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Benchmark for setting transform styles from a 3d matrix
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<!DOCTYPE HTML> | |
<html> | |
<head> | |
<meta charset="utf-8"> | |
<title>Famous test</title> | |
<meta name="viewport" content="width=device-width, maximum-scale=1, user-scalable=no" /> | |
<style> | |
html, body { | |
margin: 0; | |
padding: 0; | |
overflow: hidden; | |
width: 480px; | |
height: 320px; | |
} | |
.surface { | |
position: absolute; | |
-webkit-transform-origin: center center; | |
transform-origin: center center; | |
-webkit-backface-visibility: hidden; | |
backface-visibility: hidden; | |
top: -2rem; | |
left: -2rem; | |
height: 4rem; | |
width: 4rem; | |
background-color: #000; | |
opacity: 0.4; | |
} | |
</style> | |
</head> | |
<body> | |
<script type="text/javascript" src="https://rawgithub.com/toji/gl-matrix/master/dist/gl-matrix.js"></script> | |
<script type="text/javascript" src="index.js"></script> | |
</body> | |
</html> |
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(function() { | |
'use strict'; | |
var body = document.body; | |
var maxWidth = body.offsetWidth; | |
var maxHeight = body.offsetHeight; | |
var benchMax = location.hash.substr(1); | |
if (benchMax) { | |
benchMax = Number(benchMax); | |
} else { | |
benchMax = 200; | |
} | |
/** | |
* Create surfaces | |
*/ | |
var surfaces = []; | |
for (var i = 0; i < benchMax; i++) { | |
var matrix = mat4.create(); | |
mat4.translate(matrix, matrix, [Math.random() * maxWidth, Math.random() * maxHeight, 0]); | |
mat4.rotateX(matrix, matrix, Math.random() * Math.PI / 2); | |
mat4.rotateY(matrix, matrix, Math.random() * Math.PI / 2); | |
var element = document.createElement('div'); | |
element.classList.add('surface'); | |
apply3DMatrix(element, matrix); | |
body.appendChild(element); | |
surfaces.push({ | |
matrix: matrix, | |
element: element | |
}); | |
} | |
/** | |
* Animate surfaces | |
*/ | |
function tick(now) { | |
var dt = (now - past) / 1000; | |
past = now; | |
for (var i = 0, l = surfaces.length; i < l; i++) { | |
var matrix = surfaces[i].matrix; | |
var element = surfaces[i].element; | |
update3DMatrix(matrix, dt); | |
apply3DMatrixFor(element, matrix); | |
} | |
requestAnimationFrame(tick); | |
} | |
var speed = Math.PI / 4; | |
function update3DMatrix(matrix, dt) { | |
mat4.rotateZ(matrix, matrix, speed * dt); | |
} | |
// Slow for loop, will not JIT | |
function apply3DMatrixFor(element, matrix) { | |
element.style.transform = stringify3DMatrix(matrix); | |
} | |
function stringify3DMatrix(m) { | |
var result = 'matrix3d('; | |
for (var i = 0; i < 15; i++) { | |
result += (m[i] < 0.000001 && m[i] > -0.000001) ? '0,' : m[i] + ','; | |
} | |
result += m[15] + ')'; | |
return result; | |
} | |
function apply3DMatrix(element, m) { | |
element.style.transform = 'matrix3d(' + m[0] + ',' + m[1] + ',' + | |
m[2] + ',' + m[3] + ',' + m[4] + ',' + m[5] + ',' + m[6] + ',' + | |
m[7] + ',' + m[8] + ',' + m[9] + ',' + m[10] + ',' + m[11] + ',' + | |
m[12] + ',' + [13] + ',' + m[14] + ',' + m[15] + ')'; | |
debugger; | |
} | |
var past = performance.now(); | |
requestAnimationFrame(tick); | |
})(); |
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