Created
December 19, 2012 16:18
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Find path in a labyrinth
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#!/usr/bin/env ruby | |
class Coord | |
attr_reader :x, :y | |
def initialize x, y | |
@x = x | |
@y = y | |
end | |
def left; offset -1, 0 end | |
def right; offset +1, 0 end | |
def up; offset 0, -1 end | |
def down; offset 0, +1 end | |
def eql? other | |
to_a.eql? other.to_a | |
end | |
def hash | |
to_a.hash | |
end | |
alias_method :==, :eql? | |
def to_s | |
"(#{@x}, #{@y})" | |
end | |
protected | |
def to_a | |
[@x, @y] | |
end | |
private | |
def offset dx, dy | |
Coord.new @x + dx, @y + dy | |
end | |
end | |
class Labyrinth | |
def initialize width, height, wall_percent = 50 | |
if width < 3 || height < 3 | |
raise "Too short/narrow" | |
end | |
@width = width | |
@height = height | |
generate wall_percent | |
end | |
def solve | |
visited = {@start => nil} | |
front = [@start] | |
while !front.empty? | |
cell = front.shift | |
if cell == @finish | |
set_cell cell, PATH while (cell = visited[cell]) != @start | |
return true | |
end | |
[:left, :right, :up, :down].each do |direction| | |
neighbour = cell.send direction | |
unless wall? neighbour or visited.key? neighbour | |
visited[neighbour] = cell | |
front.push neighbour unless wall? neighbour | |
end | |
end | |
end | |
false | |
end | |
def to_s | |
chars = { | |
EMPTY => " ", | |
WALL => "X", | |
START => "S", | |
FINISH => "F", | |
PATH => "." | |
} | |
@cells.map { |row| row.map { |i| chars[i] }.join " " }.join "\n" | |
end | |
private | |
EMPTY = 0 | |
WALL = 1 | |
START = 2 | |
FINISH = 3 | |
PATH = 4 | |
def cell c | |
@cells[c.y][c.x] | |
end | |
def set_cell c, what | |
@cells[c.y][c.x] = what | |
end | |
def wall? c | |
cell(c) == WALL | |
end | |
def generate wall_percent | |
@cells = [nil] * @height | |
@cells[0] = [WALL] * @width | |
1.upto @height - 2 do |row| | |
@cells[row] = [WALL] + [0] * (@width - 2) + [WALL] | |
end | |
@cells[@height - 1] = [WALL] * @width | |
cells = (1..@height - 2).flat_map { |y| (1..@width - 2).map { |x| Coord.new(x, y) } }.shuffle | |
@start = cells.pop | |
@finish = cells.pop | |
(cells.size * wall_percent / 100).times do |i| | |
set_cell cells[i], WALL | |
end | |
set_cell @start, START | |
set_cell @finish, FINISH | |
end | |
end | |
l = Labyrinth.new 10, 10, 40 | |
puts "Original:" | |
p l | |
if l.solve | |
puts "Solved:" | |
p l | |
else | |
puts "No solution" | |
end |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original: | |
X X X X X X X X X X | |
X X X X X X F X | |
X X X X X X | |
X X X | |
X X | |
X X X X X | |
X X X X X X | |
X X S X X X | |
X X X X X X | |
X X X X X X X X X X | |
Solved: | |
X X X X X X X X X X | |
X X X X X X F X | |
X X X X X . X | |
X X . X | |
X . . . . . X | |
X X . X X X | |
X X . X X X X | |
X X . . S X X X | |
X X X X X X | |
X X X X X X X X X X |
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