Skip to content

Instantly share code, notes, and snippets.

@derappelt
Created January 10, 2019 20:01
Show Gist options
  • Save derappelt/603883d70a56c5d1f5080c2980bb5b9f to your computer and use it in GitHub Desktop.
Save derappelt/603883d70a56c5d1f5080c2980bb5b9f to your computer and use it in GitHub Desktop.
Bool Tools Addon for Blender 2.8
# ##### BEGIN GPL LICENSE BLOCK #####
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ##### END GPL LICENSE BLOCK #####
# <pep8 compliant>
bl_info = {
"name": "Bool Tool",
"author": "Vitor Balbio, Mikhail Rachinskiy, TynkaTopi, Meta-Androcto, Simon Appelt",
"version": (0, 4, 0),
"blender": (2, 80, 0),
"location": "View3D > Toolshelf",
"description": "Bool Tool Hotkey: Ctrl Shift B",
"wiki_url": "https://wiki.blender.org/index.php/Extensions:2.6/Py/"
"Scripts/Object/BoolTool",
"category": "Object",
}
import bpy
from bpy.app.handlers import persistent
from bpy.types import (
AddonPreferences,
Operator,
Panel,
Menu,
)
from bpy.props import (
BoolProperty,
StringProperty,
EnumProperty,
)
# ------------------- Bool Tool FUNCTIONS -------------------------
# Utils:
# Hide boolean objects
def update_BoolHide(self, context):
ao = context.view_layer.objects.active
objs = [i.object for i in ao.modifiers if i.type == 'BOOLEAN']
hide_state = context.scene.BoolHide
for o in objs:
o.hide_viewport = hide_state
# Object is a Canvas
def isCanvas(_obj):
try:
if _obj["BoolToolRoot"]:
return True
except:
return False
# Object is a Brush Tool Bool
def isBrush(_obj):
try:
if _obj["BoolToolBrush"]:
return True
except:
return False
# Object is a Poly Brush Tool Bool collection
def isPolyBrush(_obj):
try:
if _obj["BoolToolPolyBrush"]:
return True
except:
return False
def BT_ObjectByName(obj):
for ob in bpy.context.view_layer.objects:
if isCanvas(ob) or isBrush(ob):
if ob.name == obj:
return ob
def FindCanvas(obj):
for ob in bpy.context.view_layer.objects:
if isCanvas(ob):
for mod in ob.modifiers:
if ("BTool_" in mod.name):
if (obj.name in mod.name):
return ob
def isFTransf():
preferences = bpy.context.preferences
addons = preferences.addons
addon_prefs = addons[__name__].preferences
if addon_prefs.fast_transform:
return True
else:
return False
"""
# EXPERIMENTAL FEATURES
def isMakeVertexGroup():
preferences = bpy.context.preferences
addon_prefs = preferences.addons[__name__].preferences
if addon_prefs.make_vertex_groups:
return True
else:
return False
def isMakeBoundary():
preferences = bpy.context.preferences
addon_prefs = preferences.addons[__name__].preferences
if addon_prefs.make_boundary:
return True
else:
return False
"""
def ConvertToMesh(obj):
act = bpy.context.view_layer.objects.active
bpy.context.view_layer.objects.active = obj
bpy.ops.object.convert(target="MESH")
bpy.context.view_layer.objects.active = act
# Do the Union, Difference and Intersection Operations with a Brush
def Operation(context, _operation):
prefs = bpy.context.preferences.addons[__name__].preferences
useWire = prefs.use_wire
for selObj in bpy.context.selected_objects:
if selObj != context.active_object and (selObj.type == "MESH" or selObj.type == "CURVE"):
if selObj.type == "CURVE":
ConvertToMesh(selObj)
actObj = context.active_object
selObj.hide_render = True
cyclesVis = selObj.cycles_visibility
"""
for obj in bpy.context.view_layer.objects:
if isCanvas(obj):
for mod in obj.modifiers:
if(mod.name == "BTool_" + selObj.name):
obj.modifiers.remove(mod)
"""
if useWire:
selObj.display_type = "WIRE"
else:
selObj.display_type = "BOUNDS"
cyclesVis.camera = False
cyclesVis.diffuse = False
cyclesVis.glossy = False
cyclesVis.shadow = False
cyclesVis.transmission = False
if _operation == "SLICE":
# copies instance_collection property(empty), but group property is empty (users_group = None)
clone = context.active_object.copy()
# clone.select_set(state=True)
context.collection.objects.link(clone)
sliceMod = clone.modifiers.new("BTool_" + selObj.name, "BOOLEAN") # add mod to clone obj
sliceMod.object = selObj
sliceMod.operation = "DIFFERENCE"
clone["BoolToolRoot"] = True
newMod = actObj.modifiers.new("BTool_" + selObj.name, "BOOLEAN")
newMod.object = selObj
if _operation == "SLICE":
newMod.operation = "INTERSECT"
else:
newMod.operation = _operation
actObj["BoolToolRoot"] = True
selObj["BoolToolBrush"] = _operation
selObj["BoolTool_FTransform"] = "False"
# Remove Obejcts form the BoolTool System
def Remove(context, thisObj_name, Prop):
# Find the Brush pointed in the Tree View and Restore it, active is the Canvas
actObj = context.active_object
# Restore the Brush
def RemoveThis(_thisObj_name):
for obj in bpy.context.view_layer.objects:
# if it's the brush object
if obj.name == _thisObj_name:
cyclesVis = obj.cycles_visibility
obj.display_type = "TEXTURED"
del obj["BoolToolBrush"]
del obj["BoolTool_FTransform"]
cyclesVis.camera = True
cyclesVis.diffuse = True
cyclesVis.glossy = True
cyclesVis.shadow = True
cyclesVis.transmission = True
# Remove it from the Canvas
for mod in actObj.modifiers:
if ("BTool_" in mod.name):
if (_thisObj_name in mod.name):
actObj.modifiers.remove(mod)
if Prop == "THIS":
RemoveThis(thisObj_name)
# If the remove was called from the Properties:
else:
# Remove the Brush Property
if Prop == "BRUSH":
Canvas = FindCanvas(actObj)
if Canvas:
for mod in Canvas.modifiers:
if ("BTool_" in mod.name):
if (actObj.name in mod.name):
Canvas.modifiers.remove(mod)
cyclesVis = actObj.cycles_visibility
actObj.display_type = "TEXTURED"
del actObj["BoolToolBrush"]
del actObj["BoolTool_FTransform"]
cyclesVis.camera = True
cyclesVis.diffuse = True
cyclesVis.glossy = True
cyclesVis.shadow = True
cyclesVis.transmission = True
if Prop == "CANVAS":
for mod in actObj.modifiers:
if ("BTool_" in mod.name):
RemoveThis(mod.object.name)
# Toggle the Enable the Brush Object Property
def EnableBrush(context, objList, canvas):
for obj in objList:
for mod in canvas.modifiers:
if ("BTool_" in mod.name and mod.object.name == obj):
if (mod.show_viewport):
mod.show_viewport = False
mod.show_render = False
else:
mod.show_viewport = True
mod.show_render = True
# Find the Canvas and Enable this Brush
def EnableThisBrush(context, set):
canvas = None
for obj in bpy.context.view_layer.objects:
if obj != bpy.context.active_object:
if isCanvas(obj):
for mod in obj.modifiers:
if ("BTool_" in mod.name):
if mod.object == bpy.context.active_object:
canvas = obj
for mod in canvas.modifiers:
if ("BTool_" in mod.name):
if mod.object == bpy.context.active_object:
if set == "None":
if (mod.show_viewport):
mod.show_viewport = False
mod.show_render = False
else:
mod.show_viewport = True
mod.show_render = True
else:
if (set == "True"):
mod.show_viewport = True
else:
mod.show_viewport = False
return
# Toggle the Fast Transform Property of the Active Brush
def EnableFTransf(context):
actObj = bpy.context.active_object
if actObj["BoolTool_FTransform"] == "True":
actObj["BoolTool_FTransform"] = "False"
else:
actObj["BoolTool_FTransform"] = "True"
return
# Apply All Brushes to the Canvas
def ApplyAll(context, list):
objDeleteList = []
for selObj in list:
if isCanvas(selObj) and selObj == context.active_object:
for mod in selObj.modifiers:
if ("BTool_" in mod.name):
objDeleteList.append(mod.object)
try:
bpy.ops.object.modifier_apply(modifier=mod.name)
except: # if fails the means it is multiuser data
context.active_object.data = context.active_object.data.copy() # so just make data unique
bpy.ops.object.modifier_apply(modifier=mod.name)
del selObj['BoolToolRoot']
for obj in context.scene.objects:
if isCanvas(obj):
for mod in obj.modifiers:
if mod.type == 'BOOLEAN':
if mod.object in objDeleteList: # do not delete brush that is used by another canvas
objDeleteList.remove(mod.object) # remove it from deletion
bpy.ops.object.select_all(action='DESELECT')
for obj in objDeleteList:
obj.select_set(state=True)
bpy.ops.object.delete()
# Apply This Brush to the Canvas
def ApplyThisBrush(context, brush):
for obj in context.scene.objects:
if isCanvas(obj):
for mod in obj.modifiers:
if ("BTool_" + brush.name in mod.name):
"""
# EXPERIMENTAL
if isMakeVertexGroup():
# Turn all faces of the Brush selected
bpy.context.view_layer.objects.active = brush
bpy.ops.object.mode_set(mode='EDIT')
bpy.ops.mesh.select_all(action='SELECT')
bpy.ops.object.mode_set(mode='OBJECT')
# Turn off al faces of the Canvas selected
bpy.context.view_layer.objects.active = canvas
bpy.ops.object.mode_set(mode='EDIT')
bpy.ops.mesh.select_all(action='DESELECT')
bpy.ops.object.mode_set(mode='OBJECT')
"""
# Apply This Brush
context.view_layer.objects.active = obj
try:
bpy.ops.object.modifier_apply(modifier=mod.name)
except: # if fails the means it is multiuser data
context.active_object.data = context.active_object.data.copy() # so just make data unique
bpy.ops.object.modifier_apply(modifier=mod.name)
bpy.ops.object.select_all(action='TOGGLE')
bpy.ops.object.select_all(action='DESELECT')
"""
# EXPERIMENTAL
if isMakeVertexGroup():
# Make Vertex Group
bpy.ops.object.mode_set(mode='EDIT')
bpy.ops.object.vertex_group_assign_new()
bpy.ops.mesh.select_all(action='DESELECT')
bpy.ops.object.mode_set(mode='OBJECT')
canvas.vertex_groups.active.name = "BTool_" + brush.name
"""
# Garbage Collector
brush.select_set(state=True)
# bpy.ops.object.delete()
def GCollector(_obj):
if isCanvas(_obj):
BTRoot = False
for mod in _obj.modifiers:
if ("BTool_" in mod.name):
BTRoot = True
if mod.object is None:
_obj.modifiers.remove(mod)
if not BTRoot:
del _obj["BoolToolRoot"]
# Handle the callbacks when modifying things in the scene
# @persistent
# def HandleScene(scene):
# if bpy.data.objects.is_updated:
# for ob in bpy.data.objects:
# if ob.is_updated:
# GCollector(ob)
# ------------------ Bool Tool OPERATORS --------------------------------------
class BTool_DrawPolyBrush(Operator):
bl_idname = "btool.draw_polybrush"
bl_label = "Draw Poly Brush"
bl_description = ("Draw Polygonal Mask, can be applied to Canvas > Brush or Directly\n"
"Note: ESC to Cancel, Enter to Apply, Right Click to erase the Lines")
count = 0
store_cont_draw = False
@classmethod
def poll(cls, context):
return context.active_object is not None
def set_cont_draw(self, context, start=False):
# store / restore GP continuous drawing (see T52321)
scene = context.scene
tool_settings = scene.tool_settings
continuous = tool_settings.use_gpencil_continuous_drawing
if start:
self.store_cont_draw = continuous
tool_settings.use_gpencil_continuous_drawing = True
else:
tool_settings.use_gpencil_continuous_drawing = self.store_cont_draw
def modal(self, context, event):
self.count += 1
actObj = bpy.context.active_object
if self.count == 1:
actObj.select_set(state=True)
bpy.ops.gpencil.draw('INVOKE_DEFAULT', mode="DRAW_POLY")
if event.type in {'RIGHTMOUSE'}:
# use this to pass to the Grease Pencil eraser (see T52321)
pass
if event.type in {'RET', 'NUMPAD_ENTER'}:
bpy.ops.gpencil.convert(type='POLY')
self.set_cont_draw(context)
for obj in context.selected_objects:
if obj.type == "CURVE":
obj.name = "PolyDraw"
bpy.context.view_layer.objects.active = obj
bpy.ops.object.select_all(action='DESELECT')
obj.select_set(state=True)
bpy.ops.object.convert(target="MESH")
bpy.ops.object.mode_set(mode='EDIT')
bpy.ops.mesh.select_all(action='SELECT')
bpy.ops.mesh.edge_face_add()
bpy.ops.mesh.flip_normals()
bpy.ops.object.mode_set(mode='OBJECT')
bpy.ops.object.origin_set(type='ORIGIN_CENTER_OF_MASS')
bpy.ops.object.modifier_add(type="SOLIDIFY")
for mod in obj.modifiers:
if mod.name == "Solidify":
mod.name = "BTool_PolyBrush"
mod.thickness = 1
mod.offset = 0
obj["BoolToolPolyBrush"] = True
bpy.ops.object.select_all(action='DESELECT')
bpy.context.view_layer.objects.active = actObj
bpy.context.view_layer.update()
actObj.select_set(state=True)
obj.select_set(state=True)
bpy.context.view_layer.grease_pencil.clear()
bpy.ops.gpencil.data_unlink()
return {'FINISHED'}
if event.type in {'ESC'}:
bpy.ops.ed.undo() # remove o Grease Pencil
self.set_cont_draw(context)
self.report({'INFO'},
"Draw Poly Brush: Operation Cancelled by User")
return {'CANCELLED'}
return {'RUNNING_MODAL'}
def invoke(self, context, event):
if context.object:
self.set_cont_draw(context, start=True)
context.window_manager.modal_handler_add(self)
return {'RUNNING_MODAL'}
else:
self.report({'WARNING'}, "No active object, could not finish")
return {'CANCELLED'}
# Fast Transform
class BTool_FastTransform(Operator):
bl_idname = "btool.fast_transform"
bl_label = "Fast Transform"
bl_description = "Enable Fast Transform"
operator : StringProperty("")
count = 0
def modal(self, context, event):
self.count += 1
actObj = bpy.context.active_object
useWire = bpy.context.preferences.addons[__name__].preferences.use_wire
if self.count == 1:
if isBrush(actObj) and actObj["BoolTool_FTransform"] == "True":
EnableThisBrush(bpy.context, "False")
if useWire:
actObj.display_type = "WIRE"
else:
actObj.display_type = "BOUNDS"
if self.operator == "Translate":
bpy.ops.transform.translate('INVOKE_DEFAULT')
if self.operator == "Rotate":
bpy.ops.transform.rotate('INVOKE_DEFAULT')
if self.operator == "Scale":
bpy.ops.transform.resize('INVOKE_DEFAULT')
if event.type == 'LEFTMOUSE':
if isBrush(actObj):
EnableThisBrush(bpy.context, "True")
actObj.display_type = "WIRE"
return {'FINISHED'}
if event.type in {'RIGHTMOUSE', 'ESC'}:
if isBrush(actObj):
EnableThisBrush(bpy.context, "True")
actObj.display_type = "WIRE"
return {'CANCELLED'}
return {'RUNNING_MODAL'}
def invoke(self, context, event):
if context.object:
context.window_manager.modal_handler_add(self)
return {'RUNNING_MODAL'}
else:
self.report({'WARNING'}, "No active object, could not finish")
return {'CANCELLED'}
# ------------------- Bool Tool OPERATOR CLASSES --------------------------------------------------------
# Brush Operators --------------------------------------------
# Boolean Union Operator
class BTool_Union(Operator):
bl_idname = "btool.boolean_union"
bl_label = "Brush Union"
bl_description = "This operator add a union brush to a canvas"
@classmethod
def poll(cls, context):
return context.active_object is not None
def execute(self, context):
Operation(context, "UNION")
return {'FINISHED'}
# Boolean Intersection Operator
class BTool_Inters(Operator):
bl_idname = "btool.boolean_inters"
bl_label = "Brush Intersection"
bl_description = "This operator add a intersect brush to a canvas"
@classmethod
def poll(cls, context):
return context.active_object is not None
def execute(self, context):
Operation(context, "INTERSECT")
return {'FINISHED'}
# Boolean Difference Operator
class BTool_Diff(Operator):
bl_idname = "btool.boolean_diff"
bl_label = "Brush Difference"
bl_description = "This operator add a difference brush to a canvas"
@classmethod
def poll(cls, context):
return context.active_object is not None
def execute(self, context):
Operation(context, "DIFFERENCE")
return {'FINISHED'}
# Boolean Slices Operator
class BTool_Slice(Operator):
bl_idname = "btool.boolean_slice"
bl_label = "Brush Slice"
bl_description = "This operator add a intersect brush to a canvas"
@classmethod
def poll(cls, context):
return context.active_object is not None
def execute(self, context):
Operation(context, "SLICE")
return {'FINISHED'}
# Auto Boolean operators (maintainer Mikhail Rachinskiy)
# --------------------------------------------------------------------------------------
class Auto_Boolean:
def objects_prepare(self):
for ob in bpy.context.selected_objects:
if ob.type != 'MESH':
ob.select_set(state=False)
bpy.ops.object.make_single_user(object=True, obdata=True)
bpy.ops.object.convert(target='MESH')
def mesh_selection(self, ob, select_action):
obj = bpy.context.active_object
bpy.context.view_layer.objects.active = ob
bpy.ops.object.mode_set(mode='EDIT')
bpy.ops.mesh.reveal()
bpy.ops.mesh.select_all(action=select_action)
bpy.ops.object.mode_set(mode='OBJECT')
bpy.context.view_layer.objects.active = obj
def boolean_operation(self):
obj = bpy.context.active_object
obj.select_set(state=False)
obs = bpy.context.selected_objects
self.mesh_selection(obj, 'DESELECT')
for ob in obs:
self.mesh_selection(ob, 'SELECT')
self.boolean_mod(obj, ob, self.mode)
obj.select_set(state=True)
def boolean_mod(self, obj, ob, mode, ob_delete=True):
md = obj.modifiers.new("Auto Boolean", 'BOOLEAN')
md.show_viewport = False
md.operation = mode
md.object = ob
bpy.ops.object.modifier_apply(modifier="Auto Boolean")
if not ob_delete:
return
# bpy.context.scene.objects.unlink(ob)
bpy.data.objects.remove(ob)
class OBJECT_OT_BoolTool_Auto_Union(Operator, Auto_Boolean):
bl_idname = "object.booltool_auto_union"
bl_label = "Bool Tool Union"
bl_description = "Combine selected objects"
bl_options = {'REGISTER', 'UNDO'}
mode = 'UNION'
def execute(self, context):
self.objects_prepare()
self.boolean_operation()
return {'FINISHED'}
class OBJECT_OT_BoolTool_Auto_Difference(Operator, Auto_Boolean):
bl_idname = "object.booltool_auto_difference"
bl_label = "Bool Tool Difference"
bl_description = "Subtract selected objects from active object"
bl_options = {'REGISTER', 'UNDO'}
mode = 'DIFFERENCE'
def execute(self, context):
self.objects_prepare()
self.boolean_operation()
return {'FINISHED'}
class OBJECT_OT_BoolTool_Auto_Intersect(Operator, Auto_Boolean):
bl_idname = "object.booltool_auto_intersect"
bl_label = "Bool Tool Intersect"
bl_description = "Keep only intersecting geometry"
bl_options = {'REGISTER', 'UNDO'}
mode = 'INTERSECT'
def execute(self, context):
self.objects_prepare()
self.boolean_operation()
return {'FINISHED'}
class OBJECT_OT_BoolTool_Auto_Slice(Operator, Auto_Boolean):
bl_idname = "object.booltool_auto_slice"
bl_label = "Bool Tool Slice"
bl_description = "Slice active object along the selected object"
bl_options = {'REGISTER', 'UNDO'}
def execute(self, context):
self.objects_prepare()
obj = context.active_object
obj.select_set(state=False)
ob = context.selected_objects[0]
self.mesh_selection(obj, 'DESELECT')
self.mesh_selection(ob, 'SELECT')
obj_copy = obj.copy()
obj_copy.data = obj.data.copy()
context.collection.objects.link(obj_copy)
self.boolean_mod(obj, ob, 'DIFFERENCE', ob_delete=False)
bpy.context.view_layer.objects.active = obj_copy
self.boolean_mod(obj_copy, ob, 'INTERSECT')
obj_copy.select_set(state=True)
return {'FINISHED'}
class OBJECT_OT_BoolTool_Auto_Subtract(Operator, Auto_Boolean):
bl_idname = "object.booltool_auto_subtract"
bl_label = "Bool Tool Subtract"
bl_description = "Subtract selected object from active object, subtracted object not removed"
bl_options = {'REGISTER', 'UNDO'}
def execute(self, context):
self.objects_prepare()
obj = context.active_object
obj.select_set(state=False)
ob = context.selected_objects[0]
self.mesh_selection(obj, 'DESELECT')
self.mesh_selection(ob, 'SELECT')
self.boolean_mod(obj, ob, 'DIFFERENCE', ob_delete=False)
return {'FINISHED'}
# Utils Class ---------------------------------------------------------------
# Find the Brush Selected in Three View
class BTool_FindBrush(Operator):
bl_idname = "btool.find_brush"
bl_label = ""
bl_description = "Find the selected brush"
obj : StringProperty("")
@classmethod
def poll(cls, context):
return context.active_object is not None
def execute(self, context):
for ob in bpy.context.view_layer.objects:
if (ob.name == self.obj):
bpy.ops.object.select_all(action='TOGGLE')
bpy.ops.object.select_all(action='DESELECT')
bpy.context.view_layer.objects.active = ob
ob.set_select(state=True)
return {'FINISHED'}
# Move The Modifier in The Stack Up or Down
class BTool_MoveStack(Operator):
bl_idname = "btool.move_stack"
bl_label = ""
bl_description = "Move this Brush Up/Down in the Stack"
modif : StringProperty("")
direction : StringProperty("")
@classmethod
def poll(cls, context):
return context.active_object is not None
def execute(self, context):
if (self.direction == "UP"):
bpy.ops.object.modifier_move_up(modifier=self.modif)
if (self.direction == "DOWN"):
bpy.ops.object.modifier_move_down(modifier=self.modif)
return {'FINISHED'}
# Enable or Disable a Brush in the Three View
class BTool_EnableBrush(Operator):
bl_idname = "btool.enable_brush"
bl_label = ""
bl_description = "Removes all BoolTool config assigned to it"
thisObj : StringProperty("")
@classmethod
def poll(cls, context):
return context.active_object is not None
def execute(self, context):
# in this case is just one object but the function accept more than one at once
EnableBrush(context, [self.thisObj], context.active_object)
return {'FINISHED'}
# Enable or Disable a Brush Directly
class BTool_EnableThisBrush(Operator):
bl_idname = "btool.enable_this_brush"
bl_label = ""
bl_description = "Toggles this brush"
@classmethod
def poll(cls, context):
return context.active_object is not None
def execute(self, context):
EnableThisBrush(context, "None")
return {'FINISHED'}
# Enable or Disable a Brush Directly
class BTool_EnableFTransform(Operator):
bl_idname = "btool.enable_ftransf"
bl_label = ""
bl_description = "Use Fast Transformations to improve speed"
@classmethod
def poll(cls, context):
return context.active_object is not None
def execute(self, context):
EnableFTransf(context)
return {'FINISHED'}
# Other Operations -------------------------------------------------------
# Remove a Brush or a Canvas
class BTool_Remove(Operator):
bl_idname = "btool.remove"
bl_label = ""
bl_description = "Removes all BoolTool config assigned to it"
bl_options = {'UNDO'}
thisObj : StringProperty("")
Prop : StringProperty("")
@classmethod
def poll(cls, context):
return context.active_object is not None
def execute(self, context):
Remove(context, self.thisObj, self.Prop)
return {'FINISHED'}
# Apply All to Canvas
class BTool_AllBrushToMesh(Operator):
bl_idname = "btool.to_mesh"
bl_label = "Apply All Canvas"
bl_description = "Apply all brushes of this canvas"
bl_options = {'UNDO'}
@classmethod
def poll(cls, context):
return context.active_object is not None
def execute(self, context):
lists = bpy.context.selected_objects
ApplyAll(context, lists)
return {'FINISHED'}
# Apply This Brush to the Canvas
class BTool_BrushToMesh(Operator):
bl_idname = "btool.brush_to_mesh"
bl_label = "Apply this Brush to Canvas"
bl_description = "Apply this brush to the canvas"
bl_options = {'UNDO'}
@classmethod
def poll(cls, context):
if isBrush(context.active_object):
return True
else:
return False
def execute(self, context):
ApplyThisBrush(context, bpy.context.active_object)
return {'FINISHED'}
# TODO
# Apply This Brush To Mesh
# ------------------- MENU CLASSES ------------------------------
# 3Dview Header Menu
class VIEW3D_MT_booltool_menu(Menu):
bl_label = "BoolTool Operators"
bl_idname = "VIEW3D_MT_booltool_menu"
def draw(self, context):
layout = self.layout
layout.label(text="Auto Boolean:")
layout.operator(OBJECT_OT_BoolTool_Auto_Difference.bl_idname, text='Difference', icon='PIVOT_ACTIVE')
layout.operator(OBJECT_OT_BoolTool_Auto_Union.bl_idname, text='Union', icon='PIVOT_INDIVIDUAL')
layout.operator(OBJECT_OT_BoolTool_Auto_Intersect.bl_idname, text='Intersect', icon='PIVOT_MEDIAN')
layout.operator(OBJECT_OT_BoolTool_Auto_Slice.bl_idname, text='Slice', icon='PIVOT_MEDIAN')
layout.operator(OBJECT_OT_BoolTool_Auto_Subtract.bl_idname, text='Subtract', icon='PIVOT_ACTIVE')
layout.separator()
layout.label(text="Brush Boolean:")
layout.operator(BTool_Diff.bl_idname, icon='PIVOT_ACTIVE')
layout.operator(BTool_Union.bl_idname, icon='PIVOT_INDIVIDUAL')
layout.operator(BTool_Inters.bl_idname, icon='PIVOT_MEDIAN')
layout.operator(BTool_Slice.bl_idname, icon='PIVOT_MEDIAN')
if (isCanvas(context.active_object)):
layout.separator()
layout.operator(BTool_AllBrushToMesh.bl_idname, icon="MOD_LATTICE", text="Apply All")
Rem = layout.operator(BTool_Remove.bl_idname, icon="CANCEL", text="Remove All")
Rem.thisObj = ""
Rem.Prop = "CANVAS"
if (isBrush(context.active_object)):
layout.separator()
layout.operator(BTool_BrushToMesh.bl_idname, icon="MOD_LATTICE", text="Apply Brush")
Rem = layout.operator(BTool_Remove.bl_idname, icon="CANCEL", text="Remove Brush")
Rem.thisObj = ""
Rem.Prop = "BRUSH"
def VIEW3D_BoolTool_Menu(self, context):
self.layout.menu(VIEW3D_MT_booltool_menu.bl_idname)
# ---------------- Toolshelf: Tools ---------------------
class VIEW3D_PT_booltool_tools(Panel):
bl_category = 'objectmode'
bl_label = "Bool Tool"
bl_space_type = 'VIEW_3D'
bl_region_type = 'UI'
bl_context = 'objectmode'
@classmethod
def poll(cls, context):
return context.active_object is not None
def draw(self, context):
layout = self.layout
obj = context.active_object
obs_len = len(context.selected_objects)
row = layout.split(factor=0.7)
row.label(text="Help:")
row.operator("wm.booltool_help", text="", icon="QUESTION")
main = layout.column(align=True)
main.enabled = obj.type == 'MESH' and obs_len > 0
main.separator()
col = main.column(align=True)
col.enabled = obs_len > 1
col.label(text="Auto Boolean:", icon="MODIFIER")
col.separator()
col.operator(OBJECT_OT_BoolTool_Auto_Difference.bl_idname, text='Difference', icon='PIVOT_ACTIVE')
col.operator(OBJECT_OT_BoolTool_Auto_Union.bl_idname, text='Union', icon='PIVOT_INDIVIDUAL')
col.operator(OBJECT_OT_BoolTool_Auto_Intersect.bl_idname, text='Intersect', icon='PIVOT_MEDIAN')
main.separator()
col = main.column(align=True)
col.enabled = obs_len == 2
col.operator(OBJECT_OT_BoolTool_Auto_Slice.bl_idname, text='Slice', icon='PIVOT_MEDIAN')
col.operator(OBJECT_OT_BoolTool_Auto_Subtract.bl_idname, text='Subtract', icon='PIVOT_ACTIVE')
main.separator()
col = main.column(align=True)
col.enabled = obs_len > 1
col.label(text="Brush Boolean:", icon="MODIFIER")
col.separator()
col.operator(BTool_Diff.bl_idname, text="Difference", icon='PIVOT_ACTIVE')
col.operator(BTool_Union.bl_idname, text="Union", icon='PIVOT_INDIVIDUAL')
col.operator(BTool_Inters.bl_idname, text="Intersect", icon='PIVOT_MEDIAN')
col.operator(BTool_Slice.bl_idname, text="Slice", icon='PIVOT_MEDIAN')
# main.separator()
# col = main.column(align=True)
# col.label(text="Draw:", icon="MESH_CUBE")
# col.separator()
# col.operator(BTool_DrawPolyBrush.bl_idname, icon="LINE_DATA")
# ---------- Toolshelf: Properties --------------------------------------------------------
class VIEW3D_PT_booltool_config(Panel):
bl_category = 'objectmode'
bl_label = "Properties"
bl_space_type = 'VIEW_3D'
bl_region_type = 'UI'
bl_context = 'objectmode'
@classmethod
def poll(cls, context):
result = False
actObj = bpy.context.active_object
if (isCanvas(actObj) or isBrush(actObj) or isPolyBrush(actObj)):
result = True
return result
def draw(self, context):
actObj = bpy.context.active_object
icon = ""
layout = self.layout
row = layout.row(align=True)
# CANVAS ---------------------------------------------------
if isCanvas(actObj):
row.label(text="CANVAS", icon="MESH_GRID")
row = layout.row()
row.prop(context.scene, 'BoolHide', text="Hide Bool objects")
row = layout.row(align=True)
row.operator(BTool_AllBrushToMesh.bl_idname, icon="MOD_LATTICE", text="Apply All")
row = layout.row(align=True)
Rem = row.operator(BTool_Remove.bl_idname, icon="CANCEL", text="Remove All")
Rem.thisObj = ""
Rem.Prop = "CANVAS"
if isBrush(actObj):
layout.separator()
# BRUSH ------------------------------------------------------
if isBrush(actObj):
if (actObj["BoolToolBrush"] == "UNION"):
icon = "PIVOT_INDIVIDUAL"
if (actObj["BoolToolBrush"] == "DIFFERENCE"):
icon = "PIVOT_MEDIAN"
if (actObj["BoolToolBrush"] == "INTERSECT"):
icon = "PIVOT_ACTIVE"
if (actObj["BoolToolBrush"] == "SLICE"):
icon = "PIVOT_MEDIAN"
row = layout.row(align=True)
row.label(text="BRUSH", icon=icon)
icon = ""
if actObj["BoolTool_FTransform"] == "True":
icon = "PMARKER_ACT"
else:
icon = "PMARKER"
if isFTransf():
pass
if isFTransf():
row = layout.row(align=True)
row.operator(BTool_EnableFTransform.bl_idname, text="Fast Vis", icon=icon)
row.operator(BTool_EnableThisBrush.bl_idname, text="Enable", icon="VISIBLE_IPO_ON")
row = layout.row(align=True)
else:
row.operator(BTool_EnableThisBrush.bl_idname, icon="VISIBLE_IPO_ON")
row = layout.row(align=True)
if isPolyBrush(actObj):
row = layout.row(align=False)
row.label(text="POLY BRUSH", icon="LINE_DATA")
mod = actObj.modifiers["BTool_PolyBrush"]
row = layout.row(align=False)
row.prop(mod, "thickness", text="Size")
layout.separator()
if isBrush(actObj):
row = layout.row(align=True)
row.operator(BTool_BrushToMesh.bl_idname, icon="MOD_LATTICE", text="Apply Brush")
row = layout.row(align=True)
Rem = row.operator(BTool_Remove.bl_idname, icon="CANCEL", text="Remove Brush")
Rem.thisObj = ""
Rem.Prop = "BRUSH"
layout.separator()
# ---------- Toolshelf: Brush Viewer -------------------------------------------------------
class VIEW3D_PT_booltool_bviewer(Panel):
bl_category = 'objectmode'
bl_label = "Brush Viewer"
bl_space_type = 'VIEW_3D'
bl_region_type = 'UI'
bl_context = 'objectmode'
@classmethod
def poll(cls, context):
actObj = bpy.context.active_object
if isCanvas(actObj):
return True
else:
return False
def draw(self, context):
actObj = bpy.context.active_object
icon = ""
if isCanvas(actObj):
for mod in actObj.modifiers:
container = self.layout.box()
row = container.row(align=True)
icon = ""
if ("BTool_" in mod.name):
if (mod.operation == "UNION"):
icon = "PIVOT_INDIVIDUAL"
if (mod.operation == "DIFFERENCE"):
icon = "PIVOT_MEDIAN"
if (mod.operation == "INTERSECT"):
icon = "PIVOT_ACTIVE"
if (mod.operation == "SLICE"):
icon = "PIVOT_MEDIAN"
objSelect = row.operator("btool.find_brush", text=mod.object.name, icon=icon, emboss=False)
objSelect.obj = mod.object.name
EnableIcon = "RESTRICT_VIEW_ON"
if (mod.show_viewport):
EnableIcon = "RESTRICT_VIEW_OFF"
Enable = row.operator(BTool_EnableBrush.bl_idname, icon=EnableIcon, emboss=False)
Enable.thisObj = mod.object.name
Remove = row.operator("btool.remove", icon="CANCEL", emboss=False)
Remove.thisObj = mod.object.name
Remove.Prop = "THIS"
# Stack Changer
Up = row.operator("btool.move_stack", icon="TRIA_UP", emboss=False)
Up.modif = mod.name
Up.direction = "UP"
Dw = row.operator("btool.move_stack", icon="TRIA_DOWN", emboss=False)
Dw.modif = mod.name
Dw.direction = "DOWN"
else:
row.label(mod.name)
# Stack Changer
Up = row.operator("btool.move_stack", icon="TRIA_UP", emboss=False)
Up.modif = mod.name
Up.direction = "UP"
Dw = row.operator("btool.move_stack", icon="TRIA_DOWN", emboss=False)
Dw.modif = mod.name
Dw.direction = "DOWN"
# ------------------ BOOL TOOL Help ----------------------------
class WM_OT_BoolTool_Help(Operator):
bl_idname = "wm.booltool_help"
bl_label = "Bool Tool Help"
bl_description = "Tool Help - click to read some basic information"
def draw(self, context):
layout = self.layout
layout.label(text="To use:")
layout.label(text="Select two or more objects,")
layout.label(text="choose one option from the panel")
layout.label(text="or from the Ctrl + Shift + B menu")
layout.separator()
layout.label(text="Auto Boolean:")
layout.label(text="Apply Boolean operation directly.")
layout.separator()
layout.label(text="Brush Boolean:")
layout.label(text="Create a Boolean brush setup.")
def execute(self, context):
return {'FINISHED'}
def invoke(self, context, event):
return context.window_manager.invoke_popup(self, width=220)
# ------------------ BOOL TOOL ADD-ON PREFERENCES ----------------------------
def UpdateBoolTool_Pref(self, context):
if self.fast_transform:
RegisterFastT()
else:
UnRegisterFastT()
# Add-ons Preferences Update Panel
# Define Panel classes for updating
panels = (
VIEW3D_PT_booltool_tools,
VIEW3D_PT_booltool_config,
VIEW3D_PT_booltool_bviewer,
)
def update_panels(self, context):
try:
for panel in panels:
if "bl_rna" in panel.__dict__:
bpy.utils.unregister_class(panel)
for panel in panels:
panel.bl_category = context.preferences.addons[__name__].preferences.category
bpy.utils.register_class(panel)
except Exception as e:
message = "Bool Tool: Updating Panel locations has failed"
print("\n[{}]\n{}\n\nError:\n{}".format(__name__, message, e))
class PREFS_BoolTool_Props(AddonPreferences):
bl_idname = __name__
fast_transform : BoolProperty(
name="Fast Transformations",
default=False,
update=UpdateBoolTool_Pref,
description="Replace the Transform HotKeys (G,R,S)\n"
"for a custom version that can optimize the visualization of Brushes",
)
make_vertex_groups : BoolProperty(
name="Make Vertex Groups",
default=False,
description="When Applying a Brush to the Object it will create\n"
"a new vertex group for the new faces",
)
make_boundary : BoolProperty(
name="Make Boundary",
default=False,
description="When Apply a Brush to the Object it will create a\n"
"new vertex group of the boundary boolean area",
)
use_wire : BoolProperty(
name="Use Bmesh",
default=False,
description="Use The Wireframe Instead of Bounding Box for visualization",
)
category : StringProperty(
name="Tab Category",
description="Choose a name for the category of the panel",
default="Tools",
update=update_panels,
)
Enable_Tab_01 : BoolProperty(
default=False
)
def draw(self, context):
layout = self.layout
split_percent = 0.3
split = layout.split(factor=split_percent)
col = split.column()
col.label(text="Tab Category:")
col = split.column()
col.prop(self, "category", text="")
split = layout.split(factor=split_percent)
col = split.column()
col.label(text="Experimental Features:")
col = split.column()
col.prop(self, "fast_transform")
col.prop(self, "use_wire", text="Use Wire Instead Of Bbox")
layout.separator()
"""
# EXPERIMENTAL
col.prop(self, "make_vertex_groups")
col.prop(self, "make_boundary")
"""
layout.prop(self, "Enable_Tab_01", text="Hot Keys", icon="KEYINGSET")
if self.Enable_Tab_01:
row = layout.row()
col = row.column()
col.label(text="Hotkey List:")
col.label(text="Menu: Ctrl Shift B")
row = layout.row()
col = row.column()
col.label(text="Brush Operators:")
col.label(text="Union: Ctrl Num +")
col.label(text="Diff: Ctrl Num -")
col.label(text="Intersect: Ctrl Num *")
col.label(text="Slice: Ctrl Num /")
row = layout.row()
col = row.column()
col.label(text="Auto Operators:")
col.label(text="Difference: Ctrl Shift Num -")
col.label(text="Union: Ctrl Shift Num +")
col.label(text="Intersect: Ctrl Shift Num *")
col.label(text="Slice: Ctrl Shift Num /")
col.label(text="BTool Brush To Mesh: Ctrl Num Enter")
col.label(text="BTool All Brush To Mesh: Ctrl Shift Num Enter")
# ------------------- Class List ------------------------------------------------
classes = (
PREFS_BoolTool_Props,
VIEW3D_MT_booltool_menu,
VIEW3D_PT_booltool_tools,
VIEW3D_PT_booltool_config,
VIEW3D_PT_booltool_bviewer,
OBJECT_OT_BoolTool_Auto_Union,
OBJECT_OT_BoolTool_Auto_Difference,
OBJECT_OT_BoolTool_Auto_Intersect,
OBJECT_OT_BoolTool_Auto_Slice,
OBJECT_OT_BoolTool_Auto_Subtract,
BTool_Union,
BTool_Diff,
BTool_Inters,
BTool_Slice,
# BTool_DrawPolyBrush,
BTool_Remove,
BTool_AllBrushToMesh,
BTool_BrushToMesh,
BTool_FindBrush,
BTool_MoveStack,
BTool_EnableBrush,
BTool_EnableThisBrush,
BTool_EnableFTransform,
BTool_FastTransform,
WM_OT_BoolTool_Help,
)
# ------------------- REGISTER ------------------------------------------------
addon_keymaps = []
addon_keymapsFastT = []
# Fast Transform HotKeys Register
def RegisterFastT():
wm = bpy.context.window_manager
km = wm.keyconfigs.addon.keymaps.new(name='Object Mode', space_type='EMPTY')
kmi = km.keymap_items.new(BTool_FastTransform.bl_idname, 'G', 'PRESS')
kmi.properties.operator = "Translate"
addon_keymapsFastT.append((km, kmi))
kmi = km.keymap_items.new(BTool_FastTransform.bl_idname, 'R', 'PRESS')
kmi.properties.operator = "Rotate"
addon_keymapsFastT.append((km, kmi))
kmi = km.keymap_items.new(BTool_FastTransform.bl_idname, 'S', 'PRESS')
kmi.properties.operator = "Scale"
addon_keymapsFastT.append((km, kmi))
# Fast Transform HotKeys UnRegister
def UnRegisterFastT():
wm = bpy.context.window_manager
kc = wm.keyconfigs.addon
if kc:
for km, kmi in addon_keymapsFastT:
km.keymap_items.remove(kmi)
addon_keymapsFastT.clear()
def register():
for cls in classes:
bpy.utils.register_class(cls)
update_panels(None, bpy.context)
# Scene variables
bpy.types.Scene.BoolHide = BoolProperty(
default=False,
description="Hide boolean objects",
update=update_BoolHide,
)
# Handlers
# bpy.app.handlers.depsgraph_update_post.append(HandleScene)
bpy.types.VIEW3D_MT_object.append(VIEW3D_BoolTool_Menu)
try:
bpy.types.VIEW3D_MT_Object.prepend(VIEW3D_BoolTool_Menu)
except:
pass
wm = bpy.context.window_manager
# create the boolean menu hotkey
km = wm.keyconfigs.addon.keymaps.new(name='Object Mode')
kmi = km.keymap_items.new('wm.call_menu', 'B', 'PRESS', ctrl=True, shift=True)
kmi.properties.name = 'VIEW3D_MT_booltool_menu'
addon_keymaps.append((km, kmi))
# Brush Operators
kmi = km.keymap_items.new(BTool_Union.bl_idname, 'NUMPAD_PLUS', 'PRESS', ctrl=True)
addon_keymaps.append((km, kmi))
kmi = km.keymap_items.new(BTool_Diff.bl_idname, 'NUMPAD_MINUS', 'PRESS', ctrl=True)
addon_keymaps.append((km, kmi))
kmi = km.keymap_items.new(BTool_Inters.bl_idname, 'NUMPAD_ASTERIX', 'PRESS', ctrl=True)
addon_keymaps.append((km, kmi))
kmi = km.keymap_items.new(BTool_Slice.bl_idname, 'NUMPAD_SLASH', 'PRESS', ctrl=True)
addon_keymaps.append((km, kmi))
kmi = km.keymap_items.new(BTool_BrushToMesh.bl_idname, 'NUMPAD_ENTER', 'PRESS', ctrl=True)
addon_keymaps.append((km, kmi))
kmi = km.keymap_items.new(BTool_AllBrushToMesh.bl_idname, 'NUMPAD_ENTER', 'PRESS', ctrl=True, shift=True)
addon_keymaps.append((km, kmi))
# Auto Operators
kmi = km.keymap_items.new(OBJECT_OT_BoolTool_Auto_Union.bl_idname,
'NUMPAD_PLUS', 'PRESS', ctrl=True, shift=True)
addon_keymaps.append((km, kmi))
kmi = km.keymap_items.new(OBJECT_OT_BoolTool_Auto_Difference.bl_idname,
'NUMPAD_MINUS', 'PRESS', ctrl=True, shift=True)
addon_keymaps.append((km, kmi))
kmi = km.keymap_items.new(OBJECT_OT_BoolTool_Auto_Intersect.bl_idname,
'NUMPAD_ASTERIX', 'PRESS', ctrl=True, shift=True)
addon_keymaps.append((km, kmi))
kmi = km.keymap_items.new(OBJECT_OT_BoolTool_Auto_Slice.bl_idname,
'NUMPAD_SLASH', 'PRESS', ctrl=True, shift=True)
addon_keymaps.append((km, kmi))
def unregister():
# Keymapping
# remove keymaps when add-on is deactivated
wm = bpy.context.window_manager
kc = wm.keyconfigs.addon
if kc:
for km, kmi in addon_keymaps:
km.keymap_items.remove(kmi)
addon_keymaps.clear()
UnRegisterFastT()
bpy.types.VIEW3D_MT_object.remove(VIEW3D_BoolTool_Menu)
try:
bpy.types.VIEW3D_MT_Object.remove(VIEW3D_BoolTool_Menu)
except:
pass
del bpy.types.Scene.BoolHide
for cls in classes:
bpy.utils.unregister_class(cls)
if __name__ == "__main__":
register()
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment