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A custom activity indicator because regular activity indicators are no good
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import UIKit | |
protocol ActivityIndicatorType { | |
func startAnimating() | |
func stopAnimating() | |
var isAnimating: Bool { get set } | |
} | |
class CustomActivityIndicator: UIView, ActivityIndicatorType { | |
// MARK: - properties | |
private var numberOfBars: Int = 3 | |
var color: UIColor = UIColor.green | |
var duration: Double = 0.35 | |
var maskLayers = [CAShapeLayer]() | |
var isAnimating: Bool = false | |
// MARK: - methods | |
override func draw(_ rect: CGRect) { | |
UIGraphicsGetCurrentContext()?.clear(rect) | |
layer.backgroundColor = UIColor.clear.cgColor | |
let individualWidth = frame.width / CGFloat(numberOfBars) | |
for z in 0..<numberOfBars { | |
let newLayer = CAShapeLayer() | |
newLayer.anchorPoint = CGPoint(x: 0, y: 1) | |
newLayer.path = UIBezierPath(rect: | |
CGRect( | |
x: CGFloat(z) * individualWidth, | |
y: 0, | |
width: individualWidth - 0.5, | |
height: frame.height)).cgPath | |
newLayer.fillColor = color.cgColor | |
layer.addSublayer(newLayer) | |
let maskLayer = CAShapeLayer() | |
maskLayer.path = UIBezierPath(roundedRect: CGRect( | |
x: CGFloat(z) * individualWidth, | |
y: 0, | |
width: individualWidth - 1, | |
height: frame.height * 2), | |
byRoundingCorners: [.topLeft, .topRight ], | |
cornerRadii: CGSize(width: 1 , height: 2)).cgPath | |
maskLayer.anchorPoint = CGPoint(x: 0, y: 0) | |
maskLayer.position = CGPoint(x: maskLayer.position.x, y: frame.height + 2) | |
newLayer.mask = maskLayer | |
maskLayers.append(maskLayer) | |
} | |
} | |
func startAnimating() { | |
isAnimating = true | |
layer.opacity = 1 // implicit animation | |
for (z, maskLayer) in maskLayers.enumerated() { | |
var differential: CGFloat = 0 | |
if maskLayers.count > 2 { | |
let middleIndex = Int(floor(Double(maskLayers.count) / 2)) | |
let fixedDelta = middleIndex - abs(middleIndex - z) | |
differential += (frame.height * 0.15) * CGFloat(fixedDelta) | |
} | |
let motionAnimation = CABasicAnimation(keyPath: "position.y") | |
motionAnimation.byValue = max(-frame.height, (-(frame.height / 2) - differential)) | |
let colorAnimation = CABasicAnimation(keyPath: "fillColor") | |
colorAnimation.fromValue = color.withAlphaComponent(0.65).cgColor | |
colorAnimation.toValue = color.cgColor | |
for animation in [motionAnimation, colorAnimation] { | |
animation.speed = 1 - (Float(z) * 0.1) | |
animation.autoreverses = true | |
animation.duration = duration | |
animation.repeatCount = .infinity | |
animation.timingFunction = CAMediaTimingFunction(name: kCAMediaTimingFunctionEaseIn) | |
} | |
maskLayer.add(colorAnimation, forKey: "fillColor") | |
maskLayer.add(motionAnimation, forKey: "position.y") | |
} | |
} | |
func stopAnimating() { | |
isAnimating = false | |
layer.opacity = 0 // implicit animation | |
for maskLayer in maskLayers { | |
maskLayer.removeAllAnimations() | |
} | |
} | |
convenience init(size: CGSize, withBars bars: Int, withDuration duration: Double, withColor color: UIColor) { | |
self.init(frame: CGRect(origin: CGPoint.zero, size: size)) | |
numberOfBars = bars | |
self.duration = duration | |
self.color = color | |
self.isOpaque = false | |
layer.opacity = 0 | |
} | |
} |
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