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#include "Arduino.h" | |
#include "timeout.h" | |
void runtest1() | |
{ | |
using namespace esp8266; | |
polledTimeoutOneShot timeout(3000); | |
Serial.print("before while 1\n"); | |
while(!timeout.expired()) | |
yield(); | |
Serial.print("after while 1\n"); | |
Serial.print("reset\n"); | |
timeout.reset(); | |
Serial.print("before while 2\n"); | |
while(!timeout) | |
yield(); | |
Serial.print("after while 2\n"); | |
} | |
void runtest2() | |
{ | |
using namespace esp8266; | |
polledTimeoutPeriodic timeout(3000); | |
Serial.print("before while 1\n"); | |
while(!timeout.expired()) | |
yield(); | |
Serial.print("after while 1\n"); | |
Serial.print("no reset needed\n"); | |
Serial.print("before while 2\n"); | |
while(!timeout) | |
yield(); | |
Serial.print("after while 2\n"); | |
} | |
void runtest3() | |
{ | |
using namespace esp8266; | |
polledTimeoutPeriodic timeout(1000); | |
int counter = 10; | |
while(1) | |
{ | |
if(timeout) | |
{ | |
Serial.print("*"); | |
if(!--counter) | |
break; | |
yield(); | |
} | |
} | |
Serial.println(); | |
} | |
polledTimeoutPeriodic loopTimeout(1000); | |
void setup() | |
{ | |
Serial.begin(115200); | |
delay(10); | |
Serial.println(); | |
Serial.print("runtest1\n"); | |
runtest1(); | |
Serial.print("done\n"); | |
Serial.print("runtest2\n"); | |
runtest2(); | |
Serial.print("done\n"); | |
Serial.print("runtest3\n"); | |
runtest3(); | |
Serial.print("done\n"); | |
loopTimeout.reset(); | |
} | |
void loop() | |
{ | |
if(loopTimeout) | |
Serial.print("#"); | |
} |
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#ifndef __ESP8266TIMEOUT_H__ | |
#define __ESP8266TIMEOUT_H__ | |
namespace esp8266 | |
{ | |
template<bool PeriodicT> | |
class polledTimeout | |
{ | |
public: | |
using timeType = unsigned int; | |
polledTimeout(timeType timeout) | |
: _timeout(timeout), _start(millis()) | |
{} | |
bool expired() | |
{ | |
if(PeriodicT) | |
return expiredRetrigger(); | |
return expiredOneShot(); | |
} | |
operator bool() | |
{ | |
return expired(); | |
} | |
bool reset() | |
{ | |
_start = millis(); | |
} | |
protected: | |
bool checkExpired(timeType t) const | |
{ | |
return (t - _start) >= _timeout; | |
} | |
bool expiredRetrigger() | |
{ | |
timeType current = millis(); | |
if(checkExpired(current)) | |
{ | |
_start = current; | |
return true; | |
} | |
return false; | |
} | |
bool expiredOneShot() const | |
{ | |
return checkExpired(millis()); | |
} | |
timeType _timeout; | |
timeType _start; | |
}; | |
using polledTimeoutOneShot = polledTimeout<false>; | |
using polledTimeoutPeriodic = polledTimeout<true>; | |
} | |
#endif |
What about moving yield() in expired() ? (or optimistic_yield())
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@d-a-v I implemented with RAII in mind, so it's really meant for stack declaration, ideally within a specific scope. Given that, there is no difference between 2 uints within the class vs. 1 uint in the class and 1 int passed as argument: both cases eventually allocate 2 uints on the stack. The only difference would be in the case when an object is declared globally, then you'd have one uint in the (global) heap and one in the stack.
I think two uints in the stack is better.
Also, the current way shown by @earlephilhower:
uses 1 uint on the stack plus 1 temp uint also on the stack, so the same :p