Created
February 14, 2016 16:47
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<!DOCTYPE html> | |
<html> | |
<head> | |
<meta charset="utf-8"> | |
<title>Sample Breakout Game</title> | |
<style type="text/css" media="screen"> | |
* | |
{ | |
padding: 0; | |
margin: 0; | |
} | |
</style> | |
<!-- <script src="js/phaser.min.js"></script> --> | |
<script src="js/phaser.js"></script> | |
</head> | |
<body> | |
<script> | |
var game = new Phaser.Game(480,320,Phaser.AUTO,null,{ | |
preload: preload, create:create,update:update | |
}); | |
var ball,paddle,bricks,numBricksHit = 0; | |
var lives = 3, livesText , lifeLostText; | |
var scoreText,score = 0,playing = false,startButton,paddleNotHit = 0; | |
var textStyle = { font: '18px Arial', fill: '#0095DD' }; | |
// var brickPattern = [[1,0,1,0,1,1,1],[1,1,1,0,0,1,0],[1,0,1,0,1,1,1]]; | |
var brickPattern; | |
function preload() { | |
game.scale.scaleMode = Phaser.ScaleManager.SHOW_ALL; | |
game.scale.pageAlignHorizontally = true; | |
game.scale.pageAlignVertically = true; | |
game.stage.backgroundColor = '#000'; | |
// game.load.image('ball','img/ball.png'); | |
game.load.image('paddle','img/paddle.png'); | |
game.load.image('brick','img/brick2.png'); | |
game.load.spritesheet('ball','img/wobble.png',20,20); | |
game.load.spritesheet('button','img/button.png',120,40); | |
} | |
function create() { | |
game.physics.startSystem(Phaser.Physics.ARCADE); | |
game.physics.arcade.checkCollision.down = false; | |
ball = game.add.sprite(game.world.width*0.5,game.world.height - 25, 'ball'); | |
ball.animations.add('wobble', [0,1,0,2,0,1,0,2,0], 48); | |
ball.anchor.set(0.5); | |
game.physics.enable(ball,Phaser.Physics.ARCADE); | |
ball.body.collideWorldBounds = true; | |
ball.body.bounce.set(1); | |
// ball.body.velocity.set(150,-150); | |
ball.checkWorldBounds = true; | |
ball.events.onOutOfBounds.add(ballLeaveScreen,this); | |
paddle = game.add.sprite(game.world.width*0.5,game.world.height-5,'paddle'); | |
paddle.anchor.set(0.5,1); | |
game.physics.enable(paddle,Phaser.Physics.ARCADE); | |
paddle.body.immovable = true; | |
initBricks(); | |
scoreText = game.add.text(5,5,'Points: 0',textStyle); | |
livesText = game.add.text(game.world.width-5, 5, 'Lives: '+ lives,textStyle); | |
livesText.anchor.set(1,0); | |
lifeLostText = game.add.text(game.world.width*0.5, game.world.height*0.5, 'Life lost, Click to continue!',textStyle); | |
lifeLostText.anchor.set(0.5); | |
lifeLostText.visible = false; | |
startButton = game.add.button(game.world.width*0.5,game.world.height*0.5,'button',startGame,this); | |
startButton.anchor.set(0.5); | |
} | |
function update() { | |
game.physics.arcade.collide(ball,paddle,ballHitPaddle); | |
game.physics.arcade.collide(ball,bricks,ballHitBrick); | |
if(playing) | |
{ | |
paddle.x = game.input.x || game.world.width*0.5; | |
} | |
} | |
function countOnes(arr) | |
{ | |
var count = 0; | |
for(var i=0;i<arr.length;i++) | |
{ | |
for(var j=0;j<arr[i].length;j++) | |
{ | |
if(arr[i][j] == 1) | |
count += 1; | |
} | |
} | |
return count; | |
} | |
function ballHitBrick(ball,brick) | |
{ | |
numBricksHit += 1; | |
paddleNotHit += 1; | |
var killTween = game.add.tween(brick.scale); | |
killTween.to({x:0,y:0},200,Phaser.Easing.Linear.None); | |
killTween.onComplete.addOnce(function() { | |
brick.kill(); | |
},this); | |
killTween.start(); | |
score += 10*paddleNotHit; | |
scoreText.setText('Points: ' + score); | |
if(numBricksHit === countOnes(brickPattern)) { | |
alert('You won!'); | |
location.reload(); | |
} | |
} | |
function initBricks() | |
{ | |
brickInfo = { | |
width: 50, | |
height: 20, | |
count: { | |
row: 7, | |
col: 3 | |
}, | |
offset: { | |
top: 50, | |
left: 60 | |
}, | |
padding: 10 | |
} | |
bricks = game.add.group(); | |
brickPattern = new Array(brickInfo.count.col); | |
for(var i = 0;i<brickInfo.count.col;i++) | |
{ | |
brickPattern[i] = new Array(brickInfo.count.row); | |
} | |
var brickColor = Math.random() * 0xdddddd + 0x111111; | |
for(c=0;c<brickInfo.count.col;c++) | |
{ | |
for(r=0;r<brickInfo.count.row;r++) | |
{ | |
brickPattern[c][r] = Math.floor(Math.random() + 0.78); | |
if(brickPattern[c][r]) | |
{ | |
var brickX = brickInfo.offset.left + (r*(brickInfo.width + brickInfo.padding)); | |
var brickY = brickInfo.offset.top + (c*(brickInfo.height+ brickInfo.padding)); | |
newBrick = game.add.sprite(brickX,brickY, 'brick'); | |
game.physics.enable(newBrick,Phaser.Physics.ARCADE); | |
newBrick.body.immovable = true; | |
newBrick.anchor.set(0.5); | |
newBrick.tint = brickColor; | |
bricks.add(newBrick); | |
} | |
} | |
} | |
} | |
function ballLeaveScreen() { | |
lives--; | |
if(lives) | |
{ | |
livesText.setText('Lives: '+lives); | |
lifeLostText.visible = true; | |
ball.reset(game.world.width*0.5,game.world.height - 25); | |
paddle.reset(game.world.with*0.5,game.world.height - 5); | |
game.input.onDown.addOnce(function() { | |
lifeLostText.visible = false; | |
ball.body.velocity.set(150,-150); | |
},this); | |
} | |
else | |
{ | |
alert('You Lost!, GAME OVER!!!'); | |
location.reload(); | |
} | |
} | |
function ballHitPaddle() | |
{ | |
paddleNotHit = 0; | |
ball.animations.play('wobble'); | |
ball.body.velocity.x = -1*5*(paddle.x-ball.x); | |
} | |
function startGame() | |
{ | |
startButton.destroy(); | |
ball.body.velocity.set(150,-150); | |
playing = true; | |
} | |
</script> | |
</body> | |
</html> | |
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