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    Mockup to article Project solution for Udacity FEWDev.// Humans vs Machines Blog// source https://jsbin.com/vebotax/edit?html,output
  
        
  
    
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  | <!DOCTYPE html> | |
| <html lang="en"> | |
| <head> | |
| <meta charset="utf-8"> | |
| <title>Humans vs Machines Blog</title> | |
| </head> | |
| <body> | |
| <!-- This was adapted from: http://blog.udacity.com/2016/03/humans-vs-machines-an-ai-odyssey-2.html --> | |
| <!-- Format this text to match the mockup exactly! --> | |
| <h1>Humans vs. Machines: An AI Odyssey</h1> | |
| <p><i>By <strong>Christopher Watkins</strong></i></p> | |
| <p><time datetime="2016-03-10">March 10, 2016</time></p> | |
| <p> | |
| <em><strong>***Breaking News: AlphaGo has won the first two matches!***</strong> In this, | |
| the third in our series on the epic Go matches being played between | |
| AlphaGo (Google’s Artificial Intelligence software) and Lee Se-Dol | |
| (Current Go World Champion), we look at the history of Humans vs. | |
| Machines, and the innovations that have led us to this incredible | |
| moment in time.</em> | |
| </p> | |
| <p><img src="http://i2.wp.com/blog.udacity.com/wp-content/uploads/2016/03/56df2490a351d802222160.gif" alt="Some balls | |
| and Udacity logo running on canvas"></p> | |
| <p>For as long as humans have built things, we’ve wrestled with the | |
| implications of what we’ve built. In many cases, these philosophical | |
| and ethical wrestlings have made for great drama—think Frankenstein, or | |
| 2001: A Space Odyssey. Often, the hypothetical scenarios we envision come | |
| remarkably close to true, and the discoveries we’ve made in the fields of | |
| Artificial Intelligence and Machine Learning make clear that a “computer | |
| with a mind of its own” <s>is going to take over the world</s> not | |
| such a fantastic thing to imagine any longer.</p> | |
| <h2>The Triumph Of Deep Blue</h2> | |
| <p>Perhaps this is why we are so captivated by human vs. machine competitions, because | |
| the idea of being overcome by that which we’ve created speaks to something very | |
| deep within our collective consciousness. When IBM’s Deep Blue faced off against | |
| Garry Kasparov<sup>1</sup>, the event resulted | |
| in more than <a href="http://www-03.ibm.com/ibm/history/ibm100/us/en/icons/deepblue/">three | |
| billion impressions</a> around the world, and when IBM’s later creation Watson challenged the | |
| champions on Jeopardy, millions of viewers were glued to the proceedings.</p> | |
| <h2>DeepMind’s AlphaGo</h2> | |
| <p>Taking place right now, there is an event that, while not likely | |
| to scale the same media heights, may in fact have far greater implications | |
| when it comes to the future of “intelligent” machines. On March 9, in Seoul, South | |
| Korea, a computing system know as AlphoGo (built by researchers at DeepMind—a Google | |
| Artificial Intelligence lab) began <a href="http://venturebeat.com/2016/02/04/youtube-will-livestream-googles-ai-playing-go-superstar-lee-sedol-in-march/">a | |
| five-game match</a> against Lee Se-dol, one of the very best players in the world at the ancient | |
| game of Go.</p> | |
| <p>Why is this so significant?</p> | |
| <p>Here is how the DeepMind team explained it in their | |
| paper <a href="http://airesearch.com/wp-content/uploads/2016/01/deepmind-mastering-go.pdf">Mastering the Game of Go with Deep Neural Networks and Tree Search</a>:</p> | |
| <p><em>The game of Go has long been viewed as the most challenging of classic games | |
| for artificial intelligence due to its enormous search space and the | |
| difficulty of evaluating board positions and moves.</em></p> | |
| <p>Put another way, winning | |
| at Go is a kind of Holy Grail for those who strive to create machines that can | |
| “think” on their own, because success at this uniquely complex game seems to | |
| require something more than just skill, knowledge, and experience. It requires | |
| intuition. Feel. Style. Characteristics we associate with humans, not with | |
| machines.</p> | |
| <hr> | |
| <p><sup>1</sup> Garry Kasparov is a Russian chess Grandmaster and former World | |
| Chess Champion</p> | |
| </body> | |
| </html> | |
You've learned a lot about web development so far. I want you to take a moment to write
down your thoughts about web development here. Answer the following questions:
- What new skills have you learned?
 - What has been easy?
 - What has been difficult?
 - How have you used the problem solving strategies from the first project to overcome challenges so far?
 
- 
It was an intense mockup to an article experience. The learning basket I get from this
have a lot of formatting text in an article like:- make paragraphs in order to split vertical the article
 - emphasising names in title text and bold formating them
 - insert images in the article connecting to an hyper-reference link
 - formating some words of a paragraph with strikeout line and superscript numbers
 - distinguish titles of paragraphs with different use of the heading tags like h1, h2
 
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It was an easy task to do all of these manipulation of HTML.
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It wasn't easy to search for tags in the MDN HTML Reference.
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I use the strategy of start the mocking up job with the knowledge already have in my basket
and then if I want something new for me, to do I research at the appropriate site of HTML tips and references. 
  
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Some revisions already done to not have old-fashioned tags like
<b> <strike>and changed to<strong> <s>accordingly.