Keymap: Visual Studio (macOS) copy IDE: JetBrains Rider (macOS)
Modifier legend:
⌘= Command,⌥= Option/Alt,⌃= Control,⇧= Shift,↩= Return/Enter,⌫= Delete/Backspace,⎋= Escape,⇥= Tab
| [*] | |
| charset = utf-8-bom | |
| end_of_line = crlf | |
| trim_trailing_whitespace = false | |
| insert_final_newline = false | |
| indent_style = space | |
| indent_size = 4 | |
| # Microsoft .NET properties |
| /tmp | |
| /tmp/... | |
| .tmp | |
| /Library/... | |
| /Temp/... | |
| /Obj/... | |
| /Build/... | |
| /Builds/... | |
| /UserSettings/... | |
| /MemoryCaptures/... |
| /Library/... | |
| /Temp/... | |
| /Obj/... | |
| /Build/... | |
| /Builds/... | |
| /UserSettings/... | |
| /MemoryCaptures/... | |
| /Logs/... | |
| /Assets/AssetStoreTools/... | |
| /Assets/AddressableAssetsData/*/*.bin* |
| # Perforce File Type Mapping Specifications. | |
| # | |
| # TypeMap: a list of filetype mappings; one per line. | |
| # Each line has two elements: | |
| # | |
| # Filetype: The filetype to use on 'p4 add'. | |
| # | |
| # Path: File pattern which will use this filetype. | |
| # | |
| # See 'p4 help typemap' for more information. |
| # By default the ssh-agent service is disabled. Allow it to be manually started for the next step to work. | |
| # Make sure you're running as an Administrator. | |
| Get-Service ssh-agent | Set-Service -StartupType Manual | |
| # Start the service | |
| Start-Service ssh-agent | |
| # This should return a status of Running | |
| Get-Service ssh-agent |
| var type = Type.GetType( "UnityEditor.PlayerSettings,UnityEditor" ); | |
| if ( type != null ) | |
| { | |
| var propertyInfo = type.GetProperty( "submitAnalytics", System.Reflection.BindingFlags.NonPublic | System.Reflection.BindingFlags.Static ); | |
| if ( propertyInfo != null ) | |
| { | |
| { | |
| var value = (bool)propertyInfo.GetValue( null, null ); | |
| Debug.LogFormat( "PlayerSettings.submitAnalytics {0}", value ); | |
| } |
| #if UNITY_5 | |
| PlayerSettings.SetPropertyInt( "ScriptingBackend", (int)ScriptingImplementation.IL2CPP, BuildTargetGroup.iOS ); | |
| #else | |
| PlayerSettings.SetPropertyInt( "ScriptingBackend", (int)ScriptingImplementation.IL2CPP, BuildTargetGroup.iPhone ); | |
| #endif |