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import Foundation | |
import UIKit | |
import SceneKit | |
import QuartzCore | |
class MyViewController : UIViewController | |
{ | |
override func viewDidLoad() | |
{ | |
super.viewDidLoad() | |
// Create a SceneKit view | |
let skView = SCNView(frame:CGRectMake(0, 0, 960, 480), options:nil) | |
skView.backgroundColor = UIColor.grayColor() | |
skView.preferredFramesPerSecond = 60 | |
// Create a SceneKit scene | |
let scene = SCNScene() | |
skView.scene = scene | |
// Create a camera | |
let cameraNode = SCNNode() | |
cameraNode.camera = SCNCamera() | |
cameraNode.position = SCNVector3Make(0, 0, 30) | |
cameraNode.transform = SCNMatrix4Rotate(cameraNode.transform, 3.14159265358979323846264338327950288 / 7.0, 1, 0, 0) | |
scene.rootNode.addChildNode(cameraNode) | |
// Create a spotlight | |
let spotLight = SCNLight() | |
spotLight.type = SCNLightTypeSpot | |
spotLight.color = UIColor.redColor() | |
let spotLightNode = SCNNode() | |
spotLightNode.light = spotLight | |
spotLightNode.position = SCNVector3Make(-2, 1, 0) | |
cameraNode.addChildNode(spotLightNode) | |
// A square box | |
let boxSide = 15.0 | |
let box = SCNBox(width: boxSide, height: boxSide, length: boxSide, chamferRadius: 0) | |
let boxNode = SCNNode(geometry: box) | |
boxNode.transform = SCNMatrix4Rotate(boxNode.transform, 1.57079632679489661923132169163975144 / 3.0, 0, 1, 0) | |
scene.rootNode.addChildNode(boxNode) | |
self.view = skView; | |
// Rotate the box | |
let boxRotationAnimation = CABasicAnimation(keyPath: "transform") | |
boxRotationAnimation.toValue = NSValue(SCNMatrix4: SCNMatrix4Rotate(boxNode.transform, 3.14159265358979323846264338327950288, 1, 1, 0)) | |
boxRotationAnimation.timingFunction = CAMediaTimingFunction(name: kCAMediaTimingFunctionLinear) | |
boxRotationAnimation.repeatCount = -1 | |
boxRotationAnimation.duration = 2.0 | |
boxNode.addAnimation(boxRotationAnimation, forKey: "RotateTheBox") | |
println("Started running game") | |
} | |
override func shouldAutorotate() -> Bool | |
{ | |
return true | |
} | |
override func supportedInterfaceOrientations() -> Int | |
{ | |
return Int(UIInterfaceOrientationMask.Landscape.toRaw()) | |
} | |
override func didReceiveMemoryWarning() | |
{ | |
super.didReceiveMemoryWarning() | |
} | |
} |
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