Created
October 2, 2019 18:28
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Serialize To By Array
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using UnityEngine; | |
using System.Collections; | |
using System.Runtime.Serialization.Formatters.Binary; | |
using System.IO; | |
namespace Utils | |
{ | |
//Extension class to provide serialize / deserialize methods to object. | |
//src: http://stackoverflow.com/questions/1446547/how-to-convert-an-object-to-a-byte-array-in-c-sharp | |
//NOTE: You need add [Serializable] attribute in your class to enable serialization | |
public static class ObjectSerializationExtension | |
{ | |
public static byte[] SerializeToByteArray(this object obj) | |
{ | |
if (obj == null) | |
{ | |
return null; | |
} | |
var bf = new BinaryFormatter(); | |
using (var ms = new MemoryStream()) | |
{ | |
bf.Serialize(ms, obj); | |
return ms.ToArray(); | |
} | |
} | |
public static T Deserialize<T>(this byte[] byteArray) where T : class | |
{ | |
if (byteArray == null) | |
{ | |
return null; | |
} | |
using (var memStream = new MemoryStream()) | |
{ | |
var binForm = new BinaryFormatter(); | |
memStream.Write(byteArray, 0, byteArray.Length); | |
memStream.Seek(0, SeekOrigin.Begin); | |
var obj = (T)binForm.Deserialize(memStream); | |
return obj; | |
} | |
} | |
} | |
} |
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