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@derlin
Created April 26, 2017 06:49
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Unstable platform with a pivot

Structure:

GameObject: 
  * RigidBody: play with the mass and the angular drag to parameterize the platform
↳ Pivot - Square: the pivot
  * RigidBody
  * Fixed Joint with break force and break torque set to Infinity, body to None and preprocessing ticked
↳ Plateau - Circle|.. : the actual plateau
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