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#include <string> | |
#include <iostream> | |
#include <initializer_list> | |
enum struct Color { | |
red,blue,orange,purple,green,black,yellow,invalid=-1 | |
}; | |
Color FromStringToColor(std::string const& str) { | |
return ((str == "red") ? Color::red : | |
(str == "blue") ? Color::blue : | |
(str == "orange") ? Color::orange : | |
(str == "purple") ? Color::purple : | |
(str == "green") ? Color::green : | |
(str == "black") ? Color::black : | |
(str == "yellow") ? Color::yellow : Color::invalid); | |
} | |
struct ColorNode { | |
std::string color; | |
ColorNode* next = nullptr; | |
}; | |
ColorNode** TailOf(ColorNode** n) | |
{ | |
while (n[0]) n = &n[0]->next; | |
return n; | |
} | |
void Push(ColorNode*& n, std::string value) | |
{ | |
*TailOf(&n) = new ColorNode{value}; | |
} | |
void Push(ColorNode*& n, std::initializer_list<std::string> v) | |
{ | |
ColorNode** tail = TailOf(&n); | |
for (auto& c : v) | |
{ | |
*tail = new ColorNode{c}; | |
tail = &(*tail)->next; | |
} | |
} | |
ColorNode* PrioritizeColors(ColorNode* a, ColorNode* b) { | |
ColorNode* temp = nullptr; | |
while (a && b) { | |
Color colorA = FromStringToColor(a->color); | |
Color colorB = FromStringToColor(b->color); | |
if (colorA == Color::invalid || colorB == Color::invalid) { | |
return temp; | |
} | |
if (colorA == colorB) { | |
Push(temp, { a->color, b->color }); | |
a = a->next; | |
b = b->next; | |
} else if (colorA < colorB) { | |
Push(temp, a->color); | |
a = a->next; | |
} else { | |
Push(temp, b->color); | |
b = b->next; | |
} | |
} | |
while (b) { | |
Push(temp, b->color); | |
b = b->next; | |
} | |
while (a) { | |
Push(temp, a->color); | |
a = a->next; | |
} | |
return temp; | |
} | |
int main() { | |
ColorNode* a = nullptr, *b = nullptr; | |
Push(a, {"red", "red", "orange", "green", "black"}); | |
Push(b, {"red", "blue", "purple", "green", "yellow"}); | |
ColorNode* c = PrioritizeColors(a, b); | |
while (c) { | |
std::cout << c->color << " "; | |
c = c->next; | |
} | |
} |
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