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October 21, 2013 20:00
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(* | |
Cellular automaton | |
Copyright (C) 2013 Thibault 'Dethi' Deutsch <[email protected]> | |
This program is free software: you can redistribute it and/or modify | |
it under the terms of the GNU General Public License as published by | |
the Free Software Foundation, either version 3 of the License, or | |
(at your option) any later version. | |
This program is distributed in the hope that it will be useful, | |
but WITHOUT ANY WARRANTY; without even the implied warranty of | |
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | |
GNU General Public License for more details. | |
You should have received a copy of the GNU General Public License | |
along with this program. If not, see <http://www.gnu.org/licenses/>. | |
*) | |
#load "graphics.cma";; | |
open Graphics;; | |
open Random;; | |
self_init ();; | |
(* ========== | |
CONSTANTES | |
========== *) | |
let grey = rgb 127 127 127;; | |
let new_cell = 1;; | |
let empty = 0;; | |
let size_cell = 10;; | |
(* ===================== | |
OPERATIONS SUR LISTES | |
===================== *) | |
let rec iter (f) = function | |
[] -> () | |
| e::l -> f e; iter f l;; | |
let rec map (f) = function | |
[] -> [] | |
| e::l -> (f e):: map f l;; | |
let iteri (f) lst = | |
let rec print f i = function | |
[] -> () | |
| e::l -> f i e; print f (i+1) l | |
in | |
print f 0 lst;; | |
let mapi (f) lst = | |
let rec apply f i = function | |
[] -> [] | |
| e::l -> (f i e):: apply f (i+1) l | |
in | |
apply f 0 lst;; | |
let rec for_all (p) = function | |
[] -> true | |
| e::l -> (p e) && for_all p l;; | |
let rec exists (p) = function | |
[] -> false | |
| e::l -> (p e) || exists p l;; | |
let remaining (p) board = | |
exists (exists (p)) board;; | |
let map_board board (f) = | |
map (map (function e -> if e > 0 then f e else e)) board;; | |
(* ================ | |
FONCTIONS DU JEU | |
================ *) | |
let is_alive = function | |
1 -> true | |
| _ -> false;; | |
let put_cell cell (x, y) board = | |
let rec put x = function | |
[] -> [] | |
| _::l when x = 0 -> cell::l | |
| e::l -> e:: put (x-1) l | |
and goto_lines y = function | |
[] -> [] | |
| e::l when y = 0 -> (put x e)::l | |
| e::l -> e:: goto_lines (y-1) l | |
in | |
if (x >= 0) && (y >= 0) then | |
goto_lines y board | |
else | |
board;; | |
let count_neighbours x y board = | |
let rec get_x acc y = function | |
[] -> 0 | |
| e::l -> | |
begin | |
match acc with | |
(-1) -> e | |
| 0 -> (if y = 0 then 0 else e) + get_x (acc-1) y l | |
| 1 -> e + get_x (acc-1) y l | |
| _ -> get_x (acc-1) y l | |
end | |
and get_y acc = function | |
[] -> 0 | |
| e::l -> | |
begin | |
match acc with | |
(-1) -> get_x x acc e | |
| 0 | 1 -> (get_x x acc e) + (get_y (acc-1) l) | |
| _ -> get_y (acc-1) l | |
end | |
in | |
get_y y board;; | |
let gen_board n value = | |
let rec gen_list value = function | |
0 -> [] | |
| n -> value:: gen_list value (n-1) | |
in | |
if n > 0 then | |
gen_list (gen_list value n) n | |
else | |
[];; | |
let seed_life board size count = | |
let rec f board = function | |
0 -> board | |
| n -> f (put_cell new_cell ((int size)+1 , (int size)+1) board) (n-1) | |
in | |
if count < 0 then | |
board | |
else | |
f board count;; | |
let new_board size init_cell = | |
seed_life (gen_board size empty) size init_cell;; | |
let init_pattern pattern size = | |
let rec f board = function | |
[] -> board | |
| e::l -> f (put_cell new_cell e board) l | |
in | |
f (gen_board size empty) pattern;; | |
let mapi_board board (count_neighbours) (rules) = | |
mapi (function y -> function lst -> mapi (function x -> function cell -> rules cell (count_neighbours x y board)) lst) board;; | |
(* ================ | |
PARTIE GRAPHIQUE | |
================ *) | |
let open_windows size = open_graph (string_of_int (size+20) ^ "x" ^ string_of_int (size+40)); clear_graph ();; | |
(* version pour mac/linux : | |
======================== | |
let open_windows size = | |
open_graph ""; | |
resize_window size size; | |
clear_graph ();; *) | |
let draw_cell cell (x ,y) size_cell (cell_color) = | |
set_color (cell_color cell); fill_rect (x*size_cell) (y*size_cell) size_cell size_cell; | |
set_color grey; draw_rect (x*size_cell) (y*size_cell) size_cell size_cell;; | |
let draw_board board size_cell (cell_color) = | |
iteri (function y -> function lst -> iteri (function x -> function cell -> draw_cell cell (x, y) size_cell (cell_color)) lst) board;; | |
(* ====================== | |
DIFFERENTS MODE DE JEU | |
====================== *) | |
(* Game of Life *) | |
let rules cell = function | |
2 -> cell | |
| 3 -> new_cell | |
| _ -> empty;; | |
let cell_color = function | |
0 -> white | |
| _ -> black;; | |
(* Day & Night *) | |
let day_night_rules cell voisine = match (cell, voisine) with | |
(1, (3 | 4 | 6 | 7 | 8)) -> new_cell | |
| (0, (3 | 6 | 7 | 8)) -> new_cell | |
| _ -> empty;; | |
let day_night_cell_color = function | |
0 -> black | |
| _ -> yellow;; | |
(* HighLife *) | |
let highlife_rules cell = function | |
2 -> cell | |
| 3 -> new_cell | |
| 6 -> | |
begin | |
if (is_alive cell) then empty | |
else new_cell | |
end | |
| _ -> empty;; | |
let highlife_cell_color = function | |
0 -> white | |
| _ -> blue;; | |
(* ======= | |
PATTERN | |
======= *) | |
(* Le canon à planeurs *) | |
let canon = | |
[(1, 44); (1, 45); (2, 44); (2, 45); (13, 41); (14, 41); (12, 42); (11, 43); | |
(11, 44); (11, 45); (12, 46); (13, 47); (14, 47); (15, 44); (16, 42); | |
(16, 46); (17, 45); (17, 44); (17, 43); (18, 44); (21, 45); (21, 46); | |
(21, 47); (22, 45); (22, 46); (22, 47); (23, 44); (23, 48); (25, 43); | |
(25, 44); (25, 48); (25, 49); (35, 46); (35, 47); (36, 46); (36, 47)];; | |
let board_canon = init_pattern canon 50;; | |
(* Le clown *) | |
let clown = [(20,17);(19,15);(19,16);(19,17);(21,15);(21,16);(21,17)];; | |
let board_clown= init_pattern clown 40;; | |
(* =================== | |
LANCEURS DE PARTIES | |
=================== *) | |
(* mode Game of Life qui s'arrête quand toutes les cellules sont mortes *) | |
let game_of_life size size_cell = | |
open_windows (size*size_cell); | |
let board = new_board size (size*(size-3)) | |
in | |
let rec infinit_game board = | |
draw_board board size_cell (cell_color); | |
if (remaining (is_alive) board) then | |
infinit_game (mapi_board board (count_neighbours) (rules)) | |
in | |
infinit_game board;; | |
(* tout les modes possibles *) | |
let real_life size size_cell init_cell (cell_color) (rules) = | |
open_windows (size*size_cell); | |
let board = new_board size init_cell | |
in | |
let rec infinit_game board = | |
draw_board board size_cell (cell_color); | |
if (remaining (is_alive) board) then | |
infinit_game (mapi_board board (count_neighbours) (rules)) | |
in | |
infinit_game board;; | |
(* mode pattern et Game of Life qui s'arrête après n générations *) | |
let new_game board size size_cell gen = | |
open_windows (size * size_cell); | |
if gen <> 0 then | |
let rec game board = function | |
0 -> () | |
| n -> draw_board board size_cell (cell_color); | |
game (mapi_board board (count_neighbours) (rules)) (n-1) | |
in | |
if gen > 0 then | |
game board (gen+1) | |
else | |
() | |
else | |
let rec infinit_game board = | |
draw_board board size_cell (cell_color); | |
if (remaining (is_alive) board) then | |
infinit_game (mapi_board board (count_neighbours) (rules)) | |
in | |
infinit_game board;; | |
(* =========== | |
MENU DU JEU | |
=========== *) | |
let menu = | |
print_endline "Automate cellulaire\n===================\n"; | |
print_endline "1. Game of Life\n2. Day and Night\n3. HighLife"; | |
print_string "Votre choix : "; | |
let input = read_int () | |
in if input = 1 then | |
begin | |
print_newline (); | |
print_endline "1. Aleatoire\n2. Clown\n3. Canon a planeurs\n"; | |
print_string "Votre choix : "; | |
let input = read_int () | |
in match input with | |
1 -> | |
begin | |
print_string "Nombre de cellules ? "; let nb_cell = read_int () | |
in print_string "Nombre de generation ? "; let gen = read_int () | |
in let board = new_board 50 nb_cell | |
in new_game board 50 size_cell gen | |
end | |
| 2 -> new_game board_clown 40 size_cell 110 | |
| 3 -> | |
begin | |
print_string "Nombre de generation ? "; let gen = read_int () | |
in new_game board_canon 50 size_cell gen | |
end | |
| _ -> invalid_arg "Ce chiffre ne correspond a aucune entree du menu." | |
end | |
else | |
if input = 2 then | |
real_life 50 size_cell (50*30) (day_night_cell_color) (day_night_rules) | |
else | |
real_life 50 size_cell (50*30) (highlife_cell_color) (highlife_rules);; | |
read_key ();; (* bloque la fermeture de la fenêtre *) |
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