Created
April 24, 2026 16:25
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Noita New Game
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| dofile_once("data/scripts/lib/coroutines.lua") | |
| local ffi = require("ffi") | |
| local SDL = dofile("mods/PressRestart/sdl2_ffi.lua") | |
| local imgui = load_imgui({mod="PressRestart", version="1.0.0"}) | |
| function send_inputs(inputs, delay) | |
| SDL.SDL_EventState(SDL.SDL_MOUSEMOTION, SDL.SDL_IGNORE) | |
| for _, input in ipairs(inputs) do | |
| local ev = ffi.new("SDL_Event") | |
| local kb = ffi.cast("SDL_KeyboardEvent*", ev) | |
| kb.timestamp = SDL.SDL_GetTicks() | |
| kb.keysym.sym = input | |
| kb.keysym.scancode = SDL.SDL_GetScancodeFromKey(input) | |
| kb.keysym.mod = 0 | |
| kb.type = SDL.SDL_KEYDOWN | |
| SDL.SDL_PushEvent(ev) | |
| kb.type = SDL.SDL_KEYUP | |
| SDL.SDL_PushEvent(ev) | |
| wait(delay) | |
| end | |
| SDL.SDL_EventState(SDL.SDL_MOUSEMOTION, SDL.SDL_ENABLE) | |
| end | |
| function OnWorldPreUpdate() | |
| wake_up_waiting_threads(1) | |
| if imgui.Begin("PressRestart") then | |
| if imgui.Button("Restart") then | |
| async(function() | |
| send_inputs({ | |
| SDL.SDLK_ESCAPE, | |
| SDL.SDLK_DOWN, | |
| SDL.SDLK_DOWN, | |
| SDL.SDLK_RETURN, | |
| SDL.SDLK_RETURN, | |
| SDL.SDLK_LEFT, | |
| SDL.SDLK_RETURN, | |
| }, 1) | |
| end) | |
| end | |
| imgui.End() | |
| end | |
| end | |
| function OnPausePreUpdate() | |
| wake_up_waiting_threads(1) | |
| end |
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| dofile_once("mods/NoitaPatcher/load.lua") | |
| local np = require("noitapatcher") | |
| local ffi = require("ffi") | |
| ffi.cdef([[ | |
| void* GetModuleHandleA(const char*); | |
| ]]) | |
| local base = ffi.cast("size_t", ffi.C.GetModuleHandleA(nil)) | |
| np.SetPauseState(4) | |
| ffi.cast("int*", base + 0x00e0761c)[0] = 0 -- game mode nr | |
| require("ffi").cast("void(__fastcall*)()", base + 0x005a2d70)() |
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