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cocos2d javascript shader
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// see http://www.cocos2d-x.org/docs/api-ref/js/v3x/symbols/cc.GLProgram.html | |
// see http://discuss.cocos2d-x.org/t/how-to-use-shader-in-cocos2d-js-v3-0-alpha/12432 | |
// see https://github.com/search?l=javascript&o=desc&q=initWithVertexShaderByteArray&s=indexed&type=Code&utf8=%E2%9C%93 | |
var grayShaderFragment = | |
"precision lowp float;\n" | |
+ "varying vec4 v_fragmentColor; \n" | |
+ "varying vec2 v_texCoord; \n" | |
+ "void main() \n" | |
+ "{ \n" | |
+ " vec4 c = texture2D(CC_Texture0, v_texCoord); \n" | |
+ " gl_FragColor.xyz = vec3(0.2126*c.r + 0.7152*c.g + 0.0722*c.b); \n" | |
+" gl_FragColor.w = c.w ; \n" | |
+ "}"; | |
// ... | |
graySprite : function (sprite) | |
{ | |
if (sprite) { | |
var shader = new cc.GLProgram();//cc.GLProgram.create("gray.vsh", "gray.fsh"); | |
shader.retain(); | |
//this.shader.initWithVertexShaderByteArray(_default_vert, _black_white_frag); | |
// shader.init(res.gray_vsh, res.gray_fsh); | |
shader.initWithVertexShaderByteArray(cc.SHADER_POSITION_TEXTURE_COLOR_VERT, grayShaderFragment); | |
shader.addAttribute(cc.ATTRIBUTE_NAME_POSITION, cc.VERTEX_ATTRIB_POSITION); | |
shader.addAttribute(cc.ATTRIBUTE_NAME_COLOR, cc.VERTEX_ATTRIB_COLOR); | |
shader.addAttribute(cc.ATTRIBUTE_NAME_TEX_COORD, cc.VERTEX_ATTRIB_TEX_COORDS); | |
shader.link(); | |
shader.updateUniforms(); | |
sprite.setShaderProgram(shader); | |
} | |
}, | |
// ... | |
this.sprite = new cc.Sprite(res.HelloWorld_png); | |
this.sprite.attr({ | |
x: size.width / 2, | |
y: size.height / 2 | |
}); | |
this.addChild(this.sprite, 0); | |
this.graySprite(this.sprite); |
Author
derofim
commented
Feb 28, 2016
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