Created
November 21, 2015 01:36
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LOS Tiles
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--given a 2D table "tiles" with a cell for each tile on the ground, and each cell containing a list of objects | |
--in that cell,find all cells which are in line of sight between points A and T | |
--s is cellsize (square) | |
--tiles is a 2D table | |
--results will be passed back in a table | |
--so if tile[3][4] is in line of sight, then (whatever is in) tiles[3][4] will be added to the results | |
function GetTiles(T,A,s,tiles) | |
local x0,y0,x1,y1=T.x/s,T.z/s,A.x/s,A.z/s --tile positions of the two points | |
local dx = abs(x1-x0) | |
local dy = abs(y1-y0) | |
local huge=99999 | |
local tt={} | |
local x = floor(x0) | |
local y = floor(y0) | |
local n = 1 | |
local x_inc, y_inc, error | |
if dx == 0 then | |
x_inc = 0 | |
error = huge | |
elseif x1 > x0 then | |
x_inc = 1 | |
n = n + floor(x1) - x | |
error = (floor(x0) + 1 - x0) * dy | |
else | |
x_inc = -1 | |
n = n + x - floor(x1) | |
error = (x0 - floor(x0)) * dy | |
end | |
if dy == 0 then | |
y_inc = 0 | |
error =error - huge | |
elseif (y1 > y0) then | |
y_inc = 1 | |
n = n + floor(y1) - y | |
error = error - (floor(y0) + 1 - y0) * dx | |
else | |
y_inc = -1; | |
n = n + y - floor(y1) | |
error = error - (y0 - floor(y0)) * dx | |
end | |
for i = n,1,-1 do | |
tt[#tt+1]=tiles[x][y] | |
if error > 0 then | |
y = y + y_inc | |
error = error - dx | |
else | |
x = x + x_inc | |
error = error + dy | |
end | |
end | |
return tt | |
end |
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