Created
March 4, 2016 16:23
-
-
Save dentedpixel/587d21be0654408b8c53 to your computer and use it in GitHub Desktop.
An example of showing how to do a LeanTwee.moveSpline with better performance.
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
using UnityEngine; | |
using System.Collections; | |
public class EngineStressTest1 : MonoBehaviour { | |
private int animateCount = 6000; | |
private GameObject[] cubes; | |
private LTSpline[] splines; | |
void Awake(){ | |
LeanTween.init( animateCount*5 ); | |
int iter = 0; | |
int side = System.Convert.ToInt32( Mathf.Pow( animateCount*1.0f, 1.0f/3.0f ) ); | |
Vector3 p; | |
cubes = new GameObject[ side*side*side ]; | |
splines = new LTSpline[ side*side*side ]; | |
for(int i = 0; i < side; i++){ | |
for(int j = 0; j < side; j++){ | |
for( int k = 0; k < side; k++){ | |
GameObject cube = GameObject.CreatePrimitive(PrimitiveType.Cube); | |
Destroy( cube.GetComponent( typeof(BoxCollider) ) as Component ); | |
p = new Vector3(i*3,j*3,k*3); | |
cube.transform.position = p; | |
//cube.GetComponent<Renderer>().enabled = false; | |
cube.name = "cube"+iter; | |
cubes[iter] = cube; | |
splines[iter] = new LTSpline( new Vector3[] {new Vector3(-1f,0f,0f), new Vector3(-1f,0f,0f), new Vector3(0f,0f,0f), new Vector3(4f,0f,0f), new Vector3(20f,0f,0f), new Vector3(20f,0f,0f)} ); | |
iter++; | |
} | |
} | |
} | |
} | |
void Update(){ | |
if (Input.GetKeyDown(KeyCode.T)) | |
{ | |
Debug.Log("Starting"); | |
for(int i = 0; i < cubes.Length; i++){ | |
float delay = 0f;//iter*1.0f/cubes.Length; | |
LeanTween.move(cubes[i], splines[i], 1.0f ).setEase( LeanTweenType.easeInOutQuad ).setLoopType(LeanTweenType.pingPong).setRepeat(-1).setDelay(delay); | |
} | |
} | |
} | |
} |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment