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March 2, 2012 20:33
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Async/Await support for .NET 4.0
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// Copyright (c) 2012 Daniel Grunwald | |
// | |
// Permission is hereby granted, free of charge, to any person obtaining a copy of this | |
// software and associated documentation files (the "Software"), to deal in the Software | |
// without restriction, including without limitation the rights to use, copy, modify, merge, | |
// publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons | |
// to whom the Software is furnished to do so, subject to the following conditions: | |
// | |
// The above copyright notice and this permission notice shall be included in all copies or | |
// substantial portions of the Software. | |
// | |
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, | |
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR | |
// PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE | |
// FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR | |
// OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER | |
// DEALINGS IN THE SOFTWARE. | |
using System; | |
using System.Diagnostics; | |
using System.Runtime.CompilerServices; | |
using System.Security; | |
using System.Threading.Tasks; | |
// This is a minimal implementation of the stuff needed by the C# 5 Beta | |
// compiler for 'async'/'await' feature. | |
// Simply add this file to a .NET 4.0 project, and 'async'/'await' will work | |
// in your code without requiring your users to install .NET 4.5. | |
// However, you still need the C# 5 compiler for compiling your code. | |
// Caveats: | |
// - Stack trace is lost when rethrowing exceptions | |
// - Unhandled Exceptions in 'async void' methods are re-thrown immediately | |
// and not posted to the synchronization context | |
// - Flowing ExecutionContext is not supported | |
// --> do not use this in security critical code (APTCA) | |
// - The code is not optimized. Tasks are always created, repeated boxing may occur. | |
namespace System.Threading.Tasks | |
{ | |
internal static class TaskEx | |
{ | |
public static TaskAwaiter GetAwaiter(this Task task) | |
{ | |
return new TaskAwaiter(task); | |
} | |
public static TaskAwaiter<T> GetAwaiter<T>(this Task<T> task) | |
{ | |
return new TaskAwaiter<T>(task); | |
} | |
} | |
internal struct TaskAwaiter : INotifyCompletion | |
{ | |
readonly Task task; | |
internal TaskAwaiter(Task task) | |
{ | |
this.task = task; | |
} | |
internal static TaskScheduler TaskScheduler { | |
get { | |
if (SynchronizationContext.Current == null) | |
return TaskScheduler.Default; | |
else | |
return TaskScheduler.FromCurrentSynchronizationContext(); | |
} | |
} | |
public bool IsCompleted { | |
get { return task.IsCompleted; } | |
} | |
public void OnCompleted(Action continuation) | |
{ | |
this.task.ContinueWith( | |
delegate (Task task) { | |
continuation(); | |
}, TaskAwaiter.TaskScheduler); | |
} | |
public void GetResult() | |
{ | |
try { | |
task.Wait(); | |
} catch (AggregateException ex) { | |
throw ex.InnerExceptions[0]; | |
} | |
} | |
} | |
internal struct TaskAwaiter<T> : INotifyCompletion | |
{ | |
readonly Task<T> task; | |
internal TaskAwaiter(Task<T> task) | |
{ | |
this.task = task; | |
} | |
public bool IsCompleted { | |
get { return task.IsCompleted; } | |
} | |
public void OnCompleted(Action continuation) | |
{ | |
this.task.ContinueWith( | |
delegate (Task<T> task) { | |
continuation(); | |
}, TaskAwaiter.TaskScheduler); | |
} | |
public T GetResult() | |
{ | |
try { | |
return task.Result; | |
} catch (AggregateException ex) { | |
throw ex.InnerExceptions[0]; | |
} | |
} | |
} | |
} | |
namespace System.Runtime.CompilerServices | |
{ | |
internal interface INotifyCompletion | |
{ | |
void OnCompleted(Action continuation); | |
} | |
internal interface ICriticalNotifyCompletion : INotifyCompletion | |
{ | |
[SecurityCritical] | |
void UnsafeOnCompleted(Action continuation); | |
} | |
internal interface IAsyncStateMachine | |
{ | |
void MoveNext(); | |
void SetStateMachine(IAsyncStateMachine stateMachine); | |
} | |
internal struct AsyncVoidMethodBuilder | |
{ | |
public static AsyncVoidMethodBuilder Create() | |
{ | |
return new AsyncVoidMethodBuilder(); | |
} | |
public void SetException(Exception exception) | |
{ | |
throw exception; | |
} | |
public void SetResult() | |
{ | |
} | |
public void SetStateMachine(IAsyncStateMachine stateMachine) | |
{ | |
// Should not get called as we don't implement the optimization that this method is used for. | |
throw new NotImplementedException(); | |
} | |
public void Start<TStateMachine>(ref TStateMachine stateMachine) where TStateMachine : IAsyncStateMachine | |
{ | |
stateMachine.MoveNext(); | |
} | |
public void AwaitOnCompleted<TAwaiter, TStateMachine>(ref TAwaiter awaiter, ref TStateMachine stateMachine) where TAwaiter : INotifyCompletion where TStateMachine : IAsyncStateMachine | |
{ | |
awaiter.OnCompleted(stateMachine.MoveNext); | |
} | |
public void AwaitUnsafeOnCompleted<TAwaiter, TStateMachine>(ref TAwaiter awaiter, ref TStateMachine stateMachine) where TAwaiter : ICriticalNotifyCompletion where TStateMachine : IAsyncStateMachine | |
{ | |
awaiter.OnCompleted(stateMachine.MoveNext); | |
} | |
} | |
internal struct AsyncTaskMethodBuilder | |
{ | |
TaskCompletionSource<object> tcs; | |
public Task Task { get { return tcs.Task; } } | |
public static AsyncTaskMethodBuilder Create() | |
{ | |
AsyncTaskMethodBuilder b; | |
b.tcs = new TaskCompletionSource<object>(); | |
return b; | |
} | |
public void Start<TStateMachine>(ref TStateMachine stateMachine) where TStateMachine : IAsyncStateMachine | |
{ | |
stateMachine.MoveNext(); | |
} | |
public void SetStateMachine(IAsyncStateMachine stateMachine) | |
{ | |
// Should not get called as we don't implement the optimization that this method is used for. | |
throw new NotImplementedException(); | |
} | |
public void AwaitOnCompleted<TAwaiter, TStateMachine>(ref TAwaiter awaiter, ref TStateMachine stateMachine) where TAwaiter : INotifyCompletion where TStateMachine : IAsyncStateMachine | |
{ | |
awaiter.OnCompleted(stateMachine.MoveNext); | |
} | |
public void AwaitUnsafeOnCompleted<TAwaiter, TStateMachine>(ref TAwaiter awaiter, ref TStateMachine stateMachine) where TAwaiter : ICriticalNotifyCompletion where TStateMachine : IAsyncStateMachine | |
{ | |
awaiter.OnCompleted(stateMachine.MoveNext); | |
} | |
public void SetResult() | |
{ | |
tcs.SetResult(null); | |
} | |
public void SetException(Exception exception) | |
{ | |
tcs.SetException(exception); | |
} | |
} | |
internal struct AsyncTaskMethodBuilder<T> | |
{ | |
TaskCompletionSource<T> tcs; | |
public Task<T> Task { get { return tcs.Task; } } | |
public static AsyncTaskMethodBuilder<T> Create() | |
{ | |
AsyncTaskMethodBuilder<T> b; | |
b.tcs = new TaskCompletionSource<T>(); | |
return b; | |
} | |
public void Start<TStateMachine>(ref TStateMachine stateMachine) where TStateMachine : IAsyncStateMachine | |
{ | |
stateMachine.MoveNext(); | |
} | |
public void SetStateMachine(IAsyncStateMachine stateMachine) | |
{ | |
// Should not get called as we don't implement the optimization that this method is used for. | |
throw new NotImplementedException(); | |
} | |
public void AwaitOnCompleted<TAwaiter, TStateMachine>(ref TAwaiter awaiter, ref TStateMachine stateMachine) where TAwaiter : INotifyCompletion where TStateMachine : IAsyncStateMachine | |
{ | |
awaiter.OnCompleted(stateMachine.MoveNext); | |
} | |
public void AwaitUnsafeOnCompleted<TAwaiter, TStateMachine>(ref TAwaiter awaiter, ref TStateMachine stateMachine) where TAwaiter : ICriticalNotifyCompletion where TStateMachine : IAsyncStateMachine | |
{ | |
AwaitOnCompleted(ref awaiter, ref stateMachine); | |
} | |
public void SetResult(T result) | |
{ | |
tcs.SetResult(result); | |
} | |
public void SetException(Exception exception) | |
{ | |
tcs.SetException(exception); | |
} | |
} | |
} |
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No, but take a look at AsyncBridge.