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August 14, 2016 19:10
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/// METHOD 1 : simple thinking | |
var playerSelection = "" // possible values are r,p,s | |
var cpuSelection = "" // possible values are r,p,s | |
var resultString = "" | |
if(playerSelection == "r") | |
{ | |
if(cpuSelection == "r") | |
{ | |
resultString = "draw" | |
} | |
else if(cpuSelection == "p") | |
{ | |
resultString = "lose" | |
} | |
else if(cpuSelection == "s") | |
{ | |
resultString = "win" | |
} | |
} | |
else if(playerSelection == "p") | |
{ | |
if(cpuSelection == "r") | |
{ | |
resultString = "win" | |
} | |
else if(cpuSelection == "p") | |
{ | |
resultString = "draw" | |
} | |
else if(cpuSelection == "s") | |
{ | |
resultString = "lose" | |
} | |
} | |
else if(playerSelection == "s") | |
{ | |
if(cpuSelection == "r") | |
{ | |
resultString = "lose" | |
} | |
else if(cpuSelection == "p") | |
{ | |
resultString = "win" | |
} | |
else if(cpuSelection == "s") | |
{ | |
resultString = "draw" | |
} | |
} | |
/// METHOD 2 : nested trinary operator | |
resultString = ( playerSelection == "r") ? (cpuSelection == "r" ? "draw" : (cpuSelection == "p") ? "lose" : "win") : ((( playerSelection == "p") ? (cpuSelection == "r" ? "win" : ((cpuSelection == "p") ? "draw" : "lose")):((cpuSelection == "r" ? "lose" : ((cpuSelection == "p") ? "win" : "draw"))))) | |
/// METHOD 3 : enums | |
enum GameResult : Int { | |
case None = 0 | |
case Win = 1 | |
case Draw = 2 | |
case Lose = 3 | |
} | |
enum Selection : Int { | |
case Paper = 1 | |
case Rock = 2 | |
case Scissor = 3 | |
} | |
var pSelect = Selection.Paper; | |
var cSelect = Selection.Rock; | |
var result = GameResult.None | |
var playerRotation = (pSelect.rawValue) % 3 + 1; | |
if(pSelect.rawValue == cSelect.rawValue) | |
{ | |
result = GameResult.Draw | |
} | |
else if(playerRotation == cSelect.rawValue) | |
{ | |
result = GameResult.Win | |
} | |
else | |
{ | |
result = GameResult.Lose | |
} | |
/// Method 4 | |
if (playerSelection == cpuSelection) | |
{ | |
resultString = "draw" | |
} | |
else if (playerSelection == "r" && cpuSelection == "p") || (playerSelection == "p" && cpuSelection == "s") || (playerSelection == "s" && cpuSelection == "r") | |
{ | |
resultString = "lose" | |
} | |
else | |
{ | |
resultString = "win" | |
} |
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