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Higad - a batang 90s game. #NokiaForever
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/* | |
* Reference: https://stackoverflow.com/questions/7837456/how-to-compare-arrays-in-javascript/14853974 | |
*/ | |
// Warn if overriding existing method | |
if(Array.prototype.equals) | |
console.warn("Overriding existing Array.prototype.equals. Possible causes: New API defines the method, there's a framework conflict or you've got double inclusions in your code."); | |
// attach the .equals method to Array's prototype to call it on any array | |
Array.prototype.equals = function (array) { | |
// if the other array is a falsy value, return | |
if (!array) | |
return false; | |
// compare lengths - can save a lot of time | |
if (this.length != array.length) | |
return false; | |
for (var i = 0, l=this.length; i < l; i++) { | |
// Check if we have nested arrays | |
if (this[i] instanceof Array && array[i] instanceof Array) { | |
// recurse into the nested arrays | |
if (!this[i].equals(array[i])) | |
return false; | |
} | |
else if (this[i] != array[i]) { | |
// Warning - two different object instances will never be equal: {x:20} != {x:20} | |
return false; | |
} | |
} | |
return true; | |
} | |
// Hide method from for-in loops | |
Object.defineProperty(Array.prototype, "equals", {enumerable: false}); |
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module.exports = Object.freeze({ | |
DIRECTION_UP: 'up', | |
DIRECTION_DOWN: 'down', | |
DIRECTION_LEFT: 'left', | |
DIRECTION_RIGHT: 'right', | |
CHAR_HIGAD: '#', | |
CHAR_FOOD: "\u2764", | |
CHAR_SPACE: ' ', | |
}) |
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class Debugger { | |
constructor (options) { | |
this.options = Object.assign({ | |
yPosition: 0, | |
maxWidth: 0, | |
padding: null, | |
enable: true, | |
program: null, | |
}, options) | |
} | |
log (obj) { | |
if (!this.options.enable) return; | |
const pos = [0, this.options.yPosition]; | |
this.write(this.normalize(obj), pos) | |
} | |
normalize (obj) { | |
if (obj instanceof Object) { | |
obj = JSON.stringify(obj) | |
} else { | |
obj = obj.toString() | |
} | |
if (obj.length > this.options.maxWidth) { | |
return obj.slice(0, this.options.maxWidth) | |
} | |
const padRight = this.options.maxWidth - obj.length | |
return `${obj}${Array(padRight).fill(this.options.padding).join('')}` | |
} | |
write(char, loc) { | |
if (!loc instanceof Array || loc.length !== 2) { | |
return console.error('Error! Cannot find coordinates.') | |
} | |
if (!this.options.program) { | |
return console.log(char) | |
} | |
this.options.program.move(loc[0], loc[1]) | |
this.options.program.write(char) | |
} | |
} | |
module.exports = Debugger |
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/* | |
* Higad | |
* A snake-like game inspired by Engineer-man's Python-based snake game | |
* Author: Anthony Lim | |
*/ | |
const blessed = require('blessed') | |
const cursor = require('ansi')(process.stdout) | |
require('./Array.prototype.equals') | |
const Debugger = require('./debugger') | |
const constants = require('./constants') | |
const program = blessed.program() | |
const screen = blessed.screen({ | |
useBCE: true, | |
smartCSR: true, | |
title: 'Higad Paxenxia' | |
}) | |
class Higad { | |
constructor (debug) { | |
this.debug = debug | |
this.logger = new Debugger({ | |
yPosition: screen.height - 1, | |
maxWidth: screen.width, | |
padding: constants.CHAR_SPACE, | |
enable: debug, | |
program, | |
}) | |
program.clear() | |
program.disableMouse() | |
this.opposites = Object.freeze({ | |
left: constants.DIRECTION_RIGHT, | |
right: constants.DIRECTION_LEFT, | |
up: constants.DIRECTION_DOWN, | |
down: constants.DIRECTION_UP, | |
}) | |
this.exitKeys = ['escape', 'q', 'C-c'] | |
this.state = { | |
sh: null, | |
sw: null, | |
score: 0, | |
snake: [], | |
food: null, | |
key: constants.DIRECTION_RIGHT, | |
interval: 100, | |
timer: null, | |
} | |
this.onInit() | |
this.initEvents = this.initEvents.bind(this) | |
this.startGame = this.startGame.bind(this) | |
this.getState = this.getState.bind(this) | |
this.setState = this.setState.bind(this) | |
this.initEvents(); | |
const {interval} = this.getState() | |
this.setState({ | |
timer: setInterval(this.startGame, interval), | |
}) | |
} | |
onInit () { | |
const sh = screen.height - (this.debug ? 2 : 1) | |
const sw = screen.width; | |
const snk_x = parseInt(sw/4); | |
const snk_y = parseInt(sh/2); | |
const higad = [ | |
[snk_x, snk_y], | |
[snk_x-1, snk_y], | |
[snk_x-2, snk_y], | |
] | |
this.setState({ | |
sh, | |
sw, | |
higad, | |
}) | |
cursor.hide() | |
} | |
initEvents () { | |
screen.key([constants.DIRECTION_DOWN, | |
constants.DIRECTION_LEFT, | |
constants.DIRECTION_RIGHT, | |
constants.DIRECTION_UP], (e, key) => { | |
const currentKey = this.getState().key; | |
if (this.opposites[currentKey] != key.name) { | |
this.setState({key: key.name}) | |
} | |
}) | |
screen.key(this.exitKeys, () => { | |
process.exit(0) | |
}) | |
} | |
getFood () { | |
const {sh, sw} = this.getState() | |
const { random } = Math | |
return [ | |
(parseInt(random() * sw)), | |
(parseInt(random() * sh)), | |
] | |
} | |
startGame () { | |
let {higad, sh, sw, food, key, score} = this.getState() | |
if (food == null) { | |
while (food == null) { | |
const newFood = this.getFood() | |
food = higad.includes(newFood) ? null : newFood | |
} | |
this.logger.write(constants.CHAR_FOOD, food) | |
this.logger.log({food}) | |
} | |
this.logger.log({higad: higad[0], body: higad.slice(1), includes: higad.slice(1).includes(higad[0])}) | |
this.showScore() | |
if ([0, sw].includes(higad[0][0]) || // it hit the sides | |
[0, sh].includes(higad[0][1]) || // it hit the floor/ceiling | |
higad.slice(1).find(s=>s.equals(higad[0])) // it hit itself | |
) { | |
return this.gameOver(); | |
} | |
const newHead = higad[0].slice() | |
switch (key) { | |
case constants.DIRECTION_UP: | |
newHead[1] -= 1; | |
break; | |
case constants.DIRECTION_DOWN: | |
newHead[1] += 1; | |
break; | |
case constants.DIRECTION_LEFT: | |
newHead[0] -= 1; | |
break; | |
case constants.DIRECTION_RIGHT: | |
newHead[0] += 1; | |
break; | |
} | |
higad.unshift(newHead) | |
if (food.equals(newHead)) { | |
food = null | |
score++; | |
if (score % 10 == 0) { | |
this.speedUp() | |
} | |
} else { | |
const tail = higad.pop() | |
this.logger.write(constants.CHAR_SPACE, tail) | |
} | |
this.logger.write(constants.CHAR_HIGAD, newHead) | |
this.setState({higad, food, score}) | |
} | |
speedUp () { | |
let {timer, interval} = this.getState() | |
interval -= 10 | |
clearInterval(timer); | |
this.setState({ | |
interval, | |
timer: setInterval(this.startGame, interval) | |
}) | |
} | |
gameOver () { | |
const {sh, timer} = this.getState() | |
clearInterval(timer); | |
this.logger.write(this.logger.normalize(`Game Over! Your Score: ${this.getState().score}. Press space for new game, Ctrl+C to quit.`), [0, sh]); | |
screen.onceKey(['space'], function(){ | |
(new Higad()) | |
}) | |
cursor.show() | |
} | |
showScore () { | |
const { sh } = this.getState() | |
this.logger.write(this.logger.normalize(`Score: ${this.getState().score}. Press Ctrl+C to quit.`), [0, sh]) | |
} | |
setState (newState) { | |
this.state = Object.assign({}, this.state, newState); | |
} | |
getState () { | |
return this.state; | |
} | |
} | |
module.exports = Higad |
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const Higad = require('./higad') | |
const debug = false | |
new Higad(debug) |
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{ | |
"name": "higad", | |
"version": "1.0.0", | |
"main": "index.js", | |
"license": "MIT", | |
"author": "devshark/anthony.lim", | |
"scripts": { | |
"start": "node index.js" | |
}, | |
"dependencies": { | |
"ansi": "^0.3.1", | |
"blessed": "^0.1.81" | |
} | |
} |
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