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March 28, 2024 03:56
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Python script that converts Doom wads to UDMF format. Each map in the provided wad is saved separately.
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# Script to convert Doom WAD to UDMF | |
import argparse | |
import os | |
from omg import WAD, UMapEditor | |
def parse_args(): | |
parser = argparse.ArgumentParser(description='Convert Doom WAD files to UDMF format.') | |
parser.add_argument('--input', required=True, help='Path to the input WAD file') | |
return parser.parse_args() | |
def convert_wad_to_udmf(input_wad, key, output_udmf_path): | |
map_editor = UMapEditor(input_wad.maps[key]) | |
textmap = map_editor.to_textmap() | |
with open(output_udmf_path, 'w') as udmf_file: | |
udmf_file.write(textmap) | |
def main(): | |
args = parse_args() | |
inwad = WAD(args.input) | |
for k in list(inwad.maps.keys()): | |
print(f'Converting {k}') | |
convert_wad_to_udmf(inwad, k, f'{os.path.splitext(os.path.basename(args.input))[0]}_{k}.udmf') | |
if __name__ == '__main__': | |
main() |
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