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Unity Speedup Script
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using UnityEngine; | |
// Speeds up the game's clock when a key is being held down. Extremely useful | |
// for skipping cutscenes, speeding up segments where the player walks to a | |
// destination, or any other place where you need to wait for something. | |
public class DebugTools : MonoBehaviour | |
{ | |
[SerializeField] KeyCode speedUpKey = KeyCode.Tab; | |
[SerializeField] float speedMultiplier = 10f; | |
public void Update() | |
{ | |
if (Input.GetKeyDown(speedUpKey)) { | |
Time.timeScale = speedMultiplier; | |
} else if (Input.GetKeyUp(speedUpKey)) { | |
Time.timeScale = 1f; | |
} | |
} | |
} | |
// The following license (the "Unlicense") applies to the above code: | |
// This is free and unencumbered software released into the public domain. | |
// Anyone is free to copy, modify, publish, use, compile, sell, or | |
// distribute this software, either in source code form or as a compiled | |
// binary, for any purpose, commercial or non-commercial, and by any | |
// means. | |
// In jurisdictions that recognize copyright laws, the author or authors | |
// of this software dedicate any and all copyright interest in the | |
// software to the public domain. We make this dedication for the benefit | |
// of the public at large and to the detriment of our heirs and | |
// successors. We intend this dedication to be an overt act of | |
// relinquishment in perpetuity of all present and future rights to this | |
// software under copyright law. | |
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, | |
// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF | |
// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. | |
// IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR | |
// OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, | |
// ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR | |
// OTHER DEALINGS IN THE SOFTWARE. | |
// For more information, please refer to <https://unlicense.org> |
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