Created
November 12, 2023 00:59
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CSS cvarslist
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cvar list | |
-------------- | |
_resetgamestats : cmd : : Erases current game stats and writes out a blank stats file | |
_restart : cmd : : Shutdown and restart the engine. | |
achievement_debug : 0 : , "sv", "cheat", "rep" : Turn on achievement debug msgs. | |
addip : cmd : : Add an IP address to the ban list. | |
ai_auto_contact_solver : 1 : , "sv" : | |
ai_block_damage : 0 : , "sv" : | |
ai_debug_assault : 0 : , "sv" : | |
ai_debug_avoidancebounds : 0 : , "sv" : | |
ai_debug_directnavprobe : 0 : , "sv" : | |
ai_debug_doors : 0 : , "sv" : | |
ai_debug_dyninteractions : 0 : , "sv" : Debug the NPC dynamic interaction system. | |
ai_debug_efficiency : 0 : , "sv" : | |
ai_debug_enemies : 0 : , "sv" : | |
ai_debug_expressions : 0 : , "sv" : Show random expression decisions for NPCs. | |
ai_debug_follow : 0 : , "sv" : | |
ai_debug_loners : 0 : , "sv" : | |
ai_debug_looktargets : 0 : , "sv" : | |
ai_debug_los : 0 : , "sv", "cheat" : NPC Line-Of-Sight debug mode. If 1, solid entities that block NPC LOC will be highlighted with white bounding boxes. If 2, it'll show non-solid entities that would do it if they were solid. | |
ai_debug_nav : 0 : , "sv" : | |
ai_debug_node_connect : cmd : : Debug the attempted connection between two nodes | |
ai_debug_ragdoll_magnets : 0 : , "sv" : | |
ai_debug_shoot_positions : 0 : , "sv", "cheat", "rep" : | |
ai_debug_speech : 0 : , "sv" : | |
ai_debug_squads : 0 : , "sv" : | |
ai_debug_think_ticks : 0 : , "sv" : | |
ai_debugscriptconditions : 0 : , "sv" : | |
ai_default_efficient : 0 : , "sv" : | |
ai_drawbattlelines : 0 : , "sv", "cheat" : | |
ai_drop_hint : cmd : : Drop an ai_hint at the player's current eye position. | |
ai_dump_hints : cmd : : | |
ai_efficiency_override : 0 : , "sv" : | |
ai_enable_fear_behavior : 1 : , "sv" : | |
ai_expression_frametime : 0 : , "sv" : Maximum frametime to still play background expressions. | |
ai_expression_optimization : 0 : , "sv" : Disable npc background expressions when you can't see them. | |
ai_fear_player_dist : 720 : , "sv" : | |
ai_find_lateral_cover : 1 : , "sv" : | |
ai_find_lateral_los : 1 : , "sv" : | |
ai_follow_use_points : 1 : , "sv" : | |
ai_follow_use_points_when_moving : 1 : , "sv" : | |
ai_force_serverside_ragdoll : 0 : , "sv" : | |
ai_frametime_limit : 50 : , "sv" : frametime limit for min efficiency AIE_NORMAL (in sec's). | |
ai_lead_time : 0 : , "sv" : | |
ai_LOS_mode : 0 : , "sv", "rep" : | |
ai_moveprobe_debug : 0 : , "sv" : | |
ai_moveprobe_jump_debug : 0 : , "sv" : | |
ai_moveprobe_usetracelist : 0 : , "sv" : | |
ai_navigator_generate_spikes : 0 : , "sv" : | |
ai_navigator_generate_spikes_strength : 8 : , "sv" : | |
ai_no_local_paths : 0 : , "sv" : | |
ai_no_node_cache : 0 : , "sv" : | |
ai_no_select_box : 0 : , "sv" : | |
ai_no_steer : 0 : , "sv" : | |
ai_no_talk_delay : 0 : , "sv" : | |
ai_norebuildgraph : 0 : , "sv" : | |
ai_path_adjust_speed_on_immediate_turns : 1 : , "sv" : | |
ai_path_insert_pause_at_est_end : 1 : , "sv" : | |
ai_path_insert_pause_at_obstruction : 1 : , "sv" : | |
ai_post_frame_navigation : 0 : , "sv" : | |
ai_radial_max_link_dist : 512 : , "sv" : | |
ai_reaction_delay_alert : 0 : , "sv" : | |
ai_reaction_delay_idle : 0 : , "sv" : | |
ai_rebalance_thinks : 1 : , "sv" : | |
ai_report_task_timings_on_limit : 0 : , "a", "sv" : | |
ai_sequence_debug : 0 : , "sv" : | |
ai_set_move_height_epsilon : cmd : : Set how high AI bumps up ground walkers when checking steps | |
ai_setupbones_debug : 0 : , "sv" : Shows that bones that are setup every think | |
ai_shot_bias : 1 : , "sv" : | |
ai_shot_bias_max : 1 : , "sv", "rep" : | |
ai_shot_bias_min : -1 : , "sv", "rep" : | |
ai_shot_stats : 0 : , "sv" : | |
ai_shot_stats_term : 1000 : , "sv" : | |
ai_show_hull_attacks : 0 : , "sv" : | |
ai_show_think_tolerance : 0 : , "sv" : | |
ai_simulate_task_overtime : 0 : , "sv" : | |
ai_spread_cone_focus_time : 0 : , "sv" : | |
ai_spread_defocused_cone_multiplier : 3 : , "sv" : | |
ai_spread_pattern_focus_time : 0 : , "sv" : | |
ai_strong_optimizations : 0 : , "sv" : | |
ai_strong_optimizations_no_checkstand : 0 : , "sv" : | |
ai_task_pre_script : 0 : , "sv" : | |
ai_test_moveprobe_ignoresmall : 0 : , "sv" : | |
ai_think_limit_label : 0 : , "a", "sv" : | |
ai_use_clipped_paths : 1 : , "sv" : | |
ai_use_efficiency : 1 : , "sv" : | |
ai_use_frame_think_limits : 1 : , "sv" : | |
ai_use_think_optimizations : 1 : , "sv" : | |
ai_use_visibility_cache : 1 : , "sv" : | |
ai_vehicle_avoidance : 1 : , "sv", "cheat" : | |
air_density : cmd : : Changes the density of air for drag computations. | |
alias : cmd : : Alias a command. | |
ammo_338mag_max : 30 : , "sv", "rep" : | |
ammo_357sig_max : 52 : , "sv", "rep" : | |
ammo_45acp_max : 100 : , "sv", "rep" : | |
ammo_50AE_max : 35 : , "sv", "rep" : | |
ammo_556mm_box_max : 200 : , "sv", "rep" : | |
ammo_556mm_max : 90 : , "sv", "rep" : | |
ammo_57mm_max : 100 : , "sv", "rep" : | |
ammo_762mm_max : 90 : , "sv", "rep" : | |
ammo_9mm_max : 120 : , "sv", "rep" : | |
ammo_buckshot_max : 32 : , "sv", "rep" : | |
ammo_flashbang_max : 2 : , "sv", "rep" : | |
ammo_hegrenade_max : 1 : , "sv", "rep" : | |
ammo_smokegrenade_max : 1 : , "sv", "rep" : | |
anim_3wayblend : 1 : , "sv", "rep" : Toggle the 3-way animation blending code. | |
async_allow_held_files : 1 : : Allow AsyncBegin/EndRead() | |
async_mode : 0 : : Set the async filesystem mode (0 = async, 1 = synchronous) | |
async_resume : cmd : : | |
async_serialize : 0 : : Force async reads to serialize for profiling | |
async_simulate_delay : 0 : : Simulate a delay of up to a set msec per file operation | |
async_suspend : cmd : : | |
autoaim_max_deflect : 0 : , "sv" : | |
autoaim_max_dist : 2160 : , "sv" : | |
autobuy : cmd : : Attempt to purchase items with the order listed in cl_autobuy | |
banid : cmd : : Add a user ID to the ban list. | |
banip : cmd : : Add an IP address to the ban list. | |
bench_end : cmd : : Ends gathering of info. | |
bench_start : cmd : : Starts gathering of info. Arguments: filename to write results into | |
bench_upload : cmd : : Uploads most recent benchmark stats to the Valve servers. | |
bind : cmd : : Bind a key. | |
bind_mac : cmd : : Bind this key but only on Mac, not win32 | |
BindToggle : cmd : : Performs a bind <key> 'increment var <cvar> 0 1 1' | |
bloodspray : cmd : : blood | |
bot_add : cmd : : bot_add <t|ct> <type> <difficulty> <name> - Adds a bot matching the given criteria. | |
bot_add_ct : cmd : : bot_add_ct <type> <difficulty> <name> - Adds a Counter-Terrorist bot matching the given criteria. | |
bot_add_t : cmd : : bot_add_t <type> <difficulty> <name> - Adds a terrorist bot matching the given criteria. | |
bot_all_weapons : cmd : : Allows the bots to use all weapons | |
bot_allow_grenades : 1 : , "sv", "rep" : If nonzero, bots may use grenades. | |
bot_allow_machine_guns : 1 : , "sv", "rep" : If nonzero, bots may use the machine gun. | |
bot_allow_pistols : 1 : , "sv", "rep" : If nonzero, bots may use pistols. | |
bot_allow_rifles : 1 : , "sv", "rep" : If nonzero, bots may use rifles. | |
bot_allow_rogues : 1 : , "sv", "rep" : If nonzero, bots may occasionally go 'rogue'. Rogue bots do not obey radio commands, nor pursue scenario goals. | |
bot_allow_shotguns : 1 : , "sv", "rep" : If nonzero, bots may use shotguns. | |
bot_allow_snipers : 1 : , "sv", "rep" : If nonzero, bots may use sniper rifles. | |
bot_allow_sub_machine_guns : 1 : , "sv", "rep" : If nonzero, bots may use sub-machine guns. | |
bot_auto_follow : 0 : , "sv", "rep" : If nonzero, bots with high co-op may automatically follow a nearby human player. | |
bot_auto_vacate : 1 : , "sv", "rep" : If nonzero, bots will automatically leave to make room for human players. | |
bot_chatter : 0 : , "sv", "rep" : Control how bots talk. Allowed values: 'off', 'radio', 'minimal', or 'normal'. | |
bot_crouch : 0 : , "sv", "cheat" : | |
bot_debug : 0 : , "sv", "cheat", "rep" : For internal testing purposes. | |
bot_debug_target : 0 : , "sv", "cheat", "rep" : For internal testing purposes. | |
bot_defer_to_human : 0 : , "sv", "rep" : If nonzero and there is a human on the team, the bots will not do the scenario tasks. | |
bot_difficulty : 1 : , "sv", "rep" : Defines the skill of bots joining the game. Values are: 0=easy, 1=normal, 2=hard, 3=expert. | |
bot_dont_shoot : 0 : , "sv", "cheat", "rep" : If nonzero, bots will not fire weapons (for debugging). | |
bot_eco_limit : 2000 : , "sv", "rep" : If nonzero, bots will not buy if their money falls below this amount. | |
bot_flipout : 0 : , "sv", "cheat", "rep" : If nonzero, bots use no CPU for AI. Instead, they run around randomly. | |
bot_freeze : 0 : , "sv", "cheat" : | |
bot_goto_mark : cmd : : Sends a bot to the selected nav area (useful for testing navigation meshes) | |
bot_join_after_player : 1 : , "sv", "rep" : If nonzero, bots wait until a player joins before entering the game. | |
bot_join_delay : 0 : , "sv" : Prevents bots from joining the server for this many seconds after a map change. | |
bot_join_team : 0 : , "sv", "rep" : Determines the team bots will join into. Allowed values: 'any', 'T', or 'CT'. | |
bot_kick : cmd : : bot_kick <all> <t|ct> <type> <difficulty> <name> - Kicks a specific bot, or all bots, matching the given criteria. | |
bot_kill : cmd : : bot_kill <all> <t|ct> <type> <difficulty> <name> - Kills a specific bot, or all bots, matching the given criteria. | |
bot_knives_only : cmd : : Restricts the bots to only using knives | |
bot_loadout : 0 : , "sv", "cheat" : bots are given these items at round start | |
bot_mimic : 0 : , "sv" : Bot uses usercmd of player by index. | |
bot_mimic_yaw_offset : 180 : , "sv", "cheat" : | |
bot_pistols_only : cmd : : Restricts the bots to only using pistols | |
bot_prefix : 0 : , "sv", "rep" : This string is prefixed to the name of all bots that join the game. <difficulty> will be replaced with the bot's difficulty. <weaponclass> will be replaced with the bot's desired weapon class. <skill> will be replaced with a 0-100 representation of the bot's skill. | |
bot_profile_db : 0 : , "sv", "rep" : The filename from which bot profiles will be read. | |
bot_quota : 0 : , "sv", "nf", "rep" : Determines the total number of bots in the game. | |
bot_quota_mode : 0 : , "sv", "rep" : Determines the type of quota. Allowed values: 'normal', 'fill', and 'match'. If 'fill', the server will adjust bots to keep N players in the game, where N is bot_quota. If 'match', the server will maintain a 1:N ratio of humans to bots, where N is bot_quota. | |
bot_randombuy : 0 : , "sv", "cheat" : should bots ignore their prefered weapons and just buy weapons at random? | |
bot_show_battlefront : 0 : , "sv", "cheat" : Show areas where rushing players will initially meet. | |
bot_show_nav : 0 : , "sv", "cheat", "rep" : For internal testing purposes. | |
bot_show_occupy_time : 0 : , "sv", "cheat" : Show when each nav area can first be reached by each team. | |
bot_snipers_only : cmd : : Restricts the bots to only using sniper rifles | |
bot_stop : 0 : , "sv", "cheat", "rep" : If nonzero, immediately stops all bot processing. | |
bot_traceview : 0 : , "sv", "cheat", "rep" : For internal testing purposes. | |
bot_walk : 0 : , "sv", "rep" : If nonzero, bots can only walk, not run. | |
bot_zombie : 0 : , "sv", "cheat", "rep" : If nonzero, bots will stay in idle mode and not attack. | |
breakable_disable_gib_limit : 0 : , "sv" : | |
breakable_multiplayer : 1 : , "sv" : | |
buddha : cmd : : Toggle. Player takes damage but won't die. (Shows red cross when health is zero) | |
budget_toggle_group : cmd : : Turn a budget group on/off | |
bug_swap : cmd : : Automatically swaps the current weapon for the bug bait and back again. | |
cache_print : cmd : : cache_print [section] Print out contents of cache memory. | |
cache_print_lru : cmd : : cache_print_lru [section] Print out contents of cache memory. | |
cache_print_summary : cmd : : cache_print_summary [section] Print out a summary contents of cache memory. | |
callvote : cmd : : Start a vote on an issue. | |
cast_hull : cmd : : Tests hull collision detection | |
cast_ray : cmd : : Tests collision detection | |
ch_createairboat : cmd : : Spawn airboat in front of the player. | |
ch_createjeep : cmd : : Spawn jeep in front of the player. | |
changelevel : cmd : : Change server to the specified map | |
changelevel2 : cmd : : Transition to the specified map in single player | |
changelevel_next : cmd : : Immediately changes to the next map in the map rotation for the server. | |
cl_clock_correction : 1 : , "cheat" : Enable/disable clock correction on the client. | |
cl_clock_correction_adjustment_max_amount : 200 : , "cheat" : Sets the maximum number of milliseconds per second it is allowed to correct the client clock. It will only correct this amount if the difference between the client and server clock is equal to or larger than cl_clock_correction_adjustment_max_offset. | |
cl_clock_correction_adjustment_max_offset : 90 : , "cheat" : As the clock offset goes from cl_clock_correction_adjustment_min_offset to this value (in milliseconds), it moves towards applying cl_clock_correction_adjustment_max_amount of adjustment. That way, the response is small when the offset is small. | |
cl_clock_correction_adjustment_min_offset : 10 : , "cheat" : If the clock offset is less than this amount (in milliseconds), then no clock correction is applied. | |
cl_clock_correction_force_server_tick : 999 : , "cheat" : Force clock correction to match the server tick + this offset (-999 disables it). | |
cl_clock_showdebuginfo : 0 : , "cheat" : Show debugging info about the clock drift. | |
cl_clockdrift_max_ms : 150 : , "cheat" : Maximum number of milliseconds the clock is allowed to drift before the client snaps its clock to the server's. | |
cl_clockdrift_max_ms_threadmode : 0 : , "cheat" : Maximum number of milliseconds the clock is allowed to drift before the client snaps its clock to the server's. | |
cl_resend : 6 : : Delay in seconds before the client will resend the 'connect' attempt | |
cl_show_connectionless_packet_warnings : 0 : : Show console messages about ignored connectionless packets on the client. | |
clear_debug_overlays : cmd : : clears debug overlays | |
clientport : 27005 : : Host game client port | |
closecaption : 0 : , "a", "user" : Enable close captioning. | |
cmd : cmd : : Forward command to server. | |
collision_shake_amp : 0 : , "sv" : | |
collision_shake_freq : 0 : , "sv" : | |
collision_shake_time : 0 : , "sv" : | |
collision_test : cmd : : Tests collision system | |
commentary : 0 : , "sv" : Desired commentary mode state. | |
commentary_available : 0 : , "sv" : Automatically set by the game when a commentary file is available for the current map. | |
commentary_cvarsnotchanging : cmd : : | |
commentary_finishnode : cmd : : | |
con_logfile : 0 : : Console output gets written to this file | |
con_timestamp : 0 : : Prefix console.log entries with timestamps | |
coop : 0 : , "nf" : Cooperative play. | |
create_flashlight : cmd : : | |
CreatePredictionError : cmd : : Create a prediction error | |
creditsdone : cmd : : | |
cs_make_vip : cmd : : Marks a player as the VIP | |
cs_ShowStateTransitions : -2 : , "sv", "cheat" : cs_ShowStateTransitions <ent index or -1 for all>. Show player state transitions. | |
cvarlist : cmd : : Show the list of convars/concommands. | |
datacachesize : 256 : : Size in MB. | |
dbghist_addline : cmd : : Add a line to the debug history. Format: <category id> <line> | |
dbghist_dump : cmd : : Dump the debug history to the console. Format: <category id> Categories: 0: Entity I/O 1: AI Decisions 2: Scene Print 3: Alyx Blind 4: Log of damage done to player | |
deathmatch : 1 : , "nf" : Running a deathmatch server. | |
debug_materialmodifycontrol : 0 : , "sv" : | |
debug_physimpact : 0 : , "sv" : | |
debug_touchlinks : 0 : , "sv" : Spew touch link activity | |
decalfrequency : 10 : , "sv", "nf" : | |
developer : 0 : : Set developer message level | |
devshots_nextmap : cmd : : Used by the devshots system to go to the next map in the devshots maplist. | |
differences : cmd : : Show all convars which are not at their default values. | |
disconnect : cmd : : Disconnect game from server. | |
disp_dynamic : 0 : : | |
dispcoll_drawplane : 0 : , "sv" : | |
displaysoundlist : 0 : , "sv" : | |
drawcross : cmd : : Draws a cross at the given location Arguments: x y z | |
drawline : cmd : : Draws line between two 3D Points. Green if no collision Red is collides with something Arguments: x1 y1 z1 x2 y2 z2 | |
dt_ShowPartialChangeEnts : 0 : : (SP only) - show entities that were copied using small optimized lists (FL_EDICT_PARTIAL_CHANGE). | |
dt_UsePartialChangeEnts : 1 : : (SP only) - enable FL_EDICT_PARTIAL_CHANGE optimization. | |
dti_flush : cmd : : Write out the datatable instrumentation files (you must run with -dti for this to work). | |
dtwarning : 0 : : Print data table warnings? | |
dtwatchclass : 0 : : Watch all fields encoded with this table. | |
dtwatchent : -1 : : Watch this entities data table encoding. | |
dtwatchvar : 0 : : Watch the named variable. | |
dump_entity_sizes : cmd : : Print sizeof(entclass) | |
dump_globals : cmd : : Dump all global entities/states | |
dumpentityfactories : cmd : : Lists all entity factory names. | |
dumpeventqueue : cmd : : Dump the contents of the Entity I/O event queue to the console. | |
dumpgamestringtable : cmd : : Dump the contents of the game string table to the console. | |
dumplongticks : cmd : : Enables generating minidumps on long ticks. | |
dumpstringtables : cmd : : Print string tables to console. | |
echo : cmd : : Echo text to console. | |
endround : cmd : : End the current round. | |
engine_no_focus_sleep : 50 : , "a" : | |
ent_absbox : cmd : : Displays the total bounding box for the given entity(s) in green. Some entites will also display entity specific overlays. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at | |
ent_attachments : cmd : : Displays the attachment points on an entity. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at | |
ent_autoaim : cmd : : Displays the entity's autoaim radius. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at | |
ent_bbox : cmd : : Displays the movement bounding box for the given entity(ies) in orange. Some entites will also display entity specific overlays. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at | |
ent_cancelpendingentfires : cmd : : Cancels all ent_fire created outputs that are currently waiting for their delay to expire. | |
ent_create : cmd : : Creates an entity of the given type where the player is looking. Additional parameters can be passed in in the form: ent_create <entity name> <param 1 name> <param 1> <param 2 name> <param 2>...<param N name> <param N> | |
ent_debugkeys : 0 : , "sv" : | |
ent_dump : cmd : : Usage: ent_dump <entity name> | |
ent_fire : cmd : : Usage: ent_fire <target> [action] [value] [delay] | |
ent_info : cmd : : Usage: ent_info <class name> | |
ent_keyvalue : cmd : : Applies the comma delimited key=value pairs to the entity with the given Hammer ID. Format: ent_keyvalue <entity id> <key1> <value1> <key2> <value2> ... <keyN> <valueN> | |
ent_messages : cmd : : Toggles input/output message display for the selected entity(ies). The name of the entity will be displayed as well as any messages that it sends or receives. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at | |
ent_messages_draw : 0 : , "sv", "cheat" : Visualizes all entity input/output activity. | |
ent_name : cmd : : | |
ent_orient : cmd : : Orient the specified entity to match the player's angles. By default, only orients target entity's YAW. Use the 'allangles' option to orient on all axis. Format: ent_orient <entity name> <optional: allangles> | |
ent_pause : cmd : : Toggles pausing of input/output message processing for entities. When turned on processing of all message will stop. Any messages displayed with 'ent_messages' will stop fading and be displayed indefinitely. To step through the messages one by one use 'ent_step'. | |
ent_pivot : cmd : : Displays the pivot for the given entity(ies). (y=up=green, z=forward=blue, x=left=red). Arguments: {entity_name} / {class_name} / no argument picks what player is looking at | |
ent_rbox : cmd : : Displays the total bounding box for the given entity(s) in green. Some entites will also display entity specific overlays. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at | |
ent_remove : cmd : : Removes the given entity(s) Arguments: {entity_name} / {class_name} / no argument picks what player is looking at | |
ent_remove_all : cmd : : Removes all entities of the specified type Arguments: {entity_name} / {class_name} | |
ent_rotate : cmd : : Rotates an entity by a specified # of degrees | |
ent_setname : cmd : : Sets the targetname of the given entity(s) Arguments: {new entity name} {entity_name} / {class_name} / no argument picks what player is looking at | |
ent_show_response_criteria : cmd : : Print, to the console, an entity's current criteria set used to select responses. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at | |
ent_step : cmd : : When 'ent_pause' is set this will step through one waiting input / output message at a time. | |
ent_teleport : cmd : : Teleport the specified entity to where the player is looking. Format: ent_teleport <entity name> | |
ent_text : cmd : : Displays text debugging information about the given entity(ies) on top of the entity (See Overlay Text) Arguments: {entity_name} / {class_name} / no argument picks what player is looking at | |
ent_viewoffset : cmd : : Displays the eye position for the given entity(ies) in red. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at | |
exec : cmd : : Execute script file. | |
exit : cmd : : Exit the engine. | |
explode : cmd : : Kills the player with explosive damage | |
explodevector : cmd : : Kills a player applying an explosive force. Usage: explodevector <player> <x value> <y value> <z value> | |
fadein : cmd : : fadein {time r g b}: Fades the screen in from black or from the specified color over the given number of seconds. | |
fadeout : cmd : : fadeout {time r g b}: Fades the screen to black or to the specified color over the given number of seconds. | |
filesystem_buffer_size : 0 : : Size of per file buffers. 0 for none | |
filesystem_max_stdio_read : 16 : : | |
filesystem_native : 1 : : Use native FS or STDIO | |
filesystem_report_buffered_io : 0 : : | |
filesystem_unbuffered_io : 1 : : | |
find : cmd : : Find concommands with the specified string in their name/help text. | |
find_ent : cmd : : Find and list all entities with classnames or targetnames that contain the specified substring. Format: find_ent <substring> | |
find_ent_index : cmd : : Display data for entity matching specified index. Format: find_ent_index <index> | |
findflags : cmd : : Find concommands by flags. | |
fire_absorbrate : 3 : , "sv" : | |
fire_dmgbase : 1 : , "sv" : | |
fire_dmginterval : 1 : , "sv" : | |
fire_dmgscale : 0 : , "sv" : | |
fire_extabsorb : 5 : , "sv" : | |
fire_extscale : 12 : , "sv" : | |
fire_growthrate : 1 : , "sv" : | |
fire_heatscale : 1 : , "sv" : | |
fire_incomingheatscale : 0 : , "sv" : | |
fire_maxabsorb : 50 : , "sv" : | |
firetarget : cmd : : | |
fish_dormant : 0 : , "sv", "cheat", "rep" : Turns off interactive fish behavior. Fish become immobile and unresponsive. | |
flex_expression : 0 : , "sv" : | |
flex_looktime : 5 : , "sv" : | |
flex_maxawaytime : 1 : , "sv" : | |
flex_maxplayertime : 7 : , "sv" : | |
flex_minawaytime : 0 : , "sv" : | |
flex_minplayertime : 5 : , "sv" : | |
flex_talk : 0 : , "sv" : | |
flush : cmd : : Flush unlocked cache memory. | |
flush_locked : cmd : : Flush unlocked and locked cache memory. | |
fog_enable_water_fog : 1 : , "cheat" : | |
fov : cmd : : Change players FOV | |
fps_max : 300 : : Frame rate limiter, cannot be set while connected to a server. | |
free_pass_peek_debug : 0 : , "sv" : | |
fs_monitor_read_from_pack : 0 : : 0:Off, 1:Any, 2:Sync only | |
fs_printopenfiles : cmd : : Show all files currently opened by the engine. | |
fs_report_sync_opens : 0 : : 0:Off, 1:Always, 2:Not during load | |
fs_warning_level : cmd : : Set the filesystem warning level. | |
fs_warning_mode : 0 : : 0:Off, 1:Warn main thread, 2:Warn other threads | |
func_break_max_pieces : 15 : , "a", "sv", "rep" : | |
func_break_reduction_factor : 0 : , "sv" : | |
func_breakdmg_bullet : 0 : , "sv" : | |
func_breakdmg_club : 1 : , "sv" : | |
func_breakdmg_explosive : 1 : , "sv" : | |
g_debug_angularsensor : 0 : , "sv", "cheat" : | |
g_debug_constraint_sounds : 0 : , "sv", "cheat" : Enable debug printing about constraint sounds. | |
g_debug_doors : 0 : , "sv" : | |
g_debug_npc_vehicle_roles : 0 : , "sv" : | |
g_debug_ragdoll_removal : 0 : , "sv", "cheat", "rep" : | |
g_debug_trackpather : 0 : , "sv", "cheat" : | |
g_debug_transitions : 0 : , "sv" : Set to 1 and restart the map to be warned if the map has no trigger_transition volumes. Set to 2 to see a dump of all entities & associated results during a transition. | |
g_debug_vehiclebase : 0 : , "sv", "cheat" : | |
g_debug_vehicledriver : 0 : , "sv", "cheat" : | |
g_debug_vehicleexit : 0 : , "sv", "cheat" : | |
g_debug_vehiclesound : 0 : , "sv", "cheat" : | |
g_jeepexitspeed : 100 : , "sv", "cheat" : | |
g_Language : 0 : , "sv", "rep" : | |
g_ragdoll_important_maxcount : 2 : , "sv", "rep" : | |
g_ragdoll_maxcount : 8 : , "sv", "rep" : | |
give : cmd : : Give item to player. Arguments: <item_name> | |
givecurrentammo : cmd : : Give a supply of ammo for current weapon.. | |
global_set : cmd : : global_set <globalname> <state>: Sets the state of the given env_global (0 = OFF, 1 = ON, 2 = DEAD). | |
god : cmd : : Toggle. Player becomes invulnerable. | |
groundlist : cmd : : Display ground entity list <index> | |
hammer_update_entity : cmd : : Updates the entity's position/angles when in edit mode | |
hammer_update_safe_entities : cmd : : Updates entities in the map that can safely be updated (don't have parents or are affected by constraints). Also excludes entities mentioned in any hammer_updateignorelist objects in this map. | |
heartbeat : cmd : : Force heartbeat of master servers | |
help : cmd : : Find help about a convar/concommand. | |
hl2_episodic : 0 : , "sv", "rep" : | |
host_flush_threshold : 20 : : Memory threshold below which the host should flush caches between server instances | |
host_framerate : 0 : : Set to lock per-frame time elapse. | |
host_limitlocal : 0 : : Apply cl_cmdrate and cl_updaterate to loopback connection | |
host_map : 0 : : Current map name. | |
host_profile : 0 : : | |
host_runofftime : cmd : : Run off some time without rendering/updating sounds | |
host_showcachemiss : 0 : : Print a debug message when the client or server cache is missed. | |
host_ShowIPCCallCount : 0 : : Print # of IPC calls this number of times per second. If set to -1, the # of IPC calls is shown every frame. | |
host_sleep : 0 : , "cheat" : Force the host to sleep a certain number of milliseconds each frame. | |
host_speeds : 0 : : Show general system running times. | |
host_thread_mode : 0 : : Run the host in threaded mode, (0 == off, 1 == if multicore, 2 == force) | |
host_timer_report : cmd : : Spew CPU timer jitter for the last 128 frames in microseconds (dedicated only) | |
host_timer_spin_ms : 0 : : Use CPU busy-loop for improved timer precision (dedicated only) | |
host_timescale : 1 : , "rep" : Prescale the clock by this amount. | |
hostage_debug : 0 : , "sv", "cheat" : Show hostage AI debug information | |
hostip : 0 : : Host game server ip | |
hostname : 0 : : Hostname for server. | |
hostport : 27025 : : Host game server port | |
hud_jeephint_numentries : 10 : , "sv" : | |
hurtme : cmd : : Hurts the player. Arguments: <health to lose> | |
incrementvar : cmd : : Increment specified convar value. | |
ip : 0 : : Overrides IP for multihomed hosts | |
kdtree_test : cmd : : Tests spatial partition for entities queries. | |
key_findbinding : cmd : : Find key bound to specified command string. | |
key_listboundkeys : cmd : : List bound keys with bindings. | |
kick : cmd : : Kick a player by name. | |
kickall : cmd : : Kicks everybody connected with a message. | |
kickid : cmd : : Kick a player by userid or uniqueid, with a message. | |
kill : cmd : : Kills the player with generic damage | |
killserver : cmd : : Shutdown the server. | |
killvector : cmd : : Kills a player applying force. Usage: killvector <player> <x value> <y value> <z value> | |
listid : cmd : : Lists banned users. | |
listip : cmd : : List IP addresses on the ban list. | |
listissues : cmd : : List all the issues that can be voted on. | |
listmodels : cmd : : List loaded models. | |
listRecentNPCSpeech : cmd : : Displays a list of the last 5 lines of speech from NPCs. | |
loader_dump_table : cmd : : | |
loader_spew_info : 0 : : 0:Off, 1:Timing, 2:Completions, 3:Late Completions, 4:Purges, -1:All | |
loader_spew_info_ex : 0 : : (internal) | |
log : cmd : : Enables logging to file, console, and udp < on | off >. | |
log_verbose_enable : 0 : , "sv" : Set to 1 to enable verbose server log on the server. | |
log_verbose_interval : 3 : , "sv" : Determines the interval (in seconds) for the verbose server log. | |
logaddress_add : cmd : : Set address and port for remote host <ip:port>. | |
logaddress_del : cmd : : Remove address and port for remote host <ip:port>. | |
logaddress_delall : cmd : : Remove all udp addresses being logged to | |
logaddress_list : cmd : : List all addresses currently being used by logaddress. | |
lservercfgfile : 0 : , "sv" : | |
map : cmd : : Start playing on specified map. | |
map_background : cmd : : Runs a map as the background to the main menu. | |
map_commentary : cmd : : Start playing, with commentary, on a specified map. | |
map_noareas : 0 : : Disable area to area connection testing. | |
map_setbombradius : cmd : : Sets the bomb radius for the map. | |
map_showbombradius : cmd : : Shows bomb radius from the center of each bomb site and planted bomb. | |
map_showspawnpoints : cmd : : Shows player spawn points (red=invalid) | |
mapcyclefile : 0 : , "sv" : Name of the .txt file used to cycle the maps on multiplayer servers | |
maps : cmd : : Displays list of maps. | |
mat_aaquality : 0 : : | |
mat_accelerate_adjust_exposure_down : 3 : , "cheat" : | |
mat_antialias : 0 : : | |
mat_bufferprimitives : 0 : : | |
mat_bumpbasis : 0 : , "cheat" : | |
mat_bumpmap : 1 : : | |
mat_compressedtextures : 1 : : | |
mat_configcurrent : cmd : : show the current video control panel config for the material system | |
mat_debugalttab : 0 : , "cheat" : | |
mat_debugdepth : 0 : : | |
mat_depthbias_decal : -262144 : , "cheat" : | |
mat_depthbias_normal : 0 : , "cheat" : | |
mat_depthbias_shadowmap : 0 : , "cheat" : | |
mat_diffuse : 1 : , "cheat" : | |
mat_drawflat : 0 : , "cheat" : | |
mat_dxlevel : 92 : : | |
mat_enable_vrmode : cmd : : Switches the material system to VR mode (after restart) | |
mat_envmapsize : 128 : : | |
mat_envmaptgasize : 32 : : | |
mat_excludetextures : 0 : , "cheat" : | |
mat_fastnobump : 0 : , "cheat" : | |
mat_fastspecular : 1 : : Enable/Disable specularity for visual testing. Will not reload materials and will not affect perf. | |
mat_fillrate : 0 : , "cheat" : | |
mat_filterlightmaps : 1 : : | |
mat_filtertextures : 1 : : | |
mat_forceaniso : 1 : : | |
mat_forcedynamic : 0 : , "cheat" : | |
mat_forcehardwaresync : 1 : : | |
mat_forcemanagedtextureintohardware : 1 : : | |
mat_fullbright : 0 : , "cheat" : | |
mat_hdr_enabled : cmd : : Report if HDR is enabled for debugging | |
mat_hdr_level : 2 : , "a" : Set to 0 for no HDR, 1 for LDR+bloom on HDR maps, and 2 for full HDR on HDR maps. | |
mat_hdr_manual_tonemap_rate : 1 : : | |
mat_hdr_tonemapscale : 1 : , "cheat" : The HDR tonemap scale. 1 = Use autoexposure, 0 = eyes fully closed, 16 = eyes wide open. | |
mat_info : cmd : : Shows material system info | |
mat_levelflush : 1 : : | |
mat_lightmap_pfms : 0 : : Outputs .pfm files containing lightmap data for each lightmap page when a level exits. | |
mat_loadtextures : 1 : , "cheat" : | |
mat_luxels : 0 : , "cheat" : | |
mat_maxframelatency : 1 : : | |
mat_measurefillrate : 0 : , "cheat" : | |
mat_mipmaptextures : 1 : : | |
mat_monitorgamma : 2 : : monitor gamma (typically 2.2 for CRT and 1.7 for LCD) | |
mat_monitorgamma_tv_enabled : 0 : , "a" : | |
mat_monitorgamma_tv_exp : 2 : : | |
mat_monitorgamma_tv_range_max : 255 : : | |
mat_monitorgamma_tv_range_min : 16 : : | |
mat_morphstats : 0 : , "cheat" : | |
mat_motion_blur_enabled : 1 : : | |
mat_norendering : 0 : , "cheat" : | |
mat_normalmaps : 0 : , "cheat" : | |
mat_normals : 0 : , "cheat" : | |
mat_parallaxmap : 1 : : | |
mat_phong : 1 : : | |
mat_picmip : 0 : : | |
mat_powersavingsmode : 0 : , "a" : Power Savings Mode | |
mat_proxy : 0 : , "cheat" : | |
mat_queue_mode : -1 : , "a" : The queue/thread mode the material system should use: -1=default, 0=synchronous single thread, 2=queued multithreaded | |
mat_queue_report : 0 : , "a" : Report thread stalls. Positive number will filter by stalls >= time in ms. -1 reports all locks. | |
mat_reducefillrate : 0 : : | |
mat_reduceparticles : 0 : : | |
mat_reloadallmaterials : cmd : : Reloads all materials | |
mat_reloadmaterial : cmd : : Reloads a single material | |
mat_reloadtextures : cmd : : Reloads all textures | |
mat_report_queue_status : 0 : : | |
mat_reporthwmorphmemory : cmd : : Reports the amount of size in bytes taken up by hardware morph textures. | |
mat_reset_rendertargets : cmd : : Resets all the render targets | |
mat_reversedepth : 0 : , "cheat" : | |
mat_savechanges : cmd : : saves current video configuration to the registry | |
mat_shadowstate : 1 : : | |
mat_show_ab_hdr : 0 : : | |
mat_showenvmapmask : 0 : : | |
mat_showlowresimage : 0 : , "cheat" : | |
mat_showmaterials : cmd : : Show materials. | |
mat_showmaterialsverbose : cmd : : Show materials (verbose version). | |
mat_showmiplevels : 0 : , "cheat" : color-code miplevels 2: normalmaps, 1: everything else | |
mat_showtextures : cmd : : Show used textures. | |
mat_slopescaledepthbias_decal : 0 : , "cheat" : | |
mat_slopescaledepthbias_normal : 0 : , "cheat" : | |
mat_slopescaledepthbias_shadowmap : 16 : , "cheat" : | |
mat_softwarelighting : 0 : : | |
mat_softwareskin : 0 : , "cheat" : | |
mat_specular : 1 : : Enable/Disable specularity for perf testing. Will cause a material reload upon change. | |
mat_spew_on_texture_size : 0 : : Print warnings about vtf content that isn't of the expected size | |
mat_supportflashlight : -1 : : 0 - do not support flashlight (don't load flashlight shader combos), 1 - flashlight is supported | |
mat_texture_tracking : 0 : : | |
mat_tonemap_algorithm : 1 : , "cheat" : 0 = Original Algorithm 1 = New Algorithm | |
mat_tonemapping_occlusion_use_stencil : 0 : : | |
mat_trilinear : 0 : : | |
mat_vrmode_adapter : -1 : : | |
mat_vsync : 0 : : Force sync to vertical retrace | |
mat_wireframe : 0 : , "cheat" : | |
matchmakingport : 27025 : : Host Matchmaking port | |
maxplayers : cmd : : Change the maximum number of players allowed on this server. | |
mem_compact : cmd : : | |
mem_dump : cmd : : Dump memory stats to text file. | |
mem_dumpstats : 0 : : Dump current and max heap usage info to console at end of frame ( set to 2 for continuous output ) | |
mem_eat : cmd : : | |
mem_force_flush : 0 : , "cheat" : Force cache flush of unlocked resources on every alloc | |
mem_max_heapsize : 256 : : Maximum amount of memory to dedicate to engine hunk and datacache (in mb) | |
mem_max_heapsize_dedicated : 64 : : Maximum amount of memory to dedicate to engine hunk and datacache, for dedicated server (in mb) | |
mem_min_heapsize : 48 : : Minimum amount of memory to dedicate to engine hunk and datacache (in mb) | |
mem_periodicdumps : 0 : : Write periodic memstats dumps every n seconds. | |
mem_test : cmd : : | |
mem_test_each_frame : 0 : : Run heap check at end of every frame | |
mem_test_every_n_seconds : 0 : : Run heap check at a specified interval | |
mem_vcollide : cmd : : Dumps the memory used by vcollides | |
memory : cmd : : Print memory stats. | |
memory_diff : cmd : : show memory stats relative to snapshot | |
memory_list : cmd : : dump memory list (linux only) | |
memory_mark : cmd : : snapshot current allocation status | |
memory_status : cmd : : show memory stats (linux only) | |
mission_list : cmd : : List all available tactical missions | |
mission_show : cmd : : Show the given mission | |
mod_forcedata : 1 : : Forces all model file data into cache on model load. | |
mod_forcetouchdata : 1 : : Forces all model file data into cache on model load. | |
mod_load_anims_async : 0 : : | |
mod_load_fakestall : 0 : : Forces all ANI file loading to stall for specified ms | |
mod_load_mesh_async : 0 : : | |
mod_load_showstall : 0 : : 1 - show hitches , 2 - show stalls | |
mod_load_vcollide_async : 0 : : | |
mod_lock_mdls_on_load : 0 : : | |
mod_test_mesh_not_available : 0 : , "cheat" : | |
mod_test_not_available : 0 : , "cheat" : | |
mod_test_verts_not_available : 0 : , "cheat" : | |
mod_touchalldata : 1 : : Touch model data during level startup | |
mod_trace_load : 0 : : | |
motdfile : 0 : , "sv" : The MOTD file to load. | |
motdfile_text : 0 : , "sv" : The text-only MOTD file to use for clients that have disabled HTML MOTDs. | |
mp_allowNPCs : 1 : , "sv", "nf" : | |
mp_allowspectators : 1 : , "sv", "rep" : toggles whether the server allows spectator mode or not | |
mp_autocrosshair : 1 : , "sv", "nf" : | |
mp_autokick : 1 : , "sv", "rep" : Kick idle/team-killing players | |
mp_autoteambalance : 1 : , "sv", "nf" : | |
mp_bonusroundtime : 15 : , "sv", "rep" : Time after round win until round restarts | |
mp_bonusroundtime_final : 15 : , "sv", "rep" : Time after final round ends until round restarts | |
mp_buytime : 1 : , "sv", "rep" : How many minutes after round start players can buy items for. | |
mp_c4timer : 45 : , "sv", "nf", "rep" : how long from when the C4 is armed until it blows | |
mp_chattime : 10 : , "sv", "rep" : amount of time players can chat after the game is over | |
mp_clan_ready_signal : 0 : , "sv" : Text that team leader from each team must speak for the match to begin | |
mp_clan_readyrestart : 0 : , "sv" : If non-zero, game will restart once someone from each team gives the ready signal | |
mp_decals : 200 : , "a" : | |
mp_defaultteam : 0 : , "sv" : | |
mp_disable_autokick : cmd : : Prevents a userid from being auto-kicked | |
mp_disable_respawn_times : 0 : , "sv", "nf", "rep" : | |
mp_dump_timers : cmd : : Prints round timers to the console for debugging | |
mp_enableroundwaittime : 1 : , "sv", "rep" : Enable timers to wait between rounds. | |
mp_fadetoblack : 0 : , "sv", "nf", "rep" : fade a player's screen to black when he dies | |
mp_falldamage : 0 : , "sv", "nf" : | |
mp_flashlight : 0 : , "sv", "nf" : | |
mp_footsteps : 1 : , "sv", "nf" : | |
mp_forceautoteam : 0 : , "sv", "nf", "rep" : Automatically assign players to teams when joining. | |
mp_forcecamera : 1 : , "sv", "rep" : Restricts spectator modes for dead players | |
mp_forcerespawn : 1 : , "sv", "nf" : | |
mp_forcerespawnplayers : cmd : : Force all players to respawn. | |
mp_forcewin : cmd : : Forces team to win | |
mp_fraglimit : 0 : , "sv", "nf", "rep" : The number of kills at which the map ends | |
mp_freezetime : 6 : , "sv", "nf", "rep" : how many seconds to keep players frozen when the round starts | |
mp_friendlyfire : 0 : , "sv", "nf", "rep" : Allows team members to injure other members of their team | |
mp_holiday_nogifts : 0 : , "sv", "nf" : Set to 1 to prevent holiday gifts from spawning when players are killed. | |
mp_hostagepenalty : 13 : , "sv", "nf" : Terrorist are kicked for killing too much hostages | |
mp_humanteam : 0 : , "sv", "rep" : Restricts human players to a single team {any, CT, T} | |
mp_ignore_round_win_conditions : 0 : , "sv", "rep" : Ignore conditions which would end the current round | |
mp_limitteams : 2 : , "sv", "nf", "rep" : Max # of players 1 team can have over another (0 disables check) | |
mp_logdetail : 0 : , "sv" : Logs attacks. Values are: 0=off, 1=enemy, 2=teammate, 3=both) | |
mp_mapcycle_empty_timeout_seconds : 0 : , "sv", "rep" : If nonzero, server will cycle to the next map if it has been empty on the current map for N seconds | |
mp_match_end_at_timelimit : 0 : , "sv", "nf" : Allow the match to end when mp_timelimit hits instead of waiting for the end of the current round. | |
mp_maxrounds : 0 : , "sv", "nf", "rep" : max number of rounds to play before server changes maps | |
mp_playerid : 0 : , "sv", "rep" : Controls what information player see in the status bar: 0 all names; 1 team names; 2 no names | |
mp_playerid_delay : 0 : , "sv", "rep" : Number of seconds to delay showing information in the status bar | |
mp_playerid_hold : 0 : , "sv", "rep" : Number of seconds to keep showing old information in the status bar | |
mp_respawnwavetime : 10 : , "sv", "nf", "rep" : Time between respawn waves. | |
mp_restartgame : 0 : , "sv" : If non-zero, game will restart in the specified number of seconds | |
mp_restartgame_immediate : 0 : , "sv" : If non-zero, game will restart immediately | |
mp_restartround : 0 : , "sv" : If non-zero, the current round will restart in the specified number of seconds | |
mp_round_restart_delay : 5 : , "sv", "rep" : Number of seconds to delay before restarting a round after a win | |
mp_roundtime : 2 : , "sv", "nf", "rep" : How many minutes each round takes. | |
mp_scrambleteams : cmd : : Scramble the teams and restart the game | |
mp_scrambleteams_auto : 1 : , "sv", "nf" : Server will automatically scramble the teams if criteria met. Only works on dedicated servers. | |
mp_scrambleteams_auto_windifference : 2 : , "sv", "nf" : Number of round wins a team must lead by in order to trigger an auto scramble. | |
mp_show_voice_icons : 1 : , "sv", "rep" : Show overhead player voice icons when players are speaking. | |
mp_spawnprotectiontime : 5 : , "sv", "rep" : Kick players who team-kill within this many seconds of a round restart. | |
mp_stalemate_enable : 0 : , "sv", "nf" : Enable/Disable stalemate mode. | |
mp_stalemate_meleeonly : 0 : , "sv", "nf", "rep" : Restrict everyone to melee weapons only while in Sudden Death. | |
mp_stalemate_timelimit : 240 : , "sv", "rep" : Timelimit (in seconds) of the stalemate round. | |
mp_startmoney : 800 : , "sv", "nf", "rep" : amount of money each player gets when they reset | |
mp_switchteams : cmd : : Switch teams and restart the game | |
mp_teamlist : 0 : , "sv", "nf" : | |
mp_teamoverride : 1 : , "sv" : | |
mp_teamplay : 0 : , "sv", "nf" : | |
mp_teams_unbalance_limit : 1 : , "sv", "rep" : Teams are unbalanced when one team has this many more players than the other team. (0 disables check) | |
mp_timelimit : 0 : , "sv", "nf", "rep" : game time per map in minutes | |
mp_tkpunish : 0 : , "sv", "rep" : Will a TK'er be punished in the next round? {0=no, 1=yes} | |
mp_tournament : 0 : , "sv", "nf", "rep" : | |
mp_tournament_allow_non_admin_restart : 1 : , "sv" : Allow mp_tournament_restart command to be issued by players other than admin. | |
mp_tournament_restart : cmd : : Restart Tournament Mode on the current level. | |
mp_waitingforplayers_cancel : 0 : , "sv" : Set to 1 to end the WaitingForPlayers period. | |
mp_waitingforplayers_restart : 0 : , "sv" : Set to 1 to start or restart the WaitingForPlayers period. | |
mp_waitingforplayers_time : 0 : , "sv" : WaitingForPlayers time length in seconds | |
mp_weaponstay : 0 : , "sv", "nf" : | |
mp_winlimit : 0 : , "sv", "nf", "rep" : Max score one team can reach before server changes maps | |
multvar : cmd : : Multiply specified convar value. | |
name : 0 : , "a", "user", "print", "server_can_execute" : Current user name | |
namelockid : cmd : : Prevent name changes for this userID. | |
nav_add_to_selected_set : cmd : : Add current area to the selected set. | |
nav_add_to_selected_set_by_id : cmd : : Add specified area id to the selected set. | |
nav_analyze : cmd : : Re-analyze the current Navigation Mesh and save it to disk. | |
nav_area_bgcolor : 0 : , "sv", "cheat" : RGBA color to draw as the background color for nav areas while editing. | |
nav_area_max_size : 50 : , "sv", "cheat" : Max area size created in nav generation | |
nav_avoid : cmd : : Toggles the 'avoid this area when possible' flag used by the AI system. | |
nav_begin_area : cmd : : Defines a corner of a new Area or Ladder. To complete the Area or Ladder, drag the opposite corner to the desired location and issue a 'nav_end_area' command. | |
nav_begin_deselecting : cmd : : Start continuously removing from the selected set. | |
nav_begin_drag_deselecting : cmd : : Start dragging a selection area. | |
nav_begin_drag_selecting : cmd : : Start dragging a selection area. | |
nav_begin_selecting : cmd : : Start continuously adding to the selected set. | |
nav_begin_shift_xy : cmd : : Begin shifting the Selected Set. | |
nav_build_ladder : cmd : : Attempts to build a nav ladder on the climbable surface under the cursor. | |
nav_check_connectivity : cmd : : Checks to be sure every (or just the marked) nav area can get to every goal area for the map (hostages or bomb site). | |
nav_check_file_consistency : cmd : : Scans the maps directory and reports any missing/out-of-date navigation files. | |
nav_check_floor : cmd : : Updates the blocked/unblocked status for every nav area. | |
nav_check_stairs : cmd : : Update the nav mesh STAIRS attribute | |
nav_chop_selected : cmd : : Chops all selected areas into their component 1x1 areas | |
nav_clear_attribute : cmd : : Remove given nav attribute from all areas in the selected set. | |
nav_clear_selected_set : cmd : : Clear the selected set. | |
nav_clear_walkable_marks : cmd : : Erase any previously placed walkable positions. | |
nav_compress_id : cmd : : Re-orders area and ladder ID's so they are continuous. | |
nav_connect : cmd : : To connect two Areas, mark the first Area, highlight the second Area, then invoke the connect command. Note that this creates a ONE-WAY connection from the first to the second Area. To make a two-way connection, also connect the second area to the first. | |
nav_coplanar_slope_limit : 0 : , "sv", "cheat" : | |
nav_coplanar_slope_limit_displacement : 0 : , "sv", "cheat" : | |
nav_corner_adjust_adjacent : 18 : , "sv", "cheat" : radius used to raise/lower corners in nearby areas when raising/lowering corners. | |
nav_corner_lower : cmd : : Lower the selected corner of the currently marked Area. | |
nav_corner_place_on_ground : cmd : : Places the selected corner of the currently marked Area on the ground. | |
nav_corner_raise : cmd : : Raise the selected corner of the currently marked Area. | |
nav_corner_select : cmd : : Select a corner of the currently marked Area. Use multiple times to access all four corners. | |
nav_create_area_at_feet : 0 : , "sv", "cheat" : Anchor nav_begin_area Z to editing player's feet | |
nav_create_place_on_ground : 0 : , "sv", "cheat" : If true, nav areas will be placed flush with the ground when created by hand. | |
nav_crouch : cmd : : Toggles the 'must crouch in this area' flag used by the AI system. | |
nav_debug_blocked : 0 : , "sv", "cheat" : | |
nav_delete : cmd : : Deletes the currently highlighted Area. | |
nav_delete_marked : cmd : : Deletes the currently marked Area (if any). | |
nav_disconnect : cmd : : To disconnect two Areas, mark an Area, highlight a second Area, then invoke the disconnect command. This will remove all connections between the two Areas. | |
nav_disconnect_outgoing_oneways : cmd : : For each area in the selected set, disconnect all outgoing one-way connections. | |
nav_displacement_test : 10000 : , "sv", "cheat" : Checks for nodes embedded in displacements (useful for in-development maps) | |
nav_dont_hide : cmd : : Toggles the 'area is not suitable for hiding spots' flag used by the AI system. | |
nav_drag_selection_volume_zmax_offset : 32 : , "sv", "rep" : The offset of the nav drag volume top from center | |
nav_drag_selection_volume_zmin_offset : 32 : , "sv", "rep" : The offset of the nav drag volume bottom from center | |
nav_draw_limit : 500 : , "sv", "cheat" : The maximum number of areas to draw in edit mode | |
nav_dump_selected_set_positions : cmd : : Write the (x,y,z) coordinates of the centers of all selected nav areas to a file. | |
nav_edit : 0 : , "sv", "cheat" : Set to one to interactively edit the Navigation Mesh. Set to zero to leave edit mode. | |
nav_end_area : cmd : : Defines the second corner of a new Area or Ladder and creates it. | |
nav_end_deselecting : cmd : : Stop continuously removing from the selected set. | |
nav_end_drag_deselecting : cmd : : Stop dragging a selection area. | |
nav_end_drag_selecting : cmd : : Stop dragging a selection area. | |
nav_end_selecting : cmd : : Stop continuously adding to the selected set. | |
nav_end_shift_xy : cmd : : Finish shifting the Selected Set. | |
nav_flood_select : cmd : : Selects the current Area and all Areas connected to it, recursively. To clear a selection, use this command again. | |
nav_gen_cliffs_approx : cmd : : Mark cliff areas, post-processing approximation | |
nav_generate : cmd : : Generate a Navigation Mesh for the current map and save it to disk. | |
nav_generate_fencetops : 1 : , "sv", "cheat" : Autogenerate nav areas on fence and obstacle tops | |
nav_generate_fixup_jump_areas : 1 : , "sv", "cheat" : Convert obsolete jump areas into 2-way connections | |
nav_generate_incremental : cmd : : Generate a Navigation Mesh for the current map and save it to disk. | |
nav_generate_incremental_range : 2000 : , "sv", "cheat" : | |
nav_generate_incremental_tolerance : 0 : , "sv", "cheat" : Z tolerance for adding new nav areas. | |
nav_jump : cmd : : Toggles the 'traverse this area by jumping' flag used by the AI system. | |
nav_ladder_flip : cmd : : Flips the selected ladder's direction. | |
nav_load : cmd : : Loads the Navigation Mesh for the current map. | |
nav_lower_drag_volume_max : cmd : : Lower the top of the drag select volume. | |
nav_lower_drag_volume_min : cmd : : Lower the bottom of the drag select volume. | |
nav_make_sniper_spots : cmd : : Chops the marked area into disconnected sub-areas suitable for sniper spots. | |
nav_mark : cmd : : Marks the Area or Ladder under the cursor for manipulation by subsequent editing commands. | |
nav_mark_attribute : cmd : : Set nav attribute for all areas in the selected set. | |
nav_mark_unnamed : cmd : : Mark an Area with no Place name. Useful for finding stray areas missed when Place Painting. | |
nav_mark_walkable : cmd : : Mark the current location as a walkable position. These positions are used as seed locations when sampling the map to generate a Navigation Mesh. | |
nav_max_view_distance : 6000 : , "sv", "cheat" : Maximum range for precomputed nav mesh visibility (0 = default 1500 units) | |
nav_max_vis_delta_list_length : 64 : , "sv", "cheat" : | |
nav_merge : cmd : : To merge two Areas into one, mark the first Area, highlight the second by pointing your cursor at it, and invoke the merge command. | |
nav_merge_mesh : cmd : : Merges a saved selected set into the current mesh. | |
nav_no_hostages : cmd : : Toggles the 'hostages cannot use this area' flag used by the AI system. | |
nav_no_jump : cmd : : Toggles the 'dont jump in this area' flag used by the AI system. | |
nav_place_floodfill : cmd : : Sets the Place of the Area under the cursor to the curent Place, and 'flood-fills' the Place to all adjacent Areas. Flood-filling stops when it hits an Area with the same Place, or a different Place than that of the initial Area. | |
nav_place_list : cmd : : Lists all place names used in the map. | |
nav_place_pick : cmd : : Sets the current Place to the Place of the Area under the cursor. | |
nav_place_replace : cmd : : Replaces all instances of the first place with the second place. | |
nav_place_set : cmd : : Sets the Place of all selected areas to the current Place. | |
nav_potentially_visible_dot_tolerance : 0 : , "sv", "cheat" : | |
nav_precise : cmd : : Toggles the 'dont avoid obstacles' flag used by the AI system. | |
nav_quicksave : 1 : , "sv", "cheat" : Set to one to skip the time consuming phases of the analysis. Useful for data collection and testing. | |
nav_raise_drag_volume_max : cmd : : Raise the top of the drag select volume. | |
nav_raise_drag_volume_min : cmd : : Raise the bottom of the drag select volume. | |
nav_recall_selected_set : cmd : : Re-selects the stored selected set. | |
nav_remove_from_selected_set : cmd : : Remove current area from the selected set. | |
nav_remove_jump_areas : cmd : : Removes legacy jump areas, replacing them with connections. | |
nav_restart_after_analysis : 1 : , "sv" : When nav nav_restart_after_analysis finishes, restart the server. Turning this off can cause crashes, but is useful for incremental generation. | |
nav_run : cmd : : Toggles the 'traverse this area by running' flag used by the AI system. | |
nav_save : cmd : : Saves the current Navigation Mesh to disk. | |
nav_save_selected : cmd : : Writes the selected set to disk for merging into another mesh via nav_merge_mesh. | |
nav_select_blocked_areas : cmd : : Adds all blocked areas to the selected set | |
nav_select_damaging_areas : cmd : : Adds all damaging areas to the selected set | |
nav_select_half_space : cmd : : Selects any areas that intersect the given half-space. | |
nav_select_invalid_areas : cmd : : Adds all invalid areas to the Selected Set. | |
nav_select_larger_than : cmd : : Select nav areas where both dimensions are larger than the given size. | |
nav_select_obstructed_areas : cmd : : Adds all obstructed areas to the selected set | |
nav_select_orphans : cmd : : Adds all orphan areas to the selected set (highlight a valid area first). | |
nav_select_overlapping : cmd : : Selects nav areas that are overlapping others. | |
nav_select_radius : cmd : : Adds all areas in a radius to the selection set | |
nav_select_stairs : cmd : : Adds all stairway areas to the selected set | |
nav_selected_set_border_color : 100 : , "sv", "cheat" : Color used to draw the selected set borders while editing. | |
nav_selected_set_color : 255 : , "sv", "cheat" : Color used to draw the selected set background while editing. | |
nav_set_place_mode : cmd : : Sets the editor into or out of Place mode. Place mode allows labelling of Area with Place names. | |
nav_shift : cmd : : Shifts the selected areas by the specified amount | |
nav_show_approach_points : 0 : , "sv", "cheat" : Show Approach Points in the Navigation Mesh. | |
nav_show_area_info : 0 : , "sv", "cheat" : Duration in seconds to show nav area ID and attributes while editing | |
nav_show_compass : 0 : , "sv", "cheat" : | |
nav_show_continguous : 0 : , "sv", "cheat" : Highlight non-contiguous connections | |
nav_show_danger : 0 : , "sv", "cheat" : Show current 'danger' levels. | |
nav_show_dumped_positions : cmd : : Show the (x,y,z) coordinate positions of the given dump file. | |
nav_show_func_nav_avoid : 0 : , "sv", "cheat" : Show areas of designer-placed bot avoidance due to func_nav_avoid entities | |
nav_show_func_nav_prefer : 0 : , "sv", "cheat" : Show areas of designer-placed bot preference due to func_nav_prefer entities | |
nav_show_func_nav_prerequisite : 0 : , "sv", "cheat" : Show areas of designer-placed bot preference due to func_nav_prerequisite entities | |
nav_show_light_intensity : 0 : , "sv", "cheat" : | |
nav_show_node_grid : 0 : , "sv", "cheat" : | |
nav_show_node_id : 0 : , "sv", "cheat" : | |
nav_show_nodes : 0 : , "sv", "cheat" : | |
nav_show_player_counts : 0 : , "sv", "cheat" : Show current player counts in each area. | |
nav_show_potentially_visible : 0 : , "sv", "cheat" : Show areas that are potentially visible from the current nav area | |
nav_simplify_selected : cmd : : Chops all selected areas into their component 1x1 areas and re-merges them together into larger areas | |
nav_slope_limit : 0 : , "sv", "cheat" : The ground unit normal's Z component must be greater than this for nav areas to be generated. | |
nav_slope_tolerance : 0 : , "sv", "cheat" : The ground unit normal's Z component must be this close to the nav area's Z component to be generated. | |
nav_snap_to_grid : 0 : , "sv", "cheat" : Snap to the nav generation grid when creating new nav areas | |
nav_solid_props : 0 : , "sv", "cheat" : Make props solid to nav generation/editing | |
nav_splice : cmd : : To splice, mark an area, highlight a second area, then invoke the splice command to create a new, connected area between them. | |
nav_split : cmd : : To split an Area into two, align the split line using your cursor and invoke the split command. | |
nav_split_place_on_ground : 0 : , "sv", "cheat" : If true, nav areas will be placed flush with the ground when split. | |
nav_stand : cmd : : Toggles the 'stand while hiding' flag used by the AI system. | |
nav_stop : cmd : : Toggles the 'must stop when entering this area' flag used by the AI system. | |
nav_store_selected_set : cmd : : Stores the current selected set for later retrieval. | |
nav_strip : cmd : : Strips all Hiding Spots, Approach Points, and Encounter Spots from the current Area. | |
nav_subdivide : cmd : : Subdivides all selected areas. | |
nav_test_node : 0 : , "sv", "cheat" : | |
nav_test_node_crouch : 0 : , "sv", "cheat" : | |
nav_test_node_crouch_dir : 4 : , "sv", "cheat" : | |
nav_test_stairs : cmd : : Test the selected set for being on stairs | |
nav_toggle_deselecting : cmd : : Start or stop continuously removing from the selected set. | |
nav_toggle_in_selected_set : cmd : : Remove current area from the selected set. | |
nav_toggle_place_mode : cmd : : Toggle the editor into and out of Place mode. Place mode allows labelling of Area with Place names. | |
nav_toggle_place_painting : cmd : : Toggles Place Painting mode. When Place Painting, pointing at an Area will 'paint' it with the current Place. | |
nav_toggle_selected_set : cmd : : Toggles all areas into/out of the selected set. | |
nav_toggle_selecting : cmd : : Start or stop continuously adding to the selected set. | |
nav_transient : cmd : : Toggles the 'area is transient and may become blocked' flag used by the AI system. | |
nav_unmark : cmd : : Clears the marked Area or Ladder. | |
nav_update_blocked : cmd : : Updates the blocked/unblocked status for every nav area. | |
nav_update_lighting : cmd : : Recomputes lighting values | |
nav_update_visibility_on_edit : 0 : , "sv", "cheat" : If nonzero editing the mesh will incrementally recompue visibility | |
nav_use_place : cmd : : If used without arguments, all available Places will be listed. If a Place argument is given, the current Place is set. | |
nav_walk : cmd : : Toggles the 'traverse this area by walking' flag used by the AI system. | |
nav_warp_to_mark : cmd : : Warps the player to the marked area. | |
nav_world_center : cmd : : Centers the nav mesh in the world | |
nb_allow_avoiding : 1 : , "sv", "cheat" : | |
nb_allow_climbing : 1 : , "sv", "cheat" : | |
nb_allow_gap_jumping : 1 : , "sv", "cheat" : | |
nb_blind : 0 : , "sv", "cheat" : Disable vision | |
nb_command : cmd : : Sends a command string to all bots | |
nb_debug : cmd : : Debug NextBots. Categories are: BEHAVIOR, LOOK_AT, PATH, ANIMATION, LOCOMOTION, VISION, HEARING, EVENTS, ERRORS. | |
nb_debug_climbing : 0 : , "sv", "cheat" : | |
nb_debug_filter : cmd : : Add items to the NextBot debug filter. Items can be entindexes or part of the indentifier of one or more bots. | |
nb_debug_history : 1 : , "sv", "cheat" : If true, each bot keeps a history of debug output in memory | |
nb_debug_known_entities : 0 : , "sv", "cheat" : Show the 'known entities' for the bot that is the current spectator target | |
nb_delete_all : cmd : : Delete all non-player NextBot entities. | |
nb_force_look_at : cmd : : Force selected bot to look at the local player's position | |
nb_goal_look_ahead_range : 50 : , "sv", "cheat" : | |
nb_head_aim_resettle_angle : 100 : , "sv", "cheat" : After rotating through this angle, the bot pauses to 'recenter' its virtual mouse on its virtual mousepad | |
nb_head_aim_resettle_time : 0 : , "sv", "cheat" : How long the bot pauses to 'recenter' its virtual mouse on its virtual mousepad | |
nb_head_aim_settle_duration : 0 : , "sv", "cheat" : | |
nb_head_aim_steady_max_rate : 100 : , "sv", "cheat" : | |
nb_ladder_align_range : 50 : , "sv", "cheat" : | |
nb_last_area_update_tolerance : 4 : , "sv", "cheat" : Distance a character needs to travel in order to invalidate cached area | |
nb_move_to_cursor : cmd : : Tell all NextBots to move to the cursor position | |
nb_path_draw_inc : 100 : , "sv", "cheat" : | |
nb_path_draw_segment_count : 100 : , "sv", "cheat" : | |
nb_path_segment_influence_radius : 100 : , "sv", "cheat" : | |
nb_player_crouch : 0 : , "sv", "cheat" : Force bots to crouch | |
nb_player_move : 1 : , "sv", "cheat" : Prevents bots from moving | |
nb_player_move_direct : 0 : , "sv" : | |
nb_player_stop : 0 : , "sv", "cheat" : Stop all NextBotPlayers from updating | |
nb_player_walk : 0 : , "sv", "cheat" : Force bots to walk | |
nb_saccade_speed : 1000 : , "sv", "cheat" : | |
nb_saccade_time : 0 : , "sv", "cheat" : | |
nb_select : cmd : : Select the bot you are aiming at for further debug operations. | |
nb_speed_look_ahead_range : 150 : , "sv", "cheat" : | |
nb_stop : 0 : , "sv", "cheat", "rep" : Stop all NextBots | |
nb_update_debug : 0 : , "sv", "cheat" : | |
nb_update_framelimit : 15 : , "sv", "cheat" : | |
nb_update_frequency : 0 : , "sv", "cheat" : | |
nb_update_maxslide : 2 : , "sv", "cheat" : | |
nb_warp_selected_here : cmd : : Teleport the selected bot to your cursor position | |
net_blockmsg : 0 : , "cheat" : Discards incoming message: <0|1|name> | |
net_channels : cmd : : Shows net channel info | |
net_chokeloop : 0 : : Apply bandwidth choke to loopback packets | |
net_compresspackets : 1 : : Use compression on game packets. | |
net_compresspackets_minsize : 1024 : : Don't bother compressing packets below this size. | |
net_compressvoice : 0 : : Attempt to compress out of band voice payloads (360 only). | |
net_drawslider : 0 : : Draw completion slider during signon | |
net_droppackets : 0 : , "cheat" : Drops next n packets on client | |
net_fakejitter : 0 : , "cheat" : Jitter fakelag packet time | |
net_fakelag : 0 : , "cheat" : Lag all incoming network data (including loopback) by this many milliseconds. | |
net_fakeloss : 0 : , "cheat" : Simulate packet loss as a percentage (negative means drop 1/n packets) | |
net_maxcleartime : 4 : : Max # of seconds we can wait for next packets to be sent based on rate setting (0 == no limit). | |
net_maxfilesize : 16 : : Maximum allowed file size for uploading in MB | |
net_maxfragments : 1260 : : Max fragment bytes per packet | |
net_maxpacketdrop : 5000 : : Ignore any packets with the sequence number more than this ahead (0 == no limit) | |
net_maxroutable : 1260 : , "a", "user" : Requested max packet size before packets are 'split'. | |
net_queue_trace : 0 : : | |
net_queued_packet_thread : 1 : : Use a high priority thread to send queued packets out instead of sending them each frame. | |
net_showdrop : 0 : : Show dropped packets in console | |
net_showevents : 0 : , "cheat" : Dump game events to console (1=client only, 2=all). | |
net_showfragments : 0 : : Show netchannel fragments | |
net_showmsg : 0 : : Show incoming message: <0|1|name> | |
net_showpeaks : 0 : : Show messages for large packets only: <size> | |
net_showsplits : 0 : : Show info about packet splits | |
net_showtcp : 0 : : Dump TCP stream summary to console | |
net_showudp : 0 : : Dump UDP packets summary to console | |
net_showudp_wire : 0 : : Show incoming packet information | |
net_splitpacket_maxrate : 80000 : : Max bytes per second when queueing splitpacket chunks | |
net_splitrate : 1 : : Number of fragments for a splitpacket that can be sent per frame | |
net_start : cmd : : Inits multiplayer network sockets | |
net_status : cmd : : Shows current network status | |
net_udp_rcvbuf : 131072 : : Default UDP receive buffer size | |
net_usesocketsforloopback : 0 : : Use network sockets layer even for listen server local player's packets (multiplayer only). | |
net_warningthrottle : 5 : : Network warning throttling to specified Hz rate | |
next : 0 : , "cheat" : Set to 1 to advance to next frame ( when singlestep == 1 ) | |
nextlevel : 0 : , "sv", "nf" : If set to a valid map name, will trigger a changelevel to the specified map at the end of the round | |
noclip : cmd : : Toggle. Player becomes non-solid and flies. | |
notarget : cmd : : Toggle. Player becomes hidden to NPCs. | |
npc_ally_deathmessage : 1 : , "sv", "cheat" : | |
npc_height_adjust : 1 : , "a", "sv" : Enable test mode for ik height adjustment | |
npc_sentences : 0 : , "sv" : | |
npc_vphysics : 0 : , "sv" : | |
old_radiusdamage : 0 : , "sv", "rep" : | |
opt_EnumerateLeavesFastAlgorithm : 1 : : Use the new SIMD version of CEngineBSPTree::EnumerateLeavesInBox. | |
option_duck_method : 1 : , "a", "sv", "rep" : | |
particle_test_attach_attachment : 0 : , "sv", "cheat" : Attachment index for attachment mode | |
particle_test_attach_mode : 0 : , "sv", "cheat" : Possible Values: 'start_at_attachment', 'follow_attachment', 'start_at_origin', 'follow_origin' | |
particle_test_file : 0 : , "sv", "cheat" : Name of the particle system to dynamically spawn | |
particle_test_start : cmd : : Dispatches the test particle system with the parameters specified in particle_test_file, particle_test_attach_mode and particle_test_attach_param on the entity the player is looking at. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at | |
particle_test_stop : cmd : : Stops all particle systems on the selected entities. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at | |
password : 0 : , "a", "norecord" : Current server access password | |
path : cmd : : Show the engine filesystem path. | |
pause : cmd : : Toggle the server pause state. | |
PerfMark : cmd : : inserts a telemetry marker into the stream. If args are provided, they will be included. | |
phys_impactforcescale : 1 : , "sv" : | |
phys_penetration_error_time : 10 : , "sv" : Controls the duration of vphysics penetration error boxes. | |
phys_pushscale : 1 : , "sv", "rep" : | |
phys_speeds : 0 : , "sv" : | |
phys_stressbodyweights : 5 : , "sv" : | |
phys_timescale : 1 : , "sv" : Scale time for physics | |
phys_upimpactforcescale : 0 : , "sv" : | |
physics_budget : cmd : : Times the cost of each active object | |
physics_constraints : cmd : : Highlights constraint system graph for an entity | |
physics_debug_entity : cmd : : Dumps debug info for an entity | |
physics_highlight_active : cmd : : Turns on the absbox for all active physics objects | |
physics_report_active : cmd : : Lists all active physics objects | |
physics_select : cmd : : Dumps debug info for an entity | |
physicsshadowupdate_render : 0 : , "sv" : | |
picker : cmd : : Toggles 'picker' mode. When picker is on, the bounding box, pivot and debugging text is displayed for whatever entity the player is looking at. Arguments: full - enables all debug information | |
ping : cmd : : Display ping to server. | |
pipeline_static_props : 1 : : | |
player_debug_print_damage : 0 : , "sv", "cheat" : When true, print amount and type of all damage received by player to console. | |
player_old_armor : 0 : , "sv" : | |
plugin_load : cmd : : plugin_load <filename> : loads a plugin | |
plugin_pause : cmd : : plugin_pause <index> : pauses a loaded plugin | |
plugin_pause_all : cmd : : pauses all loaded plugins | |
plugin_print : cmd : : Prints details about loaded plugins | |
plugin_unload : cmd : : plugin_unload <index> : unloads a plugin | |
plugin_unpause : cmd : : plugin_unpause <index> : unpauses a disabled plugin | |
plugin_unpause_all : cmd : : unpauses all disabled plugins | |
prop_active_gib_limit : 999999 : , "sv" : | |
prop_active_gib_max_fade_time : 999999 : , "sv" : | |
prop_crosshair : cmd : : Shows name for prop looking at | |
prop_debug : cmd : : Toggle prop debug mode. If on, props will show colorcoded bounding boxes. Red means ignore all damage. White means respond physically to damage but never break. Green maps health in the range of 100 down to 1. | |
prop_dynamic_create : cmd : : Creates a dynamic prop with a specific .mdl aimed away from where the player is looking. Arguments: {.mdl name} | |
prop_physics_create : cmd : : Creates a physics prop with a specific .mdl aimed away from where the player is looking. Arguments: {.mdl name} | |
props_break_max_pieces : -1 : , "sv" : Maximum prop breakable piece count (-1 = model default) | |
props_break_max_pieces_perframe : -1 : , "sv", "rep" : Maximum prop breakable piece count per frame (-1 = model default) | |
quit : cmd : : Exit the engine. | |
r_3dnow : cmd : : Enable/disable 3DNow code | |
r_AirboatViewDampenDamp : 1 : , "sv", "cheat", "nf", "rep" : | |
r_AirboatViewDampenFreq : 7 : , "sv", "cheat", "nf", "rep" : | |
r_AirboatViewZHeight : 0 : , "sv", "cheat", "nf", "rep" : | |
r_ambientboost : 1 : , "a" : Set to boost ambient term if it is totally swamped by local lights | |
r_ambientfactor : 5 : , "a" : Boost ambient cube by no more than this factor | |
r_ambientfraction : 0 : , "cheat" : Fraction of direct lighting that ambient cube must be below to trigger boosting | |
r_ambientmin : 0 : , "a" : Threshold above which ambient cube will not boost (i.e. it's already sufficiently bright | |
r_colorstaticprops : 0 : , "cheat" : | |
r_debugrandomstaticlighting : 0 : , "cheat" : Set to 1 to randomize static lighting for debugging. Must restart for change to take affect. | |
r_decal_cover_count : 4 : : | |
r_decal_overlap_area : 0 : : | |
r_decal_overlap_count : 3 : : | |
r_decals : 2048 : : | |
r_decalstaticprops : 1 : : Decal static props test | |
r_DispBuildable : 0 : , "cheat" : | |
r_DispDrawAxes : 0 : : | |
r_DispWalkable : 0 : , "cheat" : | |
r_drawbatchdecals : 1 : : Render decals batched. | |
r_drawbrushmodels : 1 : , "cheat" : Render brush models. 0=Off, 1=Normal, 2=Wireframe | |
r_drawdecals : 1 : , "cheat" : Render decals. | |
r_DrawDisp : 1 : , "cheat" : Toggles rendering of displacment maps | |
r_drawentities : 1 : , "cheat" : | |
r_drawfuncdetail : 1 : , "cheat" : Render func_detail | |
r_drawleaf : -1 : , "cheat" : Draw the specified leaf. | |
r_drawlightcache : 0 : , "cheat" : 0: off 1: draw light cache entries 2: draw rays | |
r_drawmodeldecals : 1 : : | |
r_DrawModelLightOrigin : 0 : , "cheat" : | |
r_drawmodelstatsoverlay : 0 : , "cheat" : | |
r_drawmodelstatsoverlaydistance : 500 : , "cheat" : | |
r_drawmodelstatsoverlaymax : 1 : , "a" : time in milliseconds beyond which a model overlay is fully red in r_drawmodelstatsoverlay 2 | |
r_drawmodelstatsoverlaymin : 0 : , "a" : time in milliseconds that a model must take to render before showing an overlay in r_drawmodelstatsoverlay 2 | |
r_DrawSpecificStaticProp : -1 : : | |
r_drawstaticprops : 1 : , "cheat" : 0=Off, 1=Normal, 2=Wireframe | |
r_drawtranslucentworld : 1 : , "cheat" : | |
r_drawworld : 1 : , "cheat" : Render the world. | |
r_dscale_basefov : 90 : , "cheat" : | |
r_dscale_fardist : 2000 : , "cheat" : | |
r_dscale_farscale : 4 : , "cheat" : | |
r_dscale_neardist : 100 : , "cheat" : | |
r_dscale_nearscale : 1 : , "cheat" : | |
r_dynamic : 1 : : | |
r_eyeglintlodpixels : 20 : , "cheat" : The number of pixels wide an eyeball has to be before rendering an eyeglint. Is a floating point value. | |
r_eyemove : 1 : , "a" : | |
r_eyes : 1 : : | |
r_eyeshift_x : 0 : , "a" : | |
r_eyeshift_y : 0 : , "a" : | |
r_eyeshift_z : 0 : , "a" : | |
r_eyesize : 0 : , "a" : | |
r_fastzreject : 0 : : Activate/deactivates a fast z-setting algorithm to take advantage of hardware with fast z reject. Use -1 to default to hardware settings | |
r_fastzrejectdisp : 0 : : Activates/deactivates fast z rejection on displacements (360 only). Only active when r_fastzreject is on. | |
r_flashlightdepthtexture : 1 : : | |
r_flashlightscissor : 1 : : | |
r_flex : 1 : : | |
r_flushlod : cmd : : Flush and reload LODs. | |
r_glint_alwaysdraw : 0 : : | |
r_glint_procedural : 0 : : | |
r_hunkalloclightmaps : 1 : : | |
r_hwmorph : 1 : , "cheat" : | |
r_itemblinkmax : 0 : , "cheat" : | |
r_itemblinkrate : 4 : , "cheat" : | |
r_JeepFOV : 90 : , "sv", "cheat", "rep" : | |
r_JeepViewDampenDamp : 1 : , "sv", "cheat", "nf", "rep" : | |
r_JeepViewDampenFreq : 7 : , "sv", "cheat", "nf", "rep" : | |
r_JeepViewZHeight : 10 : , "sv", "cheat", "nf", "rep" : | |
r_lightaverage : 1 : : Activates/deactivate light averaging | |
r_lightcachemodel : -1 : , "cheat" : | |
r_lightinterp : 5 : , "cheat" : Controls the speed of light interpolation, 0 turns off interpolation | |
r_lightmap : -1 : , "cheat" : | |
r_lightstyle : -1 : , "cheat" : | |
r_lockpvs : 0 : , "cheat" : Lock the PVS so you can fly around and inspect what is being drawn. | |
r_lod : -1 : : | |
r_maxmodeldecal : 50 : : | |
r_modelwireframedecal : 0 : , "cheat" : | |
r_nohw : 0 : , "cheat" : | |
r_norefresh : 0 : : | |
r_nosw : 0 : , "cheat" : | |
r_novis : 0 : , "cheat" : Turn off the PVS. | |
r_occludeemaxarea : 0 : : Prevents occlusion testing for entities that take up more than X% of the screen. 0 means use whatever the level said to use. | |
r_occluderminarea : 0 : : Prevents this occluder from being used if it takes up less than X% of the screen. 0 means use whatever the level said to use. | |
r_occludermincount : 0 : : At least this many occluders will be used, no matter how big they are. | |
r_occlusion : 1 : : Activate/deactivate the occlusion system. | |
r_occlusionspew : 0 : , "cheat" : Activate/deactivates spew about what the occlusion system is doing. | |
r_overlayfadeenable : 0 : : | |
r_overlayfademax : 2000 : : | |
r_overlayfademin : 1750 : : | |
r_overlaywireframe : 0 : : | |
r_partition_level : -1 : , "cheat" : Displays a particular level of the spatial partition system. Use -1 to disable it. | |
r_printdecalinfo : cmd : : | |
r_proplightingfromdisk : 1 : : 0=Off, 1=On, 2=Show Errors | |
r_proplightingpooling : -1 : , "cheat" : 0 - off, 1 - static prop color meshes are allocated from a single shared vertex buffer (on hardware that supports stream offset) | |
r_queued_decals : 0 : : Offloads a bit of decal rendering setup work to the material system queue when enabled. | |
r_randomflex : 0 : , "cheat" : | |
r_renderoverlayfragment : 1 : : | |
r_rootlod : 0 : , "a" : Root LOD | |
r_shadowrendertotexture : 0 : : | |
r_showenvcubemap : 0 : , "cheat" : | |
r_skin : 0 : , "cheat" : | |
r_spray_lifetime : 2 : : Number of rounds player sprays are visible | |
r_sse2 : cmd : : Enable/disable SSE2 code | |
r_staticprop_lod : -1 : : | |
r_staticpropinfo : 0 : : | |
r_studio_stats : 0 : , "cheat" : | |
r_teeth : 1 : : | |
r_unloadlightmaps : 0 : , "cheat" : | |
r_vehicleBrakeRate : 1 : , "sv", "cheat" : | |
r_VehicleViewDampen : 1 : , "sv", "cheat", "nf", "rep" : | |
r_visocclusion : 0 : , "cheat" : Activate/deactivate wireframe rendering of what the occlusion system is doing. | |
r_visualizetraces : 0 : , "sv", "cheat" : | |
r_waterforceexpensive : 0 : , "a" : | |
r_waterforcereflectentities : 0 : : | |
rcon_password : 0 : , "norecord" : remote console password. | |
rebuy : cmd : : Attempt to repurchase items with the order listed in cl_rebuy | |
recompute_speed : cmd : : Recomputes clock speed (for debugging purposes). | |
reload : cmd : : Reload the most recent saved game (add setpos to jump to current view position on reload). | |
removeid : cmd : : Remove a user ID from the ban list. | |
removeip : cmd : : Remove an IP address from the ban list. | |
replay_debug : 0 : , "norecord" : | |
report_entities : cmd : : Lists all entities | |
report_simthinklist : cmd : : Lists all simulating/thinking entities | |
report_soundpatch : cmd : : reports sound patch count | |
report_touchlinks : cmd : : Lists all touchlinks | |
respawn_entities : cmd : : Respawn all the entities in the map. | |
restart : cmd : : Restart the game on the same level (add setpos to jump to current view position on restart). | |
rr_debug_qa : 0 : , "sv" : Set to 1 to see debug related to the Question & Answer system used to create conversations between allied NPCs. | |
rr_debugresponses : 0 : , "sv" : Show verbose matching output (1 for simple, 2 for rule scoring). If set to 3, it will only show response success/failure for npc_selected NPCs. | |
rr_debugrule : 0 : , "sv" : If set to the name of the rule, that rule's score will be shown whenever a concept is passed into the response rules system. | |
rr_dumpresponses : 0 : , "sv" : Dump all response_rules.txt and rules (requires restart) | |
rr_reloadresponsesystems : cmd : : Reload all response system scripts. | |
say : cmd : : Display player message | |
say_team : cmd : : Display player message to team | |
scene_async_prefetch_spew : 0 : , "sv" : Display async .ani file loading info. | |
scene_clamplookat : 1 : , "sv" : Clamp head turns to a max of 20 degrees per think. | |
scene_clientflex : 1 : , "sv", "rep" : Do client side flex animation. | |
scene_flatturn : 1 : , "sv" : | |
scene_flush : cmd : : Flush all .vcds from the cache and reload from disk. | |
scene_forcecombined : 0 : , "sv" : When playing back, force use of combined .wav files even in english. | |
scene_maxcaptionradius : 1200 : , "sv" : Only show closed captions if recipient is within this many units of speaking actor (0==disabled). | |
scene_print : 0 : , "sv", "rep" : When playing back a scene, print timing and event info to console. | |
scene_showfaceto : 0 : , "a", "sv" : When playing back, show the directions of faceto events. | |
scene_showlook : 0 : , "a", "sv" : When playing back, show the directions of look events. | |
scene_showmoveto : 0 : , "a", "sv" : When moving, show the end location. | |
scene_showunlock : 0 : , "a", "sv" : Show when a vcd is playing but normal AI is running. | |
server_game_time : cmd : : Gives the game time in seconds (server's curtime) | |
servercfgfile : 0 : , "sv" : | |
setang : cmd : : Snap player eyes to specified pitch yaw <roll:optional> (must have sv_cheats). | |
setang_exact : cmd : : Snap player eyes and orientation to specified pitch yaw <roll:optional> (must have sv_cheats). | |
setmodel : cmd : : Changes's player's model | |
setpause : cmd : : Set the pause state of the server. | |
setpos : cmd : : Move player to specified origin (must have sv_cheats). | |
setpos_exact : cmd : : Move player to an exact specified origin (must have sv_cheats). | |
shake : cmd : : Shake the screen. | |
showhitlocation : 0 : , "sv" : | |
showtriggers : 0 : , "sv", "cheat" : Shows trigger brushes | |
showtriggers_toggle : cmd : : Toggle show triggers | |
simple_bot_add : cmd : : Add a simple bot. | |
singlestep : 0 : , "cheat" : Run engine in single step mode ( set next to 1 to advance a frame ) | |
sk_ally_regen_time : 0 : , "sv" : Time taken for an ally to regenerate a point of health. | |
sk_autoaim_mode : 1 : , "a", "sv", "rep" : | |
sk_npc_arm : 1 : , "sv" : | |
sk_npc_chest : 1 : , "sv" : | |
sk_npc_head : 2 : , "sv" : | |
sk_npc_leg : 1 : , "sv" : | |
sk_npc_stomach : 1 : , "sv" : | |
sk_player_arm : 1 : , "sv" : | |
sk_player_chest : 1 : , "sv" : | |
sk_player_head : 2 : , "sv" : | |
sk_player_leg : 1 : , "sv" : | |
sk_player_stomach : 1 : , "sv" : | |
skill : 1 : , "a" : Game skill level (1-3). | |
skip_next_map : cmd : : Skips the next map in the map rotation for the server. | |
smoothstairs : 1 : , "sv", "rep" : Smooth player eye z coordinate when traversing stairs. | |
snd_foliage_db_loss : 4 : , "cheat" : | |
snd_gain : 1 : , "cheat" : | |
snd_gain_max : 1 : , "cheat" : | |
snd_gain_min : 0 : , "cheat" : | |
snd_refdb : 60 : , "cheat" : | |
snd_refdist : 36 : , "cheat" : | |
snd_restart : cmd : : Restart sound system. | |
snd_vox_captiontrace : 0 : : Shows sentence name for sentences which are set not to show captions. | |
snd_vox_globaltimeout : 300 : : | |
snd_vox_sectimetout : 300 : : | |
snd_vox_seqtimetout : 300 : : | |
soundpatch_captionlength : 2 : , "sv", "rep" : How long looping soundpatch captions should display for. | |
soundscape_debug : 0 : , "sv", "cheat" : When on, draws lines to all env_soundscape entities. Green lines show the active soundscape, red lines show soundscapes that aren't in range, and white lines show soundscapes that are in range, but not the active soundscape. | |
soundscape_flush : cmd : : Flushes the server & client side soundscapes | |
spec_freeze_time : 5 : , "sv", "cheat", "rep" : Time spend frozen in observer freeze cam. | |
spec_freeze_traveltime : 0 : , "sv", "cheat", "rep" : Time taken to zoom in to frame a target in observer freeze cam. | |
spew_consolelog_to_debugstring : 0 : : Send console log to PLAT_DebugString() | |
spike : cmd : : generates a fake spike | |
star_memory : cmd : : Dump memory stats | |
stats : cmd : : Prints server performance variables | |
status : cmd : : Display map and connection status. | |
step_spline : 0 : , "sv" : | |
studio_queue_mode : 1 : : | |
stuffcmds : cmd : : Parses and stuffs command line + commands to command buffer. | |
suitvolume : 0 : , "a", "sv" : | |
surfaceprop : cmd : : Reports the surface properties at the cursor | |
sv_accelerate : 5 : , "sv", "nf", "rep" : | |
sv_airaccelerate : 10 : , "sv", "nf", "rep" : | |
sv_allow_color_correction : 1 : , "rep" : Allow or disallow clients to use color correction on this server. | |
sv_allow_point_servercommand : 0 : , "sv" : Allow use of point_servercommand entities in map. Potentially dangerous for untrusted maps. disallow : Always disallow always : Allow for all maps | |
sv_allow_voice_from_file : 1 : , "rep" : Allow or disallow clients from using voice_inputfromfile on this server. | |
sv_allow_votes : 1 : , "sv" : Allow voting? | |
sv_allow_wait_command : 1 : , "rep" : Allow or disallow the wait command on clients connected to this server. | |
sv_allowdownload : 1 : : Allow clients to download files | |
sv_allowminmodels : 1 : , "sv", "nf", "rep" : Allow or disallow the use of cl_minmodels on this server. | |
sv_allowupload : 1 : : Allow clients to upload customizations files | |
sv_alltalk : 0 : , "sv", "nf", "rep" : Players can hear all other players, no team restrictions | |
sv_alternateticks : 0 : , "sp" : If set, server only simulates entities on even numbered ticks. | |
sv_autosave : 1 : , "sv" : Set to 1 to autosave game on level transition. Does not affect autosave triggers. | |
sv_backspeed : 0 : , "a", "sv", "rep" : How much to slow down backwards motion | |
sv_benchmark_autovprofrecord : 0 : , "sv" : If running a benchmark and this is set, it will record a vprof file over the duration of the benchmark with filename benchmark.vprof. | |
sv_benchmark_force_start : cmd : : Force start the benchmark. This is only for debugging. It's better to set sv_benchmark to 1 and restart the level. | |
sv_benchmark_numticks : 3300 : , "sv" : If > 0, then it only runs the benchmark for this # of ticks. | |
sv_bonus_challenge : 0 : , "sv", "rep" : Set to values other than 0 to select a bonus map challenge type. | |
sv_bounce : 0 : , "sv", "nf", "rep" : Bounce multiplier for when physically simulated objects collide with other objects. | |
sv_cacheencodedents : 1 : : If set to 1, does an optimization to prevent extra SendTable_Encode calls. | |
sv_cheats : 0 : , "nf", "rep" : Allow cheats on server | |
sv_clearhinthistory : cmd : : Clear memory of server side hints displayed to the player. | |
sv_client_cmdrate_difference : 20 : , "rep" : cl_cmdrate is moved to within sv_client_cmdrate_difference units of cl_updaterate before it is clamped between sv_mincmdrate and sv_maxcmdrate. | |
sv_client_max_interp_ratio : 5 : , "rep" : This can be used to limit the value of cl_interp_ratio for connected clients (only while they are connected). If sv_client_min_interp_ratio is -1, then this cvar has no effect. | |
sv_client_min_interp_ratio : 1 : , "rep" : This can be used to limit the value of cl_interp_ratio for connected clients (only while they are connected). -1 = let clients set cl_interp_ratio to anything any other value = set minimum value for cl_interp_ratio | |
sv_client_predict : -1 : , "rep" : This can be used to force the value of cl_predict for connected clients (only while they are connected). -1 = let clients set cl_predict to anything 0 = force cl_predict to 0 1 = force cl_predict to 1 | |
sv_clockcorrection_msecs : 60 : , "sv" : The server tries to keep each player's m_nTickBase withing this many msecs of the server absolute tickcount | |
sv_competitive_minspec : 0 : , "sv", "nf", "rep" : Enable to force certain client convars to minimum/maximum values to help prevent competitive advantages: r_drawdetailprops = 1 r_staticprop_lod = minimum -1 maximum 3 fps_max minimum 59 (0 works too) cl_detailfade minimum 400 cl_detaildist minimum 1200 cl_interp_ratio = minimum 1 maximum 2 cl_interp = minimum 0 maximum 0.031 | |
sv_compressstringtablebaselines_threshold : 2048 : : Minimum size (in bytes) for stringtablebaseline buffer to be compressed. | |
sv_consistency : 1 : , "rep" : Legacy variable with no effect! This was deleted and then added as a temporary kludge to prevent players from being banned by servers running old versions of SMAC | |
sv_contact : 0 : , "nf" : Contact email for server sysop | |
sv_debug_player_use : 0 : , "sv", "rep" : Visualizes +use logic. Green cross=trace success, Red cross=trace too far, Green box=radius success | |
sv_debugmanualmode : 0 : : Make sure entities correctly report whether or not their network data has changed. | |
sv_debugroundstats : 0 : , "sv" : A temporary variable that will print extra information about stats upload which may be useful in debugging any problems. | |
sv_debugtempentities : 0 : : Show temp entity bandwidth usage. | |
sv_deltaprint : 0 : : Print accumulated CalcDelta profiling data (only if sv_deltatime is on) | |
sv_deltatime : 0 : : Enable profiling of CalcDelta calls | |
sv_disable_querycache : 0 : , "sv", "cheat" : debug - disable trace query cache | |
sv_disablefreezecam : 0 : , "sv", "rep" : Turn on/off freezecam on server | |
sv_downloadurl : 0 : , "rep" : Location from which clients can download missing files | |
sv_dump_edicts : cmd : : Display a list of edicts allocated on the server. | |
sv_dumpstringtables : 0 : , "cheat" : | |
sv_enableboost : 0 : , "sv", "nf", "rep" : Allow boost exploits | |
sv_enablebunnyhopping : 0 : , "sv", "nf", "rep" : | |
sv_enableoldqueries : 0 : : Enable support for old style (HL1) server queries | |
sv_filterban : 1 : : Set packet filtering by IP mode | |
sv_footsteps : 1 : , "sv", "nf", "rep" : Play footstep sound for players | |
sv_forcepreload : 0 : , "a" : Force server side preloading. | |
sv_friction : 4 : , "sv", "nf", "rep" : World friction. | |
sv_gravity : 800 : , "sv", "nf", "rep" : World gravity. | |
sv_hudhint_sound : 1 : , "sv", "rep" : | |
sv_ignoregrenaderadio : 0 : , "sv" : Turn off Fire in the hole messages | |
sv_ladder_angle : 0 : , "sv", "rep" : Cos of angle of incidence to ladder perpendicular for applying ladder_dampen | |
sv_ladder_dampen : 0 : , "sv", "rep" : Amount to dampen perpendicular movement on a ladder | |
sv_lan : 0 : : Server is a lan server ( no heartbeat, no authentication, no non-class C addresses ) | |
sv_legacy_grenade_damage : 0 : , "sv", "rep" : Enable to replicate grenade damage behavior of the original Counter-Strike Source game. | |
sv_log_onefile : 0 : , "a" : Log server information to only one file. | |
sv_logbans : 1 : , "a" : Log server bans in the server logs. | |
sv_logblocks : 0 : : If true when log when a query is blocked (can cause very large log files) | |
sv_logdownloadlist : 1 : : | |
sv_logecho : 1 : , "a" : Echo log information to the console. | |
sv_logfile : 1 : , "a" : Log server information in the log file. | |
sv_logfilecompress : 0 : , "a" : Gzip compress logfile and rename to logfilename.log.gz on close. | |
sv_logfilename_format : 0 : , "a" : Log filename format. See strftime for formatting codes. | |
sv_logflush : 0 : , "a" : Flush the log file to disk on each write (slow). | |
sv_logsdir : 0 : , "a" : Folder in the game directory where server logs will be stored. | |
sv_logsecret : 0 : : If set then include this secret when doing UDP logging (will use 0x53 as packet type, not usual 0x52) | |
sv_lowedict_action : 0 : : 0 - no action, 1 - warn to log file, 2 - attempt to restart the game, if applicable, 3 - restart the map, 4 - go to the next map in the map cycle, 5 - spew all edicts. | |
sv_lowedict_threshold : 8 : : When only this many edicts are free, take the action specified by sv_lowedict_action. | |
sv_massreport : 0 : , "sv" : | |
sv_master_share_game_socket : 1 : : Use the game's socket to communicate to the master server. If this is 0, then it will create a socket on -steamport + 1 to communicate to the master server on. | |
sv_max_connects_sec : 2 : : Maximum connections per second to respond to from a single IP address. | |
sv_max_connects_sec_global : 0 : : Maximum connections per second to respond to from anywhere. | |
sv_max_connects_window : 4 : : Window over which to average connections per second averages. | |
sv_max_queries_sec : 3 : : Maximum queries per second to respond to from a single IP address. | |
sv_max_queries_sec_global : 3000 : : Maximum queries per second to respond to from anywhere. | |
sv_max_queries_window : 30 : : Window over which to average queries per second averages. | |
sv_max_usercmd_future_ticks : 8 : , "sv" : Prevents clients from running usercmds too far in the future. Prevents speed hacks. | |
sv_maxcmdrate : 66 : , "rep" : (If sv_mincmdrate is > 0), this sets the maximum value for cl_cmdrate. | |
sv_maxrate : 0 : , "rep" : Max bandwidth rate allowed on server, 0 == unlimited | |
sv_maxreplay : 0 : : Maximum replay time in seconds | |
sv_maxroutable : 1260 : : Server upper bound on net_maxroutable that a client can use. | |
sv_maxspeed : 320 : , "sv", "nf", "rep" : | |
sv_maxupdaterate : 66 : , "rep" : Maximum updates per second that the server will allow | |
sv_maxuptimelimit : 0 : : If set, whenever a game ends, if the server uptime exceeds this number of hours, the server will exit. | |
sv_maxusrcmdprocessticks : 24 : , "sv", "nf" : Maximum number of client-issued usrcmd ticks that can be replayed in packet loss conditions, 0 to allow no restrictions | |
sv_maxusrcmdprocessticks_holdaim : 1 : , "sv", "cheat" : Hold client aim for multiple server sim ticks when client-issued usrcmd contains multiple actions (0: off; 1: hold this server tick; 2+: hold multiple ticks) | |
sv_maxusrcmdprocessticks_warning : -1 : , "sv" : Print a warning when user commands get dropped due to insufficient usrcmd ticks allocated, number of seconds to throttle, negative disabled | |
sv_maxvelocity : 3500 : , "sv", "rep" : Maximum speed any ballistically moving object is allowed to attain per axis. | |
sv_memlimit : 0 : : If set, whenever a game ends, if the total memory used by the server is greater than this # of megabytes, the server will exit. | |
sv_mincmdrate : 10 : , "rep" : This sets the minimum value for cl_cmdrate. 0 == unlimited. | |
sv_minrate : 3500 : , "rep" : Min bandwidth rate allowed on server, 0 == unlimited | |
sv_minupdaterate : 10 : , "rep" : Minimum updates per second that the server will allow | |
sv_minuptimelimit : 0 : : If set, whenever a game ends, if the server uptime is less than this number of hours, the server will continue running regardless of sv_memlimit. | |
sv_motd_unload_on_dismissal : 0 : , "sv" : If enabled, the MOTD contents will be unloaded when the player closes the MOTD. | |
sv_namechange_cooldown_seconds : 30 : : When a client name change is received, wait N seconds before allowing another name change | |
sv_netspike : cmd : : Write network trace if amount of data sent to client exceeds N bytes. Use zero to disable tracing. Note that having this enabled, even if never triggered, impacts performance. Set to zero when not in use. For compatibility reasons, this command can be initialized on the command line with the -netspike option. | |
sv_netspike_on_reliable_snapshot_overflow : 0 : : If nonzero, the server will dump a netspike trace if a client is dropped due to reliable snapshot overflow | |
sv_netspike_output : 1 : : Where the netspike data be written? Sum of the following values: 1=netspike.txt, 2=ordinary server log | |
sv_netspike_sendtime_ms : 0 : : If nonzero, the server will dump a netspike trace if it takes more than N ms to prepare a snapshot to a single client. This feature does take some CPU cycles, so it should be left off when not in use. | |
sv_noclipaccelerate : 5 : , "a", "sv", "nf", "rep" : | |
sv_noclipduringpause : 0 : , "sv", "cheat", "rep" : If cheats are enabled, then you can noclip with the game paused (for doing screenshots, etc.). | |
sv_noclipspeed : 5 : , "a", "sv", "nf", "rep" : | |
sv_nomvp : 0 : , "sv" : Disable MVP awards. | |
sv_nonemesis : 0 : , "sv" : Disable nemesis and revenge. | |
sv_noroundstats : 1 : , "sv", "rep" : A temporary variable that can be used for disabling upload of round stats. | |
sv_nostats : 0 : , "sv", "nf", "rep" : Disable collecting statistics and awarding achievements. | |
sv_nowinpanel : 0 : , "sv", "rep" : Turn on/off win panel on server | |
sv_npc_talker_maxdist : 1024 : , "sv" : NPCs over this distance from the player won't attempt to speak. | |
sv_parallel_packentities : 1 : : | |
sv_parallel_sendsnapshot : 0 : : | |
sv_password : 0 : , "nf", "prot", "norecord" : Server password for entry into multiplayer games | |
sv_pausable : 0 : , "nf" : Is the server pausable. | |
sv_player_display_usercommand_errors : 0 : , "sv", "cheat" : 1 = Display warning when command values are out-of-range. 2 = Spew invalid ranges. | |
sv_playerperfhistorycount : 60 : , "sv" : Number of samples to maintain in player perf history | |
sv_precacheinfo : cmd : : Show precache info. | |
sv_pure : cmd : : Show user data. | |
sv_pure_consensus : 5 : : Minimum number of file hashes to agree to form a consensus. | |
sv_pure_kick_clients : 1 : : If set to 1, the server will kick clients with mismatching files. Otherwise, it will issue a warning to the client. | |
sv_pure_retiretime : 900 : : Seconds of server idle time to flush the sv_pure file hash cache. | |
sv_pure_trace : 0 : : If set to 1, the server will print a message whenever a client is verifying a CRC for a file. | |
sv_pushaway_clientside : 0 : , "sv", "rep" : Clientside physics push away (0=off, 1=only localplayer, 1=all players) | |
sv_pushaway_force : 30000 : , "sv", "rep" : How hard physics objects are pushed away from the players on the server. | |
sv_pushaway_hostage_force : 20000 : , "sv", "cheat", "rep" : How hard the hostage is pushed away from physics objects (falls off with inverse square of distance). | |
sv_pushaway_max_force : 1000 : , "sv", "rep" : Maximum amount of force applied to physics objects by players. | |
sv_pushaway_max_hostage_force : 1000 : , "sv", "cheat", "rep" : Maximum of how hard the hostage is pushed away from physics objects. | |
sv_pushaway_max_player_force : 10000 : , "sv", "cheat", "rep" : Maximum of how hard the player is pushed away from physics objects. | |
sv_pushaway_min_player_speed : 75 : , "sv", "rep" : If a player is moving slower than this, don't push away physics objects (enables ducking behind things). | |
sv_pushaway_player_force : 200000 : , "sv", "cheat", "rep" : How hard the player is pushed away from physics objects (falls off with inverse square of distance). | |
sv_pvsskipanimation : 1 : , "a", "sv" : Skips SetupBones when npc's are outside the PVS | |
sv_querycache_stats : cmd : : Display status of the query cache (client only) | |
sv_rcon_banpenalty : 0 : : Number of minutes to ban users who fail rcon authentication | |
sv_rcon_log : 1 : : Enable/disable rcon logging. | |
sv_rcon_maxfailures : 10 : : Max number of times a user can fail rcon authentication before being banned | |
sv_rcon_maxpacketbans : 1 : : Ban IPs for sending RCON packets exceeding the value specified in sv_rcon_maxpacketsize | |
sv_rcon_maxpacketsize : 1024 : : The maximum number of bytes to allow in a command packet | |
sv_rcon_minfailures : 5 : : Number of times a user can fail rcon authentication in sv_rcon_minfailuretime before being banned | |
sv_rcon_minfailuretime : 30 : : Number of seconds to track failed rcon authentications | |
sv_rcon_whitelist_address : 0 : : When set, rcon failed authentications will never ban this address, e.g. '127.0.0.1' | |
sv_region : 255 : : The region of the world to report this server in. | |
sv_restrict_aspect_ratio_fov : 1 : , "rep" : This can be used to limit the effective FOV of users using wide-screen resolutions with aspect ratios wider than 1.85:1 (slightly wider than 16:9). 0 = do not cap effective FOV 1 = limit the effective FOV on windowed mode users using resolutions greater than 1.85:1 2 = limit the effective FOV on both windowed mode and full-screen users | |
sv_rollangle : 0 : , "sv", "nf", "rep" : Max view roll angle | |
sv_rollspeed : 200 : , "sv", "nf", "rep" : | |
sv_runcmds : 1 : , "sv" : | |
sv_setsteamaccount : cmd : : token Set game server account token to use for logging in to a persistent game server account | |
sv_showimpacts : 0 : , "sv", "rep" : Shows client (red) and server (blue) bullet impact point (1=both, 2=client-only, 3=server-only) | |
sv_showladders : 0 : , "sv" : Show bbox and dismount points for all ladders (must be set before level load.) | |
sv_showlagcompensation : 0 : , "sv", "cheat" : Show lag compensated hitboxes whenever a player is lag compensated. | |
sv_showplayerhitboxes : 0 : , "sv", "rep" : Show lag compensated hitboxes for the specified player index whenever a player fires. | |
sv_shutdown : cmd : : Sets the server to shutdown next time it's empty | |
sv_shutdown_timeout_minutes : 360 : , "rep" : If sv_shutdown is pending, wait at most N minutes for server to drain before forcing shutdown. | |
sv_skyname : 0 : , "a", "sv", "rep" : Current name of the skybox texture | |
sv_soundemitter_trace : 0 : , "sv", "rep" : Show all EmitSound calls including their symbolic name and the actual wave file they resolved to | |
sv_specaccelerate : 5 : , "a", "sv", "nf", "rep" : | |
sv_specnoclip : 1 : , "a", "sv", "nf", "rep" : | |
sv_specspeed : 3 : , "a", "sv", "nf", "rep" : | |
sv_stats : 1 : : Collect CPU usage stats | |
sv_steamblockingcheck : 0 : : Check each new player for Steam blocking compatibility, 1 = message only, 2 >= drop if any member of owning clan blocks,3 >= drop if any player has blocked, 4 >= drop if player has blocked anyone on server | |
sv_steamgroup : 0 : , "nf" : The ID of the steam group that this server belongs to. You can find your group's ID on the admin profile page in the steam community. | |
sv_stepsize : 18 : , "sv", "nf", "rep" : | |
sv_stopspeed : 75 : , "sv", "nf", "rep" : Minimum stopping speed when on ground. | |
sv_strict_notarget : 0 : , "sv" : If set, notarget will cause entities to never think they are in the pvs | |
sv_tags : 0 : , "nf" : Server tags. Used to provide extra information to clients when they're browsing for servers. Separate tags with a comma. | |
sv_test_scripted_sequences : 0 : , "sv" : Tests for scripted sequences that are embedded in the world. Run through your map with this set to check for NPCs falling through the world. | |
sv_teststepsimulation : 1 : , "sv" : | |
sv_thinktimecheck : 0 : , "sv" : Check for thinktimes all on same timestamp. | |
sv_timebetweenducks : 0 : , "sv", "rep" : Minimum time before recognizing consecutive duck key | |
sv_timeout : 65 : : After this many seconds without a message from a client, the client is dropped | |
sv_turbophysics : 0 : , "sv", "rep" : Turns on turbo physics | |
sv_unlockedchapters : 1 : , "a", "sv" : | |
sv_usercmd_custom_random_seed : 1 : , "sv", "cheat" : When enabled server will populate an additional random seed independent of the client | |
sv_vehicle_autoaim_scale : 8 : , "sv" : | |
sv_visiblemaxplayers : -1 : : Overrides the max players reported to prospective clients | |
sv_voicecodec : 0 : : Specifies which voice codec to use. Valid options are: vaudio_speex - Legacy Speex codec (lowest quality) vaudio_celt - Newer CELT codec steam - Use Steam voice API | |
sv_voiceenable : 1 : , "a", "nf" : | |
sv_vote_allow_spectators : 0 : , "sv" : Allow spectators to vote? | |
sv_vote_creation_timer : 150 : , "sv" : How long before a player can attempt to call another vote (in seconds). | |
sv_vote_failure_timer : 300 : , "sv" : A vote that fails cannot be re-submitted for this long | |
sv_vote_quorum_ratio : 0 : , "sv", "nf" : The minimum ratio of eligible players needed to pass a vote. Min 0.5, Max 1.0. | |
sv_vote_ui_hide_disabled_issues : 1 : , "sv" : Suppress listing of disabled issues in the vote setup screen. | |
sv_wateraccelerate : 10 : , "sv", "nf", "rep" : | |
sv_waterdist : 12 : , "sv", "rep" : Vertical view fixup when eyes are near water plane. | |
sv_waterfriction : 1 : , "sv", "nf", "rep" : | |
sys_minidumpexpandedspew : 1 : : | |
sys_minidumpspewlines : 500 : : Lines of crash dump console spew to keep. | |
systemlinkport : 27030 : : System Link port | |
telemetry_demoend : 0 : : When playing demo, stop telemetry on tick # | |
telemetry_demostart : 0 : : When playing demo, start telemetry on tick # | |
telemetry_framecount : 0 : : Set Telemetry count of frames to capture | |
telemetry_level : 0 : : Set Telemetry profile level: 0 being off. | |
telemetry_pause : 0 : : Pause Telemetry | |
telemetry_resume : 0 : : Resume Telemetry | |
telemetry_server : 0 : : Set Telemetry server | |
template_debug : 0 : , "sv" : | |
Test_CreateEntity : cmd : : | |
test_dispatcheffect : cmd : : Test a clientside dispatch effect. Usage: test_dispatcheffect <effect name> <distance away> <flags> <magnitude> <scale> Defaults are: <distance 1024> <flags 0> <magnitude 0> <scale 0> | |
Test_EHandle : cmd : : | |
test_entity_blocker : cmd : : Test command that drops an entity blocker out in front of the player. | |
Test_InitRandomEntitySpawner : cmd : : | |
Test_ProxyToggle_EnableProxy : cmd : : | |
Test_ProxyToggle_SetValue : cmd : : | |
Test_RandomizeInPVS : cmd : : | |
Test_RandomPlayerPosition : cmd : : | |
Test_RemoveAllRandomEntities : cmd : : | |
Test_SpawnRandomEntities : cmd : : | |
testscript_debug : 0 : : Debug test scripts. | |
tf_arena_max_streak : 3 : , "sv", "nf", "rep" : Teams will be scrambled if one team reaches this streak | |
tf_arena_preround_time : 10 : , "sv", "nf", "rep" : Length of the Pre-Round time | |
tf_arena_round_time : 0 : , "sv", "nf", "rep" : | |
tf_arena_use_queue : 1 : , "sv", "nf", "rep" : Enables the spectator queue system for Arena. | |
tf_escort_score_rate : 1 : , "sv", "cheat" : Score for escorting the train, in points per second | |
think_limit : 0 : , "sv", "rep" : Maximum think time in milliseconds, warning is printed if this is exceeded. | |
threadpool_affinity : 1 : : Enable setting affinity | |
timeleft : cmd : : prints the time remaining in the match | |
toggle : cmd : : Toggles a convar on or off, or cycles through a set of values. | |
trace_report : 0 : , "sv" : | |
tv_allow_camera_man : 1 : , "sv" : Auto director allows spectators to become camera man | |
tv_allow_static_shots : 1 : , "sv" : Auto director uses fixed level cameras for shots | |
tv_autorecord : 0 : : Automatically records all games as SourceTV demos. | |
tv_autoretry : 1 : : Relay proxies retry connection after network timeout | |
tv_chatgroupsize : 0 : : Set the default chat group size | |
tv_chattimelimit : 8 : : Limits spectators to chat only every n seconds | |
tv_clients : cmd : : Shows list of connected SourceTV clients. | |
tv_debug : 0 : : SourceTV debug info. | |
tv_delay : 30 : , "sv" : SourceTV broadcast delay in seconds | |
tv_delaymapchange : 0 : , "sv" : Delays map change until broadcast is complete | |
tv_delaymapchange_protect : 1 : , "sv" : Protect against doing a manual map change if HLTV is broadcasting and has not caught up with a major game event such as round_end | |
tv_deltacache : 2 : : Enable delta entity bit stream cache | |
tv_dispatchmode : 1 : : Dispatch clients to relay proxies: 0=never, 1=if appropriate, 2=always | |
tv_enable : 0 : , "nf" : Activates SourceTV on server. | |
tv_maxclients : 128 : : Maximum client number on SourceTV server. | |
tv_maxrate : 8000 : : Max SourceTV spectator bandwidth rate allowed, 0 == unlimited | |
tv_msg : cmd : : Send a screen message to all clients. | |
tv_name : 0 : : SourceTV host name | |
tv_overridemaster : 0 : : Overrides the SourceTV master root address. | |
tv_password : 0 : , "nf", "prot", "norecord" : SourceTV password for all clients | |
tv_port : 27020 : : Host SourceTV port | |
tv_record : cmd : : Starts SourceTV demo recording. | |
tv_relay : cmd : : Connect to SourceTV server and relay broadcast. | |
tv_relaypassword : 0 : , "nf", "prot", "norecord" : SourceTV password for relay proxies | |
tv_relayvoice : 1 : : Relay voice data: 0=off, 1=on | |
tv_retry : cmd : : Reconnects the SourceTV relay proxy. | |
tv_snapshotrate : 16 : : Snapshots broadcasted per second | |
tv_status : cmd : : Show SourceTV server status. | |
tv_stop : cmd : : Stops the SourceTV broadcast. | |
tv_stoprecord : cmd : : Stops SourceTV demo recording. | |
tv_timeout : 30 : : SourceTV connection timeout in seconds. | |
tv_title : 0 : : Set title for SourceTV spectator UI | |
tv_transmitall : 0 : , "rep" : Transmit all entities (not only director view) | |
unbind : cmd : : Unbind a key. | |
unbind_mac : cmd : : Unbind a key on the Mac only. | |
unbindall : cmd : : Unbind all keys. | |
unpause : cmd : : Unpause the game. | |
use : cmd : : Use a particular weapon Arguments: <weapon_name> | |
user : cmd : : Show user data. | |
users : cmd : : Show user info for players on server. | |
vcr_verbose : 0 : : Write extra information into .vcr file. | |
vehicle_flushscript : cmd : : Flush and reload all vehicle scripts | |
version : cmd : : Print version info string. | |
violence_ablood : 1 : : Draw alien blood | |
violence_agibs : 1 : : Show alien gib entities | |
violence_hblood : 1 : : Draw human blood | |
violence_hgibs : 1 : : Show human gib entities | |
voice_debugfeedbackfrom : 0 : : | |
voice_inputfromfile : 0 : : Get voice input from 'voice_input.wav' rather than from the microphone. | |
voice_recordtofile : 0 : : Record mic data and decompressed voice data into 'voice_micdata.wav' and 'voice_decompressed.wav' | |
voice_serverdebug : 0 : , "sv" : | |
vox_reload : cmd : : Reload sentences.txt file | |
voxeltree_box : cmd : : View entities in the voxel-tree inside box <Vector(min), Vector(max)>. | |
voxeltree_playerview : cmd : : View entities in the voxel-tree at the player position. | |
voxeltree_sphere : cmd : : View entities in the voxel-tree inside sphere <Vector(center), float(radius)>. | |
voxeltree_view : cmd : : View entities in the voxel-tree. | |
vprof : cmd : : Toggle VProf profiler | |
vprof_cachemiss : cmd : : Toggle VProf cache miss checking | |
vprof_cachemiss_off : cmd : : Turn off VProf cache miss checking | |
vprof_cachemiss_on : cmd : : Turn on VProf cache miss checking | |
vprof_counters : 0 : : | |
vprof_dump_groupnames : cmd : : Write the names of all of the vprof groups to the console. | |
vprof_dump_oninterval : 0 : : Interval (in seconds) at which vprof will batch up data and dump it to the console. | |
vprof_dump_spikes : 0 : : Framerate at which vprof will begin to dump spikes to the console. 0 = disabled, negative to reset after dump | |
vprof_dump_spikes_budget_group : 0 : : Budget gtNode to start report from when doing a dump spikes | |
vprof_dump_spikes_node : 0 : : Node to start report from when doing a dump spikes | |
vprof_generate_report : cmd : : Generate a report to the console. | |
vprof_generate_report_AI : cmd : : Generate a report to the console. | |
vprof_generate_report_AI_only : cmd : : Generate a report to the console. | |
vprof_generate_report_budget : cmd : : Generate a report to the console based on budget group. | |
vprof_generate_report_hierarchy : cmd : : Generate a report to the console. | |
vprof_generate_report_map_load : cmd : : Generate a report to the console. | |
vprof_off : cmd : : Turn off VProf profiler | |
vprof_on : cmd : : Turn on VProf profiler | |
vprof_playback_average : cmd : : Average the next N frames. | |
vprof_playback_start : cmd : : Start playing back a recorded .vprof file. | |
vprof_playback_step : cmd : : While playing back a .vprof file, step to the next tick. | |
vprof_playback_stepback : cmd : : While playing back a .vprof file, step to the previous tick. | |
vprof_playback_stop : cmd : : Stop playing back a recorded .vprof file. | |
vprof_record_start : cmd : : Start recording vprof data for playback later. | |
vprof_record_stop : cmd : : Stop recording vprof data | |
vprof_report_oninterval : 0 : : Interval (in seconds) at which vprof will batch up a full report to the console -- more detailed than vprof_dump_oninterval. | |
vprof_reset : cmd : : Reset the stats in VProf profiler | |
vprof_reset_peaks : cmd : : Reset just the peak time in VProf profiler | |
vprof_scope_entity_gamephys : 0 : , "sv" : | |
vprof_scope_entity_thinks : 0 : , "sv" : | |
vprof_vtune_group : cmd : : enable vtune for a particular vprof group ('disable' to disable) | |
wc_air_edit_further : cmd : : When in WC edit mode and editing air nodes, moves position of air node crosshair and placement location further away from player | |
wc_air_edit_nearer : cmd : : When in WC edit mode and editing air nodes, moves position of air node crosshair and placement location nearer to from player | |
wc_air_node_edit : cmd : : When in WC edit mode, toggles laying down or air nodes instead of ground nodes | |
wc_create : cmd : : When in WC edit mode, creates a node where the player is looking if a node is allowed at that location for the currently selected hull size (see ai_next_hull) | |
wc_destroy : cmd : : When in WC edit mode, destroys the node that the player is nearest to looking at. (The node will be highlighted by a red box). | |
wc_destroy_undo : cmd : : When in WC edit mode restores the last deleted node | |
wc_link_edit : cmd : : | |
weapon_showproficiency : 0 : , "sv" : | |
wipe_nav_attributes : cmd : : Clear all nav attributes of selected area. | |
writeid : cmd : : Writes a list of permanently-banned user IDs to banned_user.cfg. | |
writeip : cmd : : Save the ban list to banned_ip.cfg. | |
xbox_autothrottle : 1 : , "a", "sv" : | |
xbox_steering_deadzone : 0 : , "sv" : | |
xbox_throttlebias : 100 : , "a", "sv" : | |
xbox_throttlespoof : 200 : , "a", "sv" : | |
xc_crouch_debounce : 0 : , "sv" : | |
-------------- | |
1410 total convars/concommands |
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