Created
June 27, 2012 03:45
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Battle chips 26 Jun 12 / part 3
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TokenTray = class() | |
function TokenTray:init(x, y) | |
-- you can accept and set parameters here | |
self.x = x | |
self.y = y | |
self.frame = Frame(x, y, x + 200, y + 850) | |
self.selected = 0 | |
self.tokens = {} | |
self.tokens[1] = Token(codes[1], 30, 0, 1) | |
self.tokens[2] = Token(codes[2], 30, 0, 1) | |
self.tokens[3] = Token(codes[3], 30, 0, 1) | |
self.tokens[4] = Token(codes[4], 30, 0, 1) | |
self.tokens[5] = Token(codes[5], 30, 0, 3) | |
self.tokens[6] = Token(codes[6], 30, 0, 2) | |
self.tokens[7] = Token(codes[7], 30, 0, 2) | |
self.tokens[8] = Token(codes[8], 30, 0, 2) | |
self.tokens[9] = Token(codes[9], 30, 0, 2) | |
self.tokens[10] = Token(codes[10], 30, 0, 2) | |
self.tokens[11] = Token(codes[11], 30, 0, 4) | |
self.tokens[12] = Token(codes[12], 30, 0, 4) | |
self.tokens[13] = Token(codes[13], 30, 0, 4) | |
self.tokens[14] = Token(codes[14], 30, 0, 3) | |
self.tokens[15] = Token(codes[15], 30, 0, 3) | |
self.tokens[16] = Token(codes[16], 30, 0, 3) | |
self.tokens[17] = Token(codes[17], 30, 0, 4) | |
self.tokens[18] = Token(codes[18], 30, 0, 4) | |
self.tokens[19] = Token(codes[19], 30, 0, 3) | |
self.tokens[20] = Token(codes[20], 30, 0, 3) | |
self.tokens[21] = Token(codes[21], 30, 0, 3) | |
for i = 1, #self.tokens do | |
self.tokens[i].y = 2000 | |
end | |
self.dividers = {} | |
self.dividers[1] = Divider("Movement", 1, 800, 199, 830) | |
self.dividers[2] = Divider("Sensors", 1, 800, 199, 830) | |
self.dividers[3] = Divider("Equipment", 1, 800, 199, 830) | |
self.dividers[4] = Divider("Control", 1, 800, 199, 830) | |
self:selectDivider(1) | |
end | |
function TokenTray:selectDivider(i) | |
local y | |
self.selectedDivider= i | |
for i = 1, self.selectedDivider do | |
y = self.frame:height() - 1 - i * 30 | |
self.dividers[i].frame.bottom = y | |
self.dividers[i].frame.top = y + 30 | |
end | |
for i = self.selectedDivider + 1, #self.dividers do | |
y = (#self.dividers - i) * 30 | |
self.dividers[i].frame.bottom = y | |
self.dividers[i].frame.top = y + 30 | |
end | |
count = 0 | |
for i = 1, #self.tokens do | |
if self.tokens[i].divide == self.selectedDivider then | |
count = count + 1 | |
self.tokens[i].y = | |
self.dividers[self.selectedDivider].frame.bottom | |
- count * 70 | |
else | |
self.tokens[i].y = 2000 | |
end | |
end | |
end | |
function TokenTray:draw() | |
pushStyle() | |
pushMatrix() | |
fontSize(18) | |
tint(25, 27, 46, 255) | |
sprite(boardImg, self.frame.left, self.frame.bottom, | |
self.frame.right, self.frame.top) | |
stroke(249, 249, 249, 255) | |
noFill() | |
strokeWidth(2) | |
self.frame:draw() | |
fill(87, 87, 87, 221) | |
noStroke() | |
translate(self.x, self.y) | |
for i = 1, #self.dividers do | |
self.dividers[i]:draw() | |
end | |
for i = 1, #self.tokens do | |
if self.tokens[i].divide == self.selectedDivider then | |
self.tokens[i]:draw() | |
end | |
end | |
popMatrix() | |
popStyle() | |
end | |
function TokenTray:touched(touch) | |
t = Ttouch(touch) | |
self.selected = 0 | |
t:translate(self.x, self.y) | |
for i = 1, #self.tokens do | |
if self.tokens[i]:touched(t) then | |
self.selected = i | |
return true | |
--sound(SOUND_SHOOT, 773) | |
end | |
end | |
for i = 1, #self.dividers do | |
if self.dividers[i]:touched(t) then | |
self:selectDivider(i) | |
sound(SOUND_BLIT, 4824) | |
return false | |
--sound(SOUND_SHOOT, 773) | |
end | |
end | |
return false | |
end |
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Ttouch = class() | |
-- Translatable Touch | |
-- ver. 1.0 | |
-- maps fields of a touch but is easily modified. | |
-- ====================. | |
function Ttouch:init(touch) | |
self.x = touch.x | |
self.y = touch.y | |
self.state = touch.state | |
self.prevX = touch.prevX | |
self.prevY = touch.prevY | |
self.deltaX = touch.deltaX | |
self.deltaY = touch.deltaY | |
self.id = touch.id | |
self.tapCount = touch.tapCount | |
self.timer = 0 | |
end | |
function Ttouch:translate(x, y) | |
self.x = self.x - x | |
self.y = self.y - y | |
end |
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VColorSlider = class() | |
function VColorSlider:init(x, y) | |
self.frame = Frame(x - 30, y - 328, x + 60, y + 56) | |
self.previousY = 0 | |
self.pots = {} | |
for i = 0, 15 do | |
self.pots[i + 1] = Frame(self.frame.left, | |
self.frame.top - i * 24 - 24, | |
self.frame.right, self.frame.top - i * 24) | |
end | |
self.selected = 0 | |
end | |
function VColorSlider:draw() | |
pushStyle() | |
fill(143, 158, 166, 255) | |
stroke(25, 25, 25, 255) | |
strokeWidth(1) | |
self.frame:draw() | |
for i = 1, 16 do | |
fill(colors[i]) | |
self.pots[i]:draw() | |
end | |
popStyle() | |
end | |
function VColorSlider:touched(touch) | |
if self.frame:touched(touch) then | |
for i = 1, 16 do | |
self.selected = 0 | |
if self.pots[i]:touched(touch) then | |
strokeWidth(3) | |
stroke(106, 130, 155, 255) | |
self.selected = i | |
fill(colors[i]) | |
self.pots[i]:draw() | |
return true | |
end | |
end | |
end | |
return false | |
end |
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VRobotSlider = class() | |
function VRobotSlider:init(x, y) | |
self.frame = Frame(x - 25, y - 640, x + 35, y + 210) | |
self.previousY = 0 | |
self.pots = {} | |
for i = 1, 21 do | |
self.pots[i] = Frame(self.frame.left + 2, | |
self.frame.top - (i) * 40, | |
self.frame.right - 2, self.frame.top - (i) * 40 + 40) | |
end | |
self.selected = 0 | |
end | |
function VRobotSlider:draw(robots) | |
pushStyle() | |
textMode(CENTER) | |
fontSize(32) | |
fill(0, 0, 0, 255) | |
stroke(255, 255, 255, 155) | |
strokeWidth(1) | |
self.frame:draw() | |
fontSize(32) | |
for i = 1, 21 do | |
if i == 1 then | |
fill(92, 92, 92, 183) | |
text("?", self.pots[1]:midX(), self.pots[1]:midY()) | |
end | |
if i > 1 then | |
noStroke() | |
--self.pots[i]:draw() | |
pushMatrix() | |
translate(self.pots[i]:midX(), | |
self.pots[i]:midY()) | |
scale(0.5) | |
if i > 1 then | |
robots[i - 1]:drawBase() | |
end | |
popMatrix() | |
end | |
end | |
popStyle() | |
end | |
function VRobotSlider:touched(touch) | |
if self.frame:touched(touch) then | |
for i = 1, 21 do | |
self.selected = 0 | |
if self.pots[i]:touched(touch) then | |
strokeWidth(3) | |
noFill() | |
stroke(106, 130, 155, 255) | |
self.pots[i]:draw() | |
self.selected = i - 1 | |
print(i, self.selected, self.pots[1].left) | |
return true | |
end | |
end | |
end | |
return false | |
end |
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