Created
November 27, 2009 00:31
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/* | |
* Draw a rounded rectangle path. | |
* | |
* x, y: position of the rectangle | |
* | |
* w, h: width and height of the rectangle | |
* | |
* r (Integer): the radius of each corner | |
* r (Array): an array of radii like so: | |
* [topLeft, topRight, bottomRight, bottomLeft] | |
*/ | |
CanvasRenderingContext2D.prototype.roundRect = function(x, y, w, h, r) { | |
with (this) { | |
if (r instanceof Array) { | |
var r1 = r[0]; | |
var r2 = r[1]; | |
var r3 = r[2]; | |
var r4 = r[3]; | |
} else { | |
var r1 = r; | |
var r2 = r; | |
var r3 = r; | |
var r4 = r; | |
} | |
beginPath(); | |
moveTo(x, y+r1); | |
quadraticCurveTo(x, y, x+r1, y); | |
lineTo(x+w-r2, y); | |
quadraticCurveTo(x+w, y, x+w, y+r2); | |
lineTo(x+w, y+h-r3); | |
quadraticCurveTo(x+w, y+h, x+w-r3, y+h); | |
lineTo(x+r4, y+h); | |
quadraticCurveTo(x, y+h, x, y+h-r4); | |
lineTo(x, y+r1); | |
} | |
}; |
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