Created
April 7, 2019 00:59
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add gamecontroller to kivy?
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""" | |
Game controller input for Kivy. | |
Open game controllers as they become available, expose with full SDL2 API. | |
""" | |
# special version of sdl (pysdl2-cffi) that doesn't explictly link to a particular version | |
import sdl | |
JOYSTICK_EVENTS = ( | |
sdl.JoyDeviceEvent, | |
sdl.JoyAxisEvent, | |
sdl.JoyHatEvent, | |
sdl.JoyBallEvent, | |
sdl.JoyButtonEvent, | |
sdl.ControllerDeviceEvent, | |
sdl.ControllerAxisEvent, | |
sdl.ControllerButtonEvent, | |
) | |
@sdl.ffi.callback("int (void *, SDL_Event *)") | |
def eventWatch(data, event): | |
event = sdl.Event(event) | |
sdl.ffi.from_handle(data).event(event) | |
return 1 | |
class KivyController: | |
""" | |
Manage SDL2 joysticks. | |
""" | |
def __init__(self): | |
self._handle = sdl.ffi.new_handle(self) | |
def install(self): | |
""" | |
Attach to SDL2 event loop | |
""" | |
sdl.init(sdl.INIT_GAMECONTROLLER|sdl.INIT_JOYSTICK) | |
sdl.addEventWatch(eventWatch, self._handle) | |
self.joysticks = {} | |
self.controllers = {} | |
def event(self, event: sdl.Event): | |
""" | |
Handle wrapped SDL2 event | |
""" | |
event = event.unwrapEvent() | |
if isinstance(event, JOYSTICK_EVENTS): | |
print(event) | |
if isinstance(event, sdl.ControllerDeviceEvent): | |
if event.type == sdl.CONTROLLERDEVICEADDED: | |
j = sdl.gameControllerOpen(event.which) | |
self.controllers[j.gameControllerGetJoystick().joystickInstanceID()] = j | |
elif event.type == sdl.CONTROLLERDEVICEREMOVED: | |
j = self.controllers.pop(event.which) | |
j.gameControllerClose() | |
elif isinstance(event, sdl.JoyDeviceEvent): | |
if event.type == sdl.JOYDEVICEADDED: | |
j = sdl.joystickOpen(event.which) | |
self.joysticks[j.joystickInstanceID()] = j | |
elif event.type == sdl.JOYDEVICEREMOVED: | |
j = self.joysticks.pop(event.which) | |
# need to close? | |
j.joystickClose() |
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