Created
February 14, 2026 15:56
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| import arcade | |
| SCREEN_WIDTH = 640 | |
| SCREEN_HEIGHT = 480 | |
| MOVEMENT_SPEED = 3 | |
| class Ball: | |
| def __init__(self, position_x, position_y, change_x, change_y, radius, color): | |
| # Take the parameters of the init function above, | |
| # and create instance variables out of them. | |
| self.position_x = position_x | |
| self.position_y = position_y | |
| self.change_x = change_x | |
| self.change_y = change_y | |
| self.radius = radius | |
| self.color = color | |
| def draw(self): | |
| """ Draw the balls with the instance variables we have. """ | |
| arcade.draw_circle_filled(self.position_x, | |
| self.position_y, | |
| self.radius, | |
| self.color) | |
| def on_update(self): | |
| # Move the ball | |
| self.position_y += self.change_y | |
| self.position_x += self.change_x | |
| class MyGame(arcade.Window): | |
| def __init__(self, width, height, title): | |
| # Call the parent class's init function | |
| super().__init__(width, height, title) | |
| # Make the mouse disappear when it is over the window. | |
| # So we just see our object, not the pointer. | |
| self.set_mouse_visible(False) | |
| arcade.set_background_color(arcade.color.ASH_GREY) | |
| # Create our ball | |
| self.ball = Ball(50, 50, 0, 0, 15, arcade.color.AUBURN) | |
| def on_draw(self): | |
| """ Called whenever we need to draw the window. """ | |
| self.clear() | |
| self.ball.draw() | |
| def on_update(self, delta_time): | |
| self.ball.update() | |
| def on_key_press(self, key, modifiers): | |
| """ Called whenever the user presses a key. """ | |
| if key == arcade.key.LEFT: | |
| self.ball.change_x = -MOVEMENT_SPEED | |
| elif key == arcade.key.RIGHT: | |
| self.ball.change_x = MOVEMENT_SPEED | |
| elif key == arcade.key.UP: | |
| self.ball.change_y = MOVEMENT_SPEED | |
| elif key == arcade.key.DOWN: | |
| self.ball.change_y = -MOVEMENT_SPEED | |
| def on_key_release(self, key, modifiers): | |
| """ Called whenever a user releases a key. """ | |
| if key == arcade.key.LEFT or key == arcade.key.RIGHT: | |
| self.ball.change_x = 0 | |
| elif key == arcade.key.UP or key == arcade.key.DOWN: | |
| self.ball.change_y = 0 | |
| def main(): | |
| window = MyGame(640, 480, "Drawing Example") | |
| arcade.run() | |
| main() |
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