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@t0chas
t0chas / CustomEditorBase.cs
Last active September 2, 2024 06:54
Default Custom Inspector-Editor for Unity3D with ReorderableLists for arrays handling
using UnityEngine;
using UnityEditor;
using UnityEditorInternal;
using System.Collections.Generic;
using UnityEditor.AnimatedValues;
[CustomEditor(typeof(UnityEngine.Object), true, isFallback = true)]
[CanEditMultipleObjects]
public class CustomEditorBase : Editor
{
using System;
using UnityEditor;
using SyntaxTree.VisualStudio.Unity.Bridge;
using UnityEngine;
[InitializeOnLoad]
public class LangRemover {
static LangRemover()
{
@gering
gering / Toolkit
Last active July 11, 2024 14:05
persitent data path handling in Unity with fallback
private static string[] _persistentDataPaths;
public static bool IsDirectoryWritable(string path) {
try {
if (!Directory.Exists(path)) return false;
string file = Path.Combine(path, Path.GetRandomFileName());
using (FileStream fs = File.Create(file, 1)) {}
File.Delete(file);
return true;
} catch {
@jbevain
jbevain / README.md
Last active January 12, 2025 14:33
pdb2mdb for Visual Studio 2015

The Visual Studio Tools for Unity are able to convert .NET debug symbol files (namely pdb files) to debug symbols files that are understood by Unity's scripting engine (namely .dll.mdb files) when importing both the .dll and the .pdb in the Assets folder.

If you prefer to handle the conversion yourself you need to call a tool named pdb2mdb on the .dll associated with the .pdb:

pdb2mdb MyLibrary.dll

Will produce a MyLibrary.dll.mdb usable on Unity if MyLibrary.pdb is present.

@phatblat
phatblat / package-ida.sh
Created May 11, 2015 16:53
A quick script to package up an .ipa correctly since `xcodebuild -exportArchive` misses the required SwiftSupport and WatchKitSupport folders
#!/bin/bash -e
#
# package-ipa.sh
#
# Bundles an iOS app correctly, using the same directory structure that Xcode does when using the export functionality.
#
xcarchive="$1"
output_ipa="$2"
@thoroc
thoroc / getdate.bat
Created March 25, 2015 10:48
Auto MySQL Backup For Windows Servers By Matt Moeller
@ECHO off
SETLOCAL
IF [%1]==[] goto s_start
ECHO GETDATE.cmd
ECHO Returns the date independent of regional settings
ECHO Creates the environment variables %v_year% %v_month% %v_day%
ECHO.
ECHO SYNTAX
ECHO GETDATE
@vinceallenvince
vinceallenvince / README.md
Last active July 2, 2024 15:12
CI with Travis, github Releases API, gh-pages and npm publish

CI with Travis, GitHub Releases API and gh-pages

When hosting a project on GitHub, it's likely you'll want to use GitHub Pages to host a public web site with examples, instructions, etc. If you're not using a continuous integration service like Travis, keeping your gh-pages site up to date requires continuous wrangling.

The steps below outline how to use Travis CI with GitHub Releases and GitHub Pages to create a "1-button" deployment workflow. After testing and running a release build, Travis will upload your release assets to GitHub. It will also push a new version of your public facing site to GitHub Pages.

Organize your project

Let's assume you are hosting a JavaScript project that will offer a single JavaScript file as a release asset. It's likely you'll organize your files like this.

@brandonsimpson
brandonsimpson / reinstall_git_brew.md
Last active November 5, 2024 17:53
Re-installing Git on Mac OSX with Brew

Re-installing Git on Mac OSX with Brew

This is helpful if you've previously installed git from source on OSX, and other compilers can't find the correct path. You need to remove the current version of git, then re-install with brew.

Uninstall git if installed manually

  1. Check which git you're running:
    which git
    
@dwilliamson
dwilliamson / gist:e9b1ba3c684162c5a931
Last active December 20, 2021 19:38
Workflow for using git subtree on Windows
To include a library as a subtree, follow these steps:
1. Add the project as a remote
git remote add <remote-name> <source-repo>
2. Fetch the remote
git fetch <remote-name>
3. Add the project
git subtree add --prefix "path/to/project" <remote-name> <remote-branch-name> --squash
#!/usr/bin/python
"""
Create a stage in your project, make it the last stage.
Make a task in the stage with this inline script:
#! /bin/bash
/some/path/bamboo-to-slack.py "${bamboo.planKey}" "${bamboo.buildPlanName}" "${bamboo.buildResultsUrl}" "${bamboo.serviceusername}" "${bamboo.servicepassword}"