Created
September 28, 2014 17:04
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Another Game Loop
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| function ChronoTron(conf) { | |
| function gots (name, type) { | |
| return ( | |
| (type === 'Array') ? | |
| conf[name] instanceof Array : | |
| conf[name] && typeof conf[name] === type | |
| ); | |
| } | |
| switch (true) { | |
| case typeof conf !== 'object': | |
| throw "gimme object"; | |
| case !gots('update', 'function'): | |
| throw "need function member called 'update'"; | |
| case !gots('draw', 'function'): | |
| throw "need function member called 'draw'"; | |
| case !gots('fps', 'number'): | |
| throw "need number member called 'fps'"; | |
| } | |
| for(i in conf) { this[i] = conf[i]; } | |
| this.mspf = (1000 / this.fps)|0; // slightly more aggressive | |
| this.stuff = {}; // don't garbage collect me bro | |
| } | |
| ChronoTron.prototype.reqAnimFrame = (function () { | |
| return ( | |
| window.requestAnimationFrame || | |
| window.mozRequestAnimationFrame || | |
| window.webkitRequestAnimationFrame || | |
| window.oRequestAnimationFrame || | |
| function (cb) { setTimeout(cb, 0); } | |
| ).bind(window); | |
| })(); | |
| ChronoTron.prototype.__update = function (n) { | |
| for (; n--; n > 0) { this.update(); } | |
| }; | |
| ChronoTron.prototype.__cycle = function () { | |
| this.__update((((new Date().getTime()) - this.stuff.last)/this.mspf)|0); | |
| this.reqAnimFrame(this.draw); | |
| this.stuff.last = new Date().getTime(); | |
| !this.pause && setTimeout(this.__cycle.bind(this), this.mspf); | |
| }; | |
| ChronoTron.prototype.start = function () { | |
| this.pause = false; | |
| this.stuff.last = new Date().getTime(); | |
| this.__cycle(); | |
| }; | |
| ChronoTron.prototype.stop = function () { | |
| this.pause = true; | |
| }; | |
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