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July 16, 2016 00:37
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RockPaperScissors - an overengineered and charmingly rude JavaScript rock paper scissors game that I wrote when I was bored.
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;(function () { | |
var RockPaperScissors = function (opts) { | |
this.opts = opts ? opts : {}; | |
this.scoreboard = []; | |
this.choices = []; | |
this.truthtable = this.opts.truthtable || { | |
rock: ['scissors'], | |
paper: ['rock'], | |
scissors: ['paper'] | |
}; | |
this.messages = { | |
prompt: 'Rock, paper, scissors? Pick one:', | |
afterWin: 'You win. Nicely done, you filthy bastard.', | |
afterLoss: 'You lose. Serves you right, asshole!', | |
afterTie: "It's a tie! Holy fuck.", | |
playAgain: 'Would you like to play again? Y or N', | |
invalidAnswer: "That wasn't one of the options, dummy." | |
}; | |
this.init = function () { | |
this.populateChoices(); | |
this.playRound(); | |
}; | |
this.playRound = function () { | |
var choice = this.promptPlayer(); | |
if (this.isValidAnswer(choice)) { | |
this.announceWinner(choice, this.pickRandomChoice()); | |
} else { | |
alert(this.messages.invalidAnswer); | |
} | |
if (prompt(this.messages.playAgain) === 'Y') { | |
return this.playRound(); | |
} | |
alert('Goodbye!'); | |
}; | |
this.pickRandomChoice = function () { | |
var i = Math.floor(Math.random() * this.choices.length); | |
return this.choices[i]; | |
}; | |
this.promptPlayer = function () { | |
return prompt(this.messages.prompt).toLowerCase(); | |
}; | |
this.isValidAnswer = function (answer) { | |
return this.choices.indexOf(answer) !== -1; | |
}; | |
this.populateChoices = function () { | |
this.choices = Object.keys(this.truthtable); | |
}; | |
this.xBeatsY = function (x, y) { | |
return this.truthtable[x].indexOf(y) !== -1; | |
}; | |
this.announceWinner = function (playerChoice, computerChoice) { | |
var message = 'The computer picked ' + computerChoice + '...\n\n'; | |
if (playerChoice === computerChoice) { | |
return alert(message + this.messages.afterTie); | |
} | |
if (this.xBeatsY(playerChoice, computerChoice)) { | |
return alert(message + this.messages.afterWin); | |
} | |
return alert(message += this.messages.afterLoss); | |
}; | |
this.init(); | |
}; | |
window.RockPaperScissors = RockPaperScissors; | |
})(); |
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