To introduce a new Button component for YUI 3 that addresses the following user stories
- "I want buttons on my site to look consistent & attractive."
- "I want to be able to programmatically control buttons in my application."
- "I want to my buttons to be intelligent and interact with one another in groups."
- "I want my application to be able to dynamically generate buttons."
- ARIA / Accessibility
- Modern styles (using CSS3), but degrades well to legacy browsers
- Customizable colors with minimal fuss
- Something lighter than Y.Widget, but similar in features to YUI2 buttons
- cssbuttons (CSS) - Some lite CSS skins to give the buttons a nice look & feel. This is ideal for someone who just wants a nice looking button, without needing programatic control.
- button-base (JS) - A
Y.Attribute
-driven wrapper around a button-like DOM node, and some helper utilities - button-group (JS) - A manager that listens for Y.Button events and can fire notifications when the selection has changed
Buttons can be used in many different ways. Some users just want the buttons to be aesthetically pleasing, others want to listen for clicks/events, others want to programmatically control them, and some will use them for core navigation groups. Because of these variety of use cases, it's important to have functionality logically and modularly separate, while keeping them simple to use & control.
The lightest possible implementation is just including the button stylesheet and adding the yui3-button
class to any element you would like to be a button. As requirements start to increase, you can start adding on JS modules to provide the required functionality. The JS portion of Button is very Y.Attribute
-driven. The idea is that it that Y.Button
is basically a wrapper around a DOM node that fills in missing functionality and keeps the UI in sync with the button state. Y.ButtonGroup
is also Y.Attribute
driven that knows about groups of Y.Button
instances and manages them as a whole.
Y.Button
- The Y.Attribute-driven Button objectY.Buttons
- A way to generate an array of Y.Button instances given a NodeListY.ButtonGenerator
- A way to dynamically generate a Y.Button instance with an unattached DOM node
Y.ButtonGroup
- A way to connect Y.Button instances together and has a memory of selection states
- onClick
- getDOMNode
- _colorToHex (static)
- _getContrastYIQ (static)
- type - specifies the type of button (push/toggle)
- disabled - a setter for the node's 'disabled' attribute
- selected - a setter that handles the node's 'selected' state
- backgroundColor - The background color for the button
- typeChange
- selectedChange
- backgroundColorChange
- disabledChange
- yui3-button
- yui3-button:hover
- yui3-button:active
- yui3-button-selected
- yui3-button-focused
- yui3-button-disabled
- type - The type of group (default:push/radio/checkbox)
- buttons - An array of
Y.Button
instances that are in this group - selection - The array of
Y.Button
instances that are currently selected
- role=button
- aria-pressed
- aria-selected
I haven't come up with a good reason for making ARIA support optional (like YUI 2 Button), so it's just baked in for the time being.
You can find some demos here.
-
Y.Button
- Add sugar & properties to not require users to use .get() & .set() all the time. This will improve usability & performance. -
Y.Button
- Support aria-label/aria-labeledby -
Y.Button
- Support icons & image buttons -
Y.Button
- Determine if the color contrast calculation should belong inY.Button
, or elsewhere -
Y.Buttons
- Combine with Y.Button? -
Y.ButtonGenerator
- Allow an optionalcontainer
element that the node is appended to? -
Y.ButtonGroup
- Support aria-multiselectable for radio groups -
Y.ButtonGroup
- Possibly support aria-owns ifY.Button
instance relationship is not parent-children -
Y.ButtonGroup
- 'selection' is probably inefficient. -
cssbuttons
- Add basic Sam & Night skins -
Allow using selector strings as opposed to requiring a Node/NodeList to instantiate.
-
Investigate state on legacy browsers
-
Investigate state on tablets
-
Investigate lazy attributes
-
Use the
event-touch
module to be more responsive on touchscreen devicesY.all('.yui3-button').on(['touchstart' /* <- if applicable */, 'click'], function (e) { e.halt(); // Stop event propagation // do something });
I guess Button is fairly unique in that for at least push, toggle, and radio style buttons, it is controlling only one node rather than a collection of them as with most Widgets. And it is not introducing a new control. What unique state is it managing apart from the Node it is wrapping? Or is it just API and change events that are added?
It seems like it would be DWIW ideal that any Node instance that wrapped a buttonable element that was appropriately classed (class="yui3-button") would automatically have a button-like API. You could expand this to all Widgets, of course, that var overlay = Y.one('#foo .yui3-overlay'); -- but now I'm just thinking out loud.
I suppose if you're not going with a Button Widget, then we're already in new territory, considering there is an object that manages UI state. Widget is philosophically the appropriate superclass for and instantiable Button class. The impediment being performance and memory consumption from managing several Buttons. Again, we're in a similar situation as DataTable and TreeView wrt trying to avoid a lot of object creation, except Button has the additional crux of lacking a central object that users would instantiate that would then result in a lot of child objects. I wonder how likely this is in practice--that instead of a different Widget rendering a bunch of child buttons as part of its own rendering process, that an implementer simply renders and wires up a ton of individual buttons. This circles back to my point about a ButtonGroup class as a strategy to avoid instance explosion.
button.get('srcNode').on('click', fn) is awful. Class instances encapsulate core functionality and click subscription is core functionality. This must be handled by the instance. There is precedent with Widget's UI events (I think Overlay supports some?), but I'm not too keen on the implementation, as subscribing to widget.on('click', fn) is subscribing to a custom event, not a DOM event, so e.preventDefault() doesn't DWIW. Whatever direction you go, make sure to reconcile this with the existing system.
I agree that the delay for click events on iOS is an issue, but I think Button is the wrong place to solve it. It affects every widget, and indeed everything in the page, so it should be solved closer to the metal, similar to how DD works for Slider by using the appropriate events as decided by a conditional module.