |
a_off = 0.0f; | |
Vector2 pos; | |
while (!WindowShouldClose()) { | |
pos = GetMousePosition(); | |
da = (MAX_ANGLE - MIN_ANGLE) * (pos.y / HEIGHT) + MIN_ANGLE; | |
a_off = (M_PI / 2) * ((pos.x - WIDTH/2) / WIDTH); | |
BeginDrawing(); | |
ClearBackground(BLACK); | |
DrawTree(WIDTH/2, HEIGHT, HEIGHT/3, M_PI/2.0); | |
EndDrawing(); | |
} | |
CloseWindow(); | |
return 0; | |
} | |
void DrawTree(float x, float y, float len, float a) { | |
float tx = x + cosf(a) * len; | |
float ty = y - sinf(a) * len; | |
Color c = WHITE; | |
if (len < 6.0f) { | |
c = GREEN; | |
} | |
DrawLine((int)x, (int)y, (int)tx, (int)ty, c); | |
if (len < 2.0f) { | |
return; | |
} | |
DrawTree(tx, ty, len*0.67, a - da - a_off); | |
DrawTree(tx, ty, len*0.67, a + da - a_off); | |
} |
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