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convert image to ascii
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// taken from http://thecodeplayer.com/walkthrough/cool-ascii-animation-using-an-image-sprite-canvas-and-javascript | |
//some variables | |
var r, g, b, gray; | |
var character, line = ""; | |
//sprite stuff | |
var sprite = document.getElementById("sprite"); | |
var W = sprite.width; | |
var H = sprite.height; | |
//temporary canvas for pixel processing | |
var tcanvas = document.createElement("canvas"); | |
tcanvas.width = W; | |
tcanvas.height = H; //same as the image | |
var tc = tcanvas.getContext("2d"); | |
//painting the canvas white before painting the image to deal with pngs | |
tc.fillStyle = "white"; | |
tc.fillRect(0, 0, W, H); | |
//drawing the image on the canvas | |
tc.drawImage(sprite, 0, 0, W, H); | |
//accessing pixel data | |
var pixels = tc.getImageData(0, 0, W, H); | |
var colordata = pixels.data; | |
//every pixel gives 4 integers -> r, g, b, a | |
//so length of colordata array is W*H*4 | |
var ascii = document.getElementById("ascii"); | |
for(var i = 0; i < colordata.length; i = i+4) | |
{ | |
r = colordata[i]; | |
g = colordata[i+1]; | |
b = colordata[i+2]; | |
//converting the pixel into grayscale | |
gray = r*0.2126 + g*0.7152 + b*0.0722; | |
//overwriting the colordata array with grayscale values | |
//colordata[i] = colordata[i+1] = colordata[i+2] = gray; | |
//text for ascii art. | |
//blackish = dense characters like "W", "@" | |
//whitish = light characters like "`", "." | |
if(gray > 250) character = " "; //almost white | |
else if(gray > 230) character = "`"; | |
else if(gray > 200) character = ":"; | |
else if(gray > 175) character = "*"; | |
else if(gray > 150) character = "+"; | |
else if(gray > 125) character = "#"; | |
else if(gray > 50) character = "W"; | |
else character = "@"; //almost black | |
//newlines and injection into dom | |
if(i != 0 && (i/4)%W == 0) //if the pointer reaches end of pixel-line | |
{ | |
ascii.appendChild(document.createTextNode(line)); | |
//newline | |
ascii.appendChild(document.createElement("br")); | |
//emptying line for the next row of pixels. | |
line = ""; | |
} | |
line += character; | |
} |
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