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private void OnJoinChannelSuccess (string channelName, uint uid, int elapsed) | |
{ | |
Debug.Log("Successfully joined channel: " + channelName + " with id: " + uid); | |
} | |
private void OnUserJoined (uint uid, int elapsed) | |
{ | |
Debug.Log("New user has joined channel with id: " + uid); | |
// add remote stream to scene | |
// create game object | |
GameObject go = GameObject.CreatePrimitive(PrimitiveType.Plane); | |
go.name = uid.ToString(); | |
// configure video surface | |
VideoSurface o = go.AddComponent<VideoSurface>(); | |
o.SetForUser(uid); | |
o.mAdjustTransfrom += OnTransformDelegate; | |
o.SetEnable(true); | |
o.transform.Rotate(-90.0f, 0.0f, 0.0f); | |
float r = Random.Range(-5.0f, 5.0f); | |
o.transform.position = new Vector3(0f, r, 0f); | |
o.transform.localScale = new Vector3(0.5f, 0.5f, 1.0f); | |
mRemotePeer = uid; | |
} | |
private void OnUserOffline (uint uid, USER_OFFLINE_REASON reason) | |
{ | |
Debug.Log("User with id: " + uid + " has left the channel"); | |
// remove the game object from the scene | |
GameObject go = GameObject.Find(uid.ToString()); | |
if(!ReferenceEquals(go, null)) | |
{ | |
Destroy(go); | |
} | |
} |
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