Created
December 18, 2012 21:57
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DeathAng3l2
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// Conventions: | |
// We use angles in degrees in clock-wise fashion | |
RobotHelpers = {}; | |
MathHelpers = {}; | |
RobotHelpers.cannon_rotation_direction = {}; | |
RobotHelpers.shoot = {}; | |
RobotHelpers.target = {}; | |
RobotHelpers.moving_direction = {}; | |
RobotHelpers.init = function(robot) { | |
// Initialize helper for robot | |
if (RobotHelpers.cannon_rotation_direction[robot.id] == undefined) { | |
if (robot.parentId) { | |
RobotHelpers.cannon_rotation_direction[robot.id] = -1; | |
} else { | |
RobotHelpers.cannon_rotation_direction[robot.id] = 1; | |
} | |
} | |
if (RobotHelpers.shoot[robot.id] == undefined) { | |
RobotHelpers.shoot[robot.id] = 0; | |
} | |
if (RobotHelpers.moving_direction[robot.id] == undefined) { | |
if (robot.parentId) { | |
RobotHelpers.moving_direction[robot.id] = -1; | |
} else { | |
RobotHelpers.moving_direction[robot.id] = 1; | |
} | |
} | |
if (!(robot.id in RobotHelpers.target)) { | |
RobotHelpers.target[robot.id] = undefined; | |
} | |
}; | |
RobotHelpers.aim_at = function(robot, target) { | |
// We are rotating the cannon to aim at the target | |
// Create the "cannon line" | |
var cannon_point = {}; | |
cannon_point.x = robot.position.x - 1; | |
cannon_point.y = robot.position.y; | |
cannon_point = MathHelpers.rotate_point(robot.position, cannon_point, robot.cannonAbsoluteAngle); | |
// Calculate angle between canon and the target | |
var cannon_target_angle = | |
MathHelpers.signed_angle([robot.position, cannon_point], | |
[robot.position, target]); | |
// Rotate cannon - rotation is done in the shortest possible path | |
if (cannon_target_angle > 0) { | |
robot.rotateCannon(1); | |
RobotHelpers.cannon_rotation_direction[robot.id] = 1; | |
} | |
if (cannon_target_angle < 0) { | |
robot.rotateCannon(-1); | |
RobotHelpers.cannon_rotation_direction[robot.id] = -1; | |
} | |
} | |
RobotHelpers.approach_target = function(robot, target, angle) { | |
// We are turning to approach target at specified angle | |
// Create the "up line" | |
var up_point = {}; | |
up_point.x = robot.position.x; | |
up_point.y = robot.position.y - 1; | |
up_point = MathHelpers.rotate_point(robot.position, up_point, robot.angle); | |
// Calculate angle between roboto and the target | |
var robot_target_angle = | |
MathHelpers.signed_angle([robot.position, up_point], | |
[robot.position, target]); | |
// Rotate robot - rotation is done in the shortest possible path | |
// Ugly copy and paste engineering | |
if (Math.abs(robot_target_angle) < angle) { | |
if (robot_target_angle > 0) { | |
robot.turn(-1); | |
} | |
if (robot_target_angle < 0) { | |
robot.turn(1); | |
} | |
} | |
if (Math.abs(robot_target_angle) > angle) { | |
if (robot_target_angle > 0) { | |
robot.turn(1); | |
} | |
if (robot_target_angle < 0) { | |
robot.turn(-1); | |
} | |
} | |
} | |
RobotHelpers.search_and_destroy = function(robot) { | |
if (RobotHelpers.target[robot.id]) { | |
// Aim at target | |
RobotHelpers.aim_at(robot, RobotHelpers.target[robot.id]); | |
var robot_target_dist = MathHelpers.euclidean_distance(robot.position, RobotHelpers.target[robot.id]); | |
// We try to approach him fast, and finish slowly | |
if (robot_target_dist > 300) { | |
if (RobotHelpers.moving_direction[robot.id] > 0) { | |
RobotHelpers.approach_target(robot, RobotHelpers.target[robot.id], 60); | |
} else { | |
RobotHelpers.approach_target(robot, RobotHelpers.target[robot.id], 240); | |
} | |
} else { | |
if (RobotHelpers.moving_direction[robot.id] > 0) { | |
RobotHelpers.approach_target(robot, RobotHelpers.target[robot.id], 110); | |
} else { | |
RobotHelpers.approach_target(robot, RobotHelpers.target[robot.id], 290); | |
} | |
} | |
} else { | |
robot.rotateCannon(RobotHelpers.cannon_rotation_direction[robot.id]); | |
robot.turn(RobotHelpers.cannon_rotation_direction[robot.id]); | |
} | |
if (RobotHelpers.shoot[robot.id] == 0) { | |
RobotHelpers.target[robot.id] = undefined; | |
} else { | |
if (robot.gunCoolDownTime == 0) { | |
--RobotHelpers.shoot[robot.id]; | |
robot.fire(); | |
} | |
} | |
}; | |
RobotHelpers.move = function(robot, distance) { | |
if (RobotHelpers.moving_direction[robot.id] > 0) { | |
robot.ahead(distance); | |
} | |
if (RobotHelpers.moving_direction[robot.id] < 0) { | |
robot.back(distance); | |
} | |
}; | |
MathHelpers.__pi_over_180 = 0.01745329251; | |
MathHelpers.__180_over_pi = 57.2957795131; | |
MathHelpers.deg2rad = function(angle) { | |
return angle * MathHelpers.__pi_over_180; | |
}; | |
MathHelpers.rad2deg = function(angle) { | |
return angle * MathHelpers.__180_over_pi; | |
}; | |
MathHelpers.euclidean_distance = function(p1, p2) { | |
return Math.sqrt(Math.pow(p1.x - p2.x, 2) + Math.pow(p1.y - p2.y, 2) ); | |
}; | |
MathHelpers.signed_angle = function(line1, line2) { | |
// Use Perp-Dot Product | |
var a = {x: line1[1].x - line1[0].x, y: line1[1].y - line1[0].y}; | |
var b = {x: line2[1].x - line2[0].x, y: line2[1].y - line2[0].y}; | |
return MathHelpers.rad2deg(Math.atan2(a.x * b.y - a.y * b.x, a.x * b.x + a.y * b.y)); | |
}; | |
MathHelpers.rotate_point = function(o, p, angle) { | |
var theta = MathHelpers.deg2rad(angle); | |
var x = Math.cos(theta) * (p.x - o.x) - Math.sin(theta) * (p.y - o.y) + o.x; | |
var y = Math.sin(theta) * (p.x - o.x) + Math.cos(theta) * (p.y - o.y) + o.y; | |
return {x: x, y: y}; | |
}; | |
var Robot = function(robot) { | |
robot.clone(); | |
}; | |
Robot.prototype.onIdle = function(ev) { | |
var robot = ev.robot; | |
RobotHelpers.init(robot); | |
RobotHelpers.move(robot, 3); | |
RobotHelpers.search_and_destroy(robot); | |
}; | |
Robot.prototype.onRobotCollision = function(ev) { | |
var robot = ev.robot; | |
var collided_robot = ev.collidedRobot; | |
robot.ignore('onRobotCollision'); | |
RobotHelpers.moving_direction[robot.id] *= -1; | |
if (collided_robot.parentId != robot.id && | |
collided_robot.id != robot.parentId) { | |
for (var robot_id in RobotHelpers.target) { | |
// If someone robot does not have target then show one to it | |
if (RobotHelpers.target[robot_id] == undefined || robot_id == robot.id) { | |
RobotHelpers.target[robot_id] = collided_robot.position; | |
} | |
} | |
} | |
robot.listen('onRobotCollision'); | |
}; | |
Robot.prototype.onWallCollision = function(ev) { | |
var robot = ev.robot; | |
robot.ignore('onWallCollision'); | |
RobotHelpers.moving_direction[robot.id] *= -1; | |
if (ev.bearing > 0) { | |
robot.turn(-30 * RobotHelpers.moving_direction[robot.id]); | |
//robot.rotateCannon(30 * RobotHelpers.moving_direction[robot.id]); | |
} else { | |
robot.turn(30 * RobotHelpers.moving_direction[robot.id]); | |
//robot.rotateCannon(-30 * RobotHelpers.moving_direction[robot.id]); | |
} | |
RobotHelpers.move(robot, 100); | |
robot.listen('onWallCollision'); | |
}; | |
Robot.prototype.onScannedRobot = function(ev) { | |
var robot = ev.robot; | |
var scanned_robot = ev.scannedRobot; | |
if (scanned_robot.parentId != robot.id && | |
scanned_robot.id != robot.parentId) { | |
for (var robot_id in RobotHelpers.target) { | |
// If someone robot does not have target then show one to it | |
if (RobotHelpers.target[robot_id] == undefined || robot_id == robot.id) { | |
RobotHelpers.target[robot_id] = scanned_robot.position; | |
} | |
RobotHelpers.shoot[robot.id] = 2; | |
} | |
} | |
}; | |
Robot.prototype.onHitByBullet = function(ev) { | |
var robot = ev.robot; | |
robot.ignore('onHitByBullet'); | |
if (ev.bearing > 0) { | |
robot.turn(-30 * RobotHelpers.moving_direction[robot.id]); | |
//robot.rotateCannon(30 * RobotHelpers.moving_direction[robot.id]); | |
} else { | |
robot.turn(30 * RobotHelpers.moving_direction[robot.id]); | |
//robot.rotateCannon(-30 * RobotHelpers.moving_direction[robot.id]); | |
} | |
RobotHelpers.move(robot, 100); | |
robot.listen('onHitByBullet'); | |
}; |
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