Created
October 26, 2011 21:29
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Magnifying glass shader
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// (c) 2011 detunized (http://detunized.net) | |
// Paste the shader below into http://www.iquilezles.org/apps/shadertoy/?p=deform | |
// Click and drag the mouse around | |
#ifdef GL_ES | |
precision highp float; | |
#endif | |
uniform vec2 resolution; | |
uniform vec4 mouse; | |
uniform sampler2D tex0; | |
void main(void) | |
{ | |
float R = 100.0; | |
float h = 40.0; | |
float hr = R * sqrt(1.0 - ((R - h) / R) * ((R - h) / R)); | |
vec2 xy = gl_FragCoord.xy - mouse.xy; | |
float r = sqrt(xy.x * xy.x + xy.y * xy.y); | |
vec2 new_xy = r < hr ? xy * (R - h) / sqrt(R * R - r * r) : xy; | |
gl_FragColor = texture2D(tex0, (new_xy + mouse.xy) / resolution); | |
} |
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